User contributions
12 April 2023
11 April 2023
Talk:Luck
Naming convention for "Luck Effects" headings: rename talk section to reflect the new scope of discussion
m+10
Talk:Luck
Naming convention for "Luck Effects" headings
m+196
Talk:Luck
Naming convention for "Luck Effects" headings
+1,264
Talk:Artifacts
Fixing some off-by-1 floor inaccuracies
+144
Talk:Artifacts
fix code block
m+1
Talk:Artifacts
Fixing some off-by-1 floor inaccuracies: new section
Talk:Luck
Naming convention for "Luck Effects" headings: new section
+915
User talk:Cooperka
use header
m+13
10 April 2023
Talk:The Mines
Ladders from Rocks Formula: reply
+589
The Mines
Ladders: explicitly add back the 0.5 from special charm (mistakenly dropped in previous edit); fix math
m+55
Dwarf Gadget
tilling mine levels seem to be off by 1 based on game code
Dwarvish Helm
fix it in a second location too
Dwarvish Helm
tilling mine level seems to be off by 1 based on game code
Dwarf Scroll II
add percent chance for tilling
+20
Dwarf Scroll I
add percent chance for tilling
+20
Dwarf Scroll IV
make '% chance' formatting consistent with other pages
m+1
Dwarf Scroll IV
add calculated chance to discover it through hoeing
+166
9 April 2023
Luck
explain effects more clearly as daily/buff/both (note: i merely rearranged content and did not verify the accuracy of the claims)
-183
Luck
general cleanup throughout; move "effects" to a combined section in preparation to make a much more readable table out of it
-265
The Mines
Ladders: rearrange & clean up for clarity
+426
Skull Cavern
use proper subsection headers
m
8 April 2023
Skull Cavern
general cleanup throughout
+58
User talk:Cooperka
Created page with "Howdy."
User:Cooperka
Created page with "Howdy."
Skull Cavern
Overview: remove untrue sentence about luck affecting ore spawns (seems to only affect gem rocks)
-27
Skull Cavern
Overview: add more details about iridium spawn behavior from https://github.com/veywrn/StardewValley/blob/master/StardewValley/Locations/MineShaft.cs#L4101
+50
Skull Cavern
Prehistoric Floors: fix floor number after checking code (my earlier test on floor 6 just had a few dinos, it wasn't prehistoric)