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| {{Infobox | | {{Infobox |
− | |name = Seed Maker | + | |eng = Seed Maker |
| |source = [[Crafting]] | | |source = [[Crafting]] |
− | |recipe = {{name|Farming|Level 9|image=Farming Skill Icon.png}} | + | |recipe = {{name|Farming Skill Icon|link=Farming|Level 9}} |
| |ingredients = {{name|Wood|25}}{{name|Gold Bar|1}}{{name|Coal|10}} | | |ingredients = {{name|Wood|25}}{{name|Gold Bar|1}}{{name|Coal|10}} |
| |sellprice = Cannot be sold | | |sellprice = Cannot be sold |
| }} | | }} |
− | The '''Seed Maker''' is a piece of [[Crafting#Refining Equipment|Refining Equipment]] that produces seeds from a harvested crop or one of four [[Foraging|foraged items]]: [[Wild Horseradish]], [[Spice Berry]], [[Common Mushroom]], or [[Winter Root]]. It takes {{duration|20m|class=inline}} to process seeds.<ref name="processtime"/> | + | The '''Seed Maker''' is a piece of [[Crafting#Refining Equipment|Refining Equipment]] that produces seeds from a harvested crop or one of four [[Foraging|foraged items]]: [[Wild Horseradish]], [[Spice Berry]], [[Common Mushroom]], or [[Winter Root]]. It takes {{duration|20m|class=inline}} to process seeds. <ref name="processtime"/> |
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− | A Seed Maker may be [[Crafting|crafted]] after learning the recipe at [[Farming]] Level 9. One Seed Maker is the reward for completing the {{Bundle|Dye||y}}. A Seed Maker may occasionally be found in a [[Skull Cavern#Treasure Rooms|treasure room]] in the Skull Cavern. | + | A Seed Maker can be [[Crafting|crafted]] after reaching [[Farming]] Level 9. One Seed Maker is the reward for completing the {{Bundle|Dye||y}}. A Seed Maker may occasionally be found in a [[Skull Cavern#Treasure Rooms|treasure room]] in the Skull Cavern. |
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| ==Seeds per Crop== | | ==Seeds per Crop== |
− | The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (1.99% chance), or 1-3 [[Ancient Fruit]] seeds (0.5% chance). Neither the number of seeds produced nor the likelihood of getting Mixed Seeds or [[Ancient Seeds]] are affected by [[luck]]. | + | The Seed Maker can produce 1-3 seeds of the same variety as the input crop (97.51% chance, average of 2 seeds), 1-4 [[Mixed Seeds]] (1.99% chance), or 1 packet of [[Ancient Seeds]] (0.5% chance). |
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− | The game initializes a pseudo-random number generator with calculated seed:
| + | To avoid buying new seeds, an average of 51% of harvests would need to be sacrificed (= 1 / (0.9751 * 2)) to obtain new seeds for the next growing cycle. |
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− | <code>(#_days_played) + (unique_game_ID) / 2 + (X_tileLocation of object) + (Y_tileLocation of object) × 77 + (timeOfDay)</code>
| + | The type and number of seeds produced is determined by the time of day and location of the Seed Maker.<ref name="processtime"/> |
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− | This determines the type and number of seeds produced. Daily luck and boosted luck have no effect on this outcome.
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| ==Seedless Crops== | | ==Seedless Crops== |
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| *{{Name|Tea Leaves|class=inline}} | | *{{Name|Tea Leaves|class=inline}} |
| *{{Name|Wild Plum|class=inline}} | | *{{Name|Wild Plum|class=inline}} |
− | *Any item listed as "Forage" in-game (other than [[Wild Horseradish]], [[Common Mushroom]], and [[Winter Root]]) | + | *Any item listed as "Forage" in-game (other than {{Name|Wild Horseradish|class=inline}}, {{Name|Common Mushroom|class=inline}}, and {{Name|Winter Root|class=inline}}) |
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| ==References== | | ==References== |
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| ==History== | | ==History== |
− | {{history|1.3.27|[[Cactus Fruit]] (both foraged and farmed) can be placed in the Seed Maker to produce [[Cactus Seeds]].}} | + | {{History|1.3.27|[[Cactus Fruit]] (both foraged and farmed) can be placed in the Seed Maker to produce [[Cactus Seeds]].}} |
− | {{history|1.4|Can now be stacked in a player's [[inventory]] and in [[Chest|chests]].}} | + | {{History|1.4|Can now be stacked in a player's [[inventory]] and in [[Chest|chests]].}} |
| + | {{History|1.6|Changed game randomization, which removed Seed Maker output exploits.}} |
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| {{NavboxEquipment}} | | {{NavboxEquipment}} |