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− | {{Spoiler}}
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| [[File:Weather Report.png|The Weather Channel|right|thumb]] | | [[File:Weather Report.png|The Weather Channel|right|thumb]] |
| {{Quote|Welcome to KOZU 5... your number one source for weather, news, and entertainment. And now, the weather forecast for tomorrow...}} | | {{Quote|Welcome to KOZU 5... your number one source for weather, news, and entertainment. And now, the weather forecast for tomorrow...}} |
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| [[File:Weather Report Fern Islands.png|The Fern Islands weather report|right|thumb]] | | [[File:Weather Report Fern Islands.png|The Fern Islands weather report|right|thumb]] |
− | The weather on [[Ginger Island|Ginger Island]] is different from in Stardew Valley, and once unlocked, the Fern Islands weather report will display immediately after the Stardew Valley report. | + | The weather on [[Ginger Island]] is different from in Stardew Valley, and once unlocked, the Fern Islands weather report will display immediately after the Stardew Valley report. |
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| Daily weather affects the types of [[fish]] that can be caught, as well as [[Villagers|villager]] dialogues and behavior. | | Daily weather affects the types of [[fish]] that can be caught, as well as [[Villagers|villager]] dialogues and behavior. |
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| ===Storm=== | | ===Storm=== |
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| *It always rains on stormy days. [[Fish]] that require rain can be caught on stormy days, and the [[Old Mariner]] will appear on stormy days. | | *It always rains on stormy days. [[Fish]] that require rain can be caught on stormy days, and the [[Old Mariner]] will appear on stormy days. |
| *During a storm, lightning strikes can destroy random tiles on the farm. This includes [[crops]] and [[trees]]. If a [[Fruit Trees|Fruit Tree]] is hit, it will temporarily change into a coal tree. | | *During a storm, lightning strikes can destroy random tiles on the farm. This includes [[crops]] and [[trees]]. If a [[Fruit Trees|Fruit Tree]] is hit, it will temporarily change into a coal tree. |
| + | **If lightning hits a tile with a crafted [[Crafting#Decor|flooring or path]] on it, the flooring or path will be displaced but not permanently destroyed. |
| *There is a chance for a lightning strike to occur every 10 minutes. | | *There is a chance for a lightning strike to occur every 10 minutes. |
| *Lightning will not strike [[Chest]]s placed outside<ref>[https://www.reddit.com/r/StardewValley/comments/4c93ns/v107_beta_branch_bugsdiscussion/d1ppuyr /u/ConcernedApe, "v1.07 beta branch Bugs/Discussion"]</ref>. | | *Lightning will not strike [[Chest]]s placed outside<ref>[https://www.reddit.com/r/StardewValley/comments/4c93ns/v107_beta_branch_bugsdiscussion/d1ppuyr /u/ConcernedApe, "v1.07 beta branch Bugs/Discussion"]</ref>. |
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| * Using a [[Rain Totem]] never has a chance to cause a storm unless used on a stormy day (which will make the next day stormy as well). Otherwise it will only cause rain. | | * Using a [[Rain Totem]] never has a chance to cause a storm unless used on a stormy day (which will make the next day stormy as well). Otherwise it will only cause rain. |
| * It is always stormy on Summer 13 and 26, every year. | | * It is always stormy on Summer 13 and 26, every year. |
− | * If lightning hits a tile with a [[path]] on it, the path will drop, and is not permanently destroyed.
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| ===Snow=== | | ===Snow=== |
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| *[[Winter Seeds]] need to be watered even if it is snowing. | | *[[Winter Seeds]] need to be watered even if it is snowing. |
| *Snow transparency can be changed in the [[Options#Graphics|Options Menu]]. Sliding the bar to the ''left'' will ''increase'' snow transparency (''i.e.,'' decrease opacity). | | *Snow transparency can be changed in the [[Options#Graphics|Options Menu]]. Sliding the bar to the ''left'' will ''increase'' snow transparency (''i.e.,'' decrease opacity). |
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| *On the first year, it is always sunny on Spring 1, 2, and 4, and it always rains on Spring 3. From Spring 5 and onwards, the weather is randomized, with certain exceptions. | | *On the first year, it is always sunny on Spring 1, 2, and 4, and it always rains on Spring 3. From Spring 5 and onwards, the weather is randomized, with certain exceptions. |
− | *The [[Rain Totem]] will change the weather for the following day to rain unless the following day is a festival or the 1st day of a season. (Spring 2-4 of year 1 can also not be changed by a Rain Totem.) | + | *The [[Rain Totem]] will change the weather for the following day to rain unless the following day is a festival or the 1st day of a season. (Spring 2-4 of year 1 also cannot be changed by a Rain Totem.) |
| *The weather will always be "clear and sunny" for [[Festivals]]. | | *The weather will always be "clear and sunny" for [[Festivals]]. |
| *It will never rain in [[Winter]] unless a [[Rain Totem]] is used. | | *It will never rain in [[Winter]] unless a [[Rain Totem]] is used. |
| *If there is a [[Festivals|Festival]] on a player's [[marriage|wedding]] day, the heart icon will not display. | | *If there is a [[Festivals|Festival]] on a player's [[marriage|wedding]] day, the heart icon will not display. |
− | *For all villager heart events, there are only two defined weather states: Sun and Rain. This means that any event that requires a "Sunny" day can trigger on windy or snowy days as well as sunny days. Thunderstorm days count as rainy days, so "sunny" events will not trigger. | + | *For all villager heart events, there are only two defined weather states: Sun and Rain. This means that any event that requires a "Sunny" day can trigger on windy or snowy days as well as sunny days. Thunderstorm days count as rainy days, so "sunny" events will not trigger. |
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| ==Bugs== | | ==Bugs== |