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- 21:09, 29 October 2016 diff hist +1 m Animals →Animal Attacks: Comma for clarity
- 21:08, 29 October 2016 diff hist +83 Animals →Animal Attacks: Added example for ignore chance
- 21:06, 29 October 2016 diff hist +236 Animals →Animal Attacks: Accidentally reversed logic on chance of a building being ignored, fixed it. Added the formula for chance the building will be ignored
- 20:41, 29 October 2016 diff hist +1,096 Animals →Animal Care: Added the information for Animal Attacks
- 18:59, 29 October 2016 diff hist +33 Animals →Produce Quality and Type: Animal Produce is decided on day start
- 18:51, 29 October 2016 diff hist +1 Animals →Friendship: Separating positive and negative effects more clearly
- 18:51, 29 October 2016 diff hist +1 m Animals →Mood: Separating Positive/Negative effects more clearly
- 18:35, 29 October 2016 diff hist +95 Animals →Duck Feathers & Rabbit Feet: Making it clear what the maximum chance of getting a deluxe product is
- 18:30, 29 October 2016 diff hist +72 Animals →Large Eggs & Large Milk: Making it more clear how to guarantee a Large product
- 17:36, 29 October 2016 diff hist +423 Sheep →Produce: Added mechanics about coat grow time. I think this page needs the little price table?
- 17:33, 29 October 2016 diff hist +4 m Animals →Sheep: Formatting
- 17:32, 29 October 2016 diff hist +376 Animals →Sheep: Added specifics about how often a sheep can grow it's coat in.
- 17:07, 29 October 2016 diff hist +104 Animals →Food: Festivals automatically feed your animals for free.
- 17:02, 29 October 2016 diff hist +541 Animals →Mood: Clarified mood increase from petting, staying outside, player being awake, added profession effect on mood when petting, stated ingame minutes
- 16:29, 29 October 2016 diff hist +76 Animals →Friendship: Profession affect on friendship
- 16:15, 29 October 2016 diff hist +371 Animals →Produce Quality and Type: Added some colouring to make the calculation examples slightly easier to understand
- 16:03, 29 October 2016 diff hist +11 m Animals →Friendship: Forgot to mention shearing when specifying no penalties
- 15:59, 29 October 2016 diff hist +12 Animals →Friendship: Shearing also gives +5 Friendship
- 15:53, 29 October 2016 diff hist -67 Goat Doors being open does not effect animal Mood or Friendship
- 15:42, 29 October 2016 diff hist +33 Animals →Friendship: No penalty for not being milked
- 04:09, 29 October 2016 diff hist +122 Animals →Chickens: You can receive chickens of any type from incubating an egg.
- 03:59, 29 October 2016 diff hist -68 Animals →Goats: Leaving the gates open has no direct effect on friendship or mood
- 01:35, 29 October 2016 diff hist -3 m Animals →Mood: Broke some bolding in one of my updates
- 21:29, 28 October 2016 diff hist +35 Animals →Quality: Animal must be relevant type for Coopmster or Shepherd to apply
- 21:25, 28 October 2016 diff hist -109 Animals →Friendship: Removing phrase about iridium quality, quality is covered in quality section
- 20:07, 28 October 2016 diff hist -2 m Animals →Produce Quality and Type: Grammer
- 20:05, 28 October 2016 diff hist +2 m Animals →Produce Quality and Type: New line problems again
- 20:05, 28 October 2016 diff hist +7 m Animals →Produce Quality and Type: Fixed math being all on same line
- 20:01, 28 October 2016 diff hist +3,124 Animals →Animal Care: Added Produce Quality and Type section to explain how they are rolled
- 19:04, 28 October 2016 diff hist +18 N Daily Luck Redirected page to Luck
- 17:09, 28 October 2016 diff hist -413 Animals →Mood: Removing some of the product rolling information, going to make a new section to cover Product creation.
- 15:37, 28 October 2016 diff hist +2 Animals →Mood: Animals have a happinessDrain property that changes how much happiness they lose, so some values were innacurate
- 13:00, 28 October 2016 diff hist 0 m Animals →Friendship: Removed italics on formula
- 13:00, 28 October 2016 diff hist +57 Animals →Friendship: Added formula for friendship loss due to not petting
- 23:13, 27 October 2016 diff hist +28 Animals →Animal Care: Added one more friendship increase case
- 22:39, 27 October 2016 diff hist -142 Heater Removing incorrect information about Friendship
- 22:36, 27 October 2016 diff hist +69 Animals →Friendship: Added info about when the friendship value is removed
- 22:35, 27 October 2016 diff hist +34 Animals →Animal Care: Adding new friendship reduction for being trapped outside overnight
- 22:28, 27 October 2016 diff hist +1 m Animals →Friendship
- 22:27, 27 October 2016 diff hist -126 Animals Fixing incorrect friendship values
- 21:19, 27 October 2016 diff hist +135 Heater Also added information about the effects on animal friendship, fixed some wording
- 21:03, 27 October 2016 diff hist +536 Heater Updating with new info on animal Mood
- 12:13, 27 October 2016 diff hist +6 m Animals →Mood
- 11:15, 27 October 2016 diff hist +27 m Animals →Mood
- 11:05, 27 October 2016 diff hist +49 Animals →Grass & Hay: Changed recommendation of closing barn/coop doors to account for new knowledge of game mechanics
- 11:00, 27 October 2016 diff hist +6 m Animals →Mood
- 10:59, 27 October 2016 diff hist +2,196 Animals →Mood: Updated with newly discovered mechanics
- 10:22, 27 October 2016 diff hist +14 m Animals →Friendship
- 09:52, 27 October 2016 diff hist +1 m Animals →Friendship
- 09:51, 27 October 2016 diff hist +373 Animals →Friendship: Updated with new mechanics information