|This is Margotbean's talk page, where you can send messages and comments to Margotbean.|
- 1 Deleted Page
- 2 Fruit tree in greenhouse
- 3 Merging the quality crop ratios table
- 4 Slime Egg-Press
- 5 Furniture placement
- 6 Addition to Summer
- 7 Trees
- 8 Save files disappearing
- 9 Watering Can
- 10 Tip about Cargo
- 11 Luck page
- 12 Museum Donations
- 13 Multiplayer icon
- 14 Removed Mines Exploit Change
- 15 Deleted Page
- 16 Mines Exploit
- 17 Gemologist Bonuses for Geode Minerals
- 18 Coffee Bean farming strategy
- 19 Lonely Newb
- 20 Walleye Edit
- 21 Question about Version Updates
- 22 Question about getting into editting
- 23 TY for the help, have done some more and am just making sure I did okay.
- 24 Template for sock puppeters
- 25 Wrong Review
- 26 Leah 6 Star Event II
- 27 Continuing our discussion re: Stone and the Miner profession
- 28 Stub removal
- 29 Crops Profitability
- 30 Birthday Gifts cheet sheet
- 31 A dark-colored rectangle that accepts text?
- 32 Ghostfish Mistake
- 33 Infobox templates
- 34 Wood vs Stone
- 35 Direct links for Modding:Game folder
Hello! I see you've deleted the Blobfish page for the new fish in 1.3. I'm a bit confused by this, as there are pages for other content added in 1.3, including the other two fish. Why specifically this page? Saporen (talk) 00:21, 2 May 2018 (BST)
Fruit tree in greenhouse
Hey! First time posting, trying to get clarification on the current picture of the fruit trees in the greenhouse that allows 20 to be planted. I currently have mine matching the picture and can't harvest two of them. The trouble ones are the upper left and right ones. All others I can reach with no issue. I am on the PS4 so it might be why but even if I can't get them it might help others. Thanks! Ladypaks (talk) 21:40, 17 February 2018 (UTC)
- I can see how the obstacles can interfere with harvesting trees that are planted deep in the top corners. If you are willing to replant the six trees along the top of your greenhouse, I recommend you follow this layout. XaqNautilus (talk) 04:09, 18 February 2018 (UTC)
- The trouble with your layout, XaqNautilus, is that there is a tree adjacent to the right side of the water trough, which blocks it from being used to fill the water can.
- Ladypaks, I am on a Windows PC, but even so I don't see why there should be a problem with your reaching trees that are full in the corner. The tile that is diagonal from the corner is free of obstacles, and you should always be able to interact with anything in a diagonal direction. That's an SV universal, and I've never seen it otherwise, anywhere. BTW, to follow XaqNautilus' plan, you would have to cut down the trees in the corners first. That means you'd have to reach them with the axe. If you can do that, you should be able to shake(harvest) them the same way. If a simple shake doesn't work, try hitting the tree with the hoe. Butterbur (talk) 04:36, 18 February 2018 (UTC)
- The watering can can also be filled from the south on the right side of the water trough, so if Ladypaks can fill as I described, my layout would be optimal. You are hooped though if you can't reach them with the axe.
- Butterbur, I play on PC as well and one way I found that could mimic console play is if you play with out the cursor. Tuck it in the corner and try to do stuff with the character and right-clicking. I've tried it and getting diagonally into corners is nigh impossible. I have not played at all on console so I can only assume that it might be similar to what they experience. XaqNautilus (talk) 05:36, 18 February 2018 (UTC)
- Well, having never used a console with any game, I'm blind to difficulties such as you describe. Seems like a deficiency in the platform, though.
- I'll have to see if I can get the front-loading of water to work. I have tried it unsuccessfully before. I can only think I was not perfectly positioned, so I have a feeling it can be finicky. I'd say if harvesting trees in the corner is not a problem, my arrangement is better, but if it is a problem, then of course yours is a workable solution. So forewarned is forearmed, and may all players find a way that works well for them. Butterbur (talk) 16:38, 18 February 2018 (UTC)
Merging the quality crop ratios table
On the fertilizer page we find the tables with the chances of crops having different qualities at different farming levels with different fertilizer. But having the data in two different tables is pretty unintuitive. Most people will probably read the tables and think "but wait, I just harvested 100 ancient fruit, and I don't recognize these numbers."
