::::::Finally, I dislike the headings "before the community center is done" and the "after". Either a player is before or after that milestone. If a character consistently changes behavior after, that complete schedule should be split down the middle "before" and "after", even if some pieces match either way. Seasons are already split this way, and this is the other big piece of schedule (even bigger) that will help reduce complexity inside the detail portions. Otherwise, the lookup process is just a hassle or resolve clearly. | ::::::Finally, I dislike the headings "before the community center is done" and the "after". Either a player is before or after that milestone. If a character consistently changes behavior after, that complete schedule should be split down the middle "before" and "after", even if some pieces match either way. Seasons are already split this way, and this is the other big piece of schedule (even bigger) that will help reduce complexity inside the detail portions. Otherwise, the lookup process is just a hassle or resolve clearly. |