Changes

19 bytes added ,  18:16, 30 January 2020
→‎Fish Quality: it's worth repeating the defintion of depth here; otherwise, remove tile counts, leaving just "depth"
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===Fish Quality===
 
===Fish Quality===
The quality of a fish (''i.e.'', normal, silver, or gold) is determined by how many tiles away the bobber is from the nearest land tile. This is referred to as "depth". On average:
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Water '''depth''' (or '''clearWaterDistance''' in modding) refers to distance from land (any walkable area), not to distance beneath the water surface.
* Depth 1-2 results in normal.
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The quality of a fish (''i.e.'', normal, silver, or gold) is determined by the depth of the bobber. For most catches:
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* Depth 1 or 2 results in normal quality.
 
* Depth 3 results in silver.
 
* Depth 3 results in silver.
 
* Depth 4 and above results in gold.
 
* Depth 4 and above results in gold.
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Thus, the best general strategy is to cast as far away as possible.
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Casting into [[#Bubbles|bubbles]] can increase depth, which may affect quality. Making a [[#Perfect Catches|perfect catch]] may also raise quality directly.
 
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It is worth noting that the color of the water and the particular fishing spot have no effect on quality or cast at all. Only the number of tiles away from land matters.
      
===Cast Distance===
 
===Cast Distance===
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