I would suggest we merge the different tables for gold and silver into the same table.
Possible redesigned table (fake numbers for now):
|Farming level||Normal soil||Basic fertilizer||Quality fertilizer|
Another possibility is to split the tables, but instead of splitting them into "gold" and "silver", we split them into "normal" (like the table on the Farming page), "basic fertilizer", and "quality fertilizer".
I have a confession to make -- in looking at the page history for Fertilizer, it seems I added the quality crop ratio tables to the page, but I have no memory of doing so. Where did I get those numbers? I feel like it was based on your calculations for some reason, but can't find any source for this feeling.
- I definitely remember looking up the source code for that calculation and extracting the algorithm currently described on Farming. My guess is I posted my notes somewhere on the wiki, and you (or someone else) cleaned it up? When that happened I'm guessing the original page was deleted, which is why we can't find the origin of the text. -- Zaz (talk) 20:48, 18 February 2018 (UTC)
Do make sure the numbers are accurate, would you? If you can point me to the original source of the numbers, that would be a bonus. :D
- (source) If these are the numbers from the original table they should be correct. If someone has changed them all bets are off. ("Hi the numbers are wrong because I planted 100 blueberries and I got completely different results so I assumed I'm correct and changed all the numbers") (^_^) -- Zaz (talk) 20:48, 18 February 2018 (UTC)
It would make me happy if you added the table to one page and then transcluded it on the other(s). FYI - Basic Fertilizer and Quality Fertilizer currently transclude the tables on the Fertilizer page.
- Cool, I'll get started then. I think I'm gonna go with the three tables, one for each fertilizer type. That would be most readable and most intuitive to how people will interpret the data. -- Zaz (talk) 20:48, 18 February 2018 (UTC)
Was this fixed?
I've updated the transclusions to the crop quality tables on the Fertilizer page and while doing so I've noticed some of the data is definitely wrong (e.g. Farming level 3 should be '79', '14', '7'). In fact, most of the data for Basic and Quality Fertilizer seems to be wrong too. Based on the logic in
Your edition on Slime Egg-Press is giving to the text a probably not precise/intended meaning, because we do not receive Slime Eggs from Slimes, at least not without killing them, which is not the case in the text. Instead, Slimes feed us with slime items, that are used in the Slime Egg-Press, which finally will produce a Slime Egg. It's a bit confusing, I don't know if I well exposed the difference. Sapador (talk) 18:38, 19 February 2018 (UTC)
- Hello! I think I fixed it now. Let me know if it could be better. :) margotbean (talk) 21:42, 19 February 2018 (UTC)
I read your edit of my edit and took the time to do some testing; I don't have the catalogue on my current save so I couldn't test EVERYTHING, but from what I gathered, anything you can place on the farmland of the farm map ("outdoors"), you can place anywhere in the world; anything you can only place indoors, you can only place in the farm buildings. Tested with a Tub o' Flowers, a painting, a pinky lemon, a preserves jar, a scarecrow, a chest, a singing stone, and a bear statue. Feel free to tell me if I got the wrong impression with that testing; as I said, it wasn't remotely as in depth as I could have done with the catalogue to try many different types of objects. --Descan (talk) 00:43, 20 February 2018 (UTC)
Addition to Summer
This is regarding the edit I made on Summer.
So I used the profit made divided by the initial cost. I have a feeling that it's the same as the thing you were talking about. I read the discussion and I kinda get what people were saying about the percentage but I find it helpful, which is why I added it. I wasn't sure if someone had added it to spring and forgot about summer.
I'm not very good with the whole editing thing but I wanted to help out. If it seems like no one wants it, feel free to delete it all.
I'm not related at all, I just saw that it was there and thought it was helpful and so wanted others to have access to it for other seasons.
Save files disappearing
Hello! I started up Stardew Valley on PC but one of my save files have disappeared! The strange thing is, the save folder is still in my C:\Users\my username\AppData\Roaming\StardewValley\Saves location. If this helps, I recently uploaded a farm map from upload.farm/1EPcHa and edited my save file for Gatherer and Botanist prof. and Gunther with the rusty key and Kent showing up and dinner with Jodi&Kent events. I tried making a replica of it but it doesn't work. Here's my 1637274_177921227 site:
And here's my SaveGameInfo site:
Tip about Cargo
Hi. I'm a new user to this wiki and I noticed you reverted my edit to the Luck page. You said that luck and daily luck are already described on the page, and this is simply not true. Nowhere is it explained they are different things, and referring to them by the same name and referring to daily luck as a "modifier" seems to imply they're the same. As a new user I was very confused by this, and it was only after reading the thread I linked that I understood. I understand if my additions were too verbose or something, but I think this is something that should be explained. Could you please restore my edit or otherwise add an explanation of this on the page? CharType (talk) 19:57, 21 March 2018 (UTC)
You once mentioned that you have a game that was in year 15. My latest and longest is in Winter of year 3.
Can I ask how long it took you (or takes normally) to complete the Museum donations? Given that it is one of Grandpa's criteria for evaluation after year 2, I take that as an indicator that it should be readily doable within that time, if pursued consistently.
I certainly have been diligent throughout. I earned the greenhouse repair by 1 Winter year 1, and the whole Community Center repair by mid-summer year 2, without resorting to purchases or unnecessary chance encounters. I passed Grandpa's evaluation on 1 Spring year 3 with 18 out of 21 points (I was not married, had not caught all fish, and couldn't find all Museum items). I chose bachelorhood for a little longer, and focused somewhat more on farm development than fishing (though I was at fishing level 8 by then). But I looked intensely for artifact spots throughout, always donating my first-found specimens. And that has continued to the present.
By the end of year 1, I had accumulated all the lost books (by 8 Fall), 32 of 42 artifacts, and 43 of 53 minerals. Sure, it was bound to slow down as the last ones were revealed. But in year 2, the game started to give me mostly clay, mixed seeds, and a little stone via the artifact spots. The decreasing numbers of artifacts became almost sure to be repeats, most from a subset of 20 or so that proved to be common. By the end of year 2, I still had only 37 artifacts and 50 minerals. (I did withhold my first Prismatic Shard in order to get the Galaxy Sword, but even that I had to fudge. I waited to harvest a Mystic Stone in the quarry until a day when it would cough up a Shard. I did that again in year 3, but have not seen a Shard otherwise.) I passed a seven-week span without a single new find.
My play has been quite balanced. 11 Winter of year 3 and I'm at 41 artifacts and 52 minerals. I've had yet another very long dry spell. Does this seem normal, or is the game trying to penalize me in some way? And for what?
Thanks for any insights. I'm almost ready to start over. (Penny's "helpfulness" with animal feeding hasn't been fun either. I'm going to keep this track for marriage exploration, but I rather think I'm going to remain a bachelor in any other starts.) Butterbur (talk) 22:04, 23 April 2018 (BST)
Hey Margotbean!, it's Jhordi. I tried to update the multiplayer icon, but it doesn't show the changes :(. You can see it right here: https://prnt.sc/jce7g2. What do you think? Maybe someone else can improve it! This is my first time trying pixel art and I tried to put almost all the continents LOL. Jhordi (talk) 16:28, 1 May 2018 (BST)
Removed Mines Exploit Change
So before saying anything, sorry if im doing anything wrong here im new on this Wiki and don't know anything about this editing system on the Talk page. I found a new bug which allows you to get to the Desert before 10 AM and before repairing the bus by blowing up fences on Mines level 120 and the edit was removed by you which I totally understand so I would like to prove it with a Youtube Video. I posted the Video on the Official Forums under "General Discussion". My Username there is Wookie1411. Thanks for reading. Wookie (talk) 22:25, 7 May 2018 (BST)
Sorry for the inconvenience with the page I created!
I am using the 1.3.x PC beta build, and attempted to re-create this glitch twice on the 120th floor. Neither attempt worked, although that may be because of other unseen / unaccounted factors.
Gemologist Bonuses for Geode Minerals
While we're at it, here's another little quirk I've observed for some time. I assume you knew that these minerals are called "gems" when it comes to getting the bonus, yes? Even sandstone and slate!
Ok, but the point is that the game mis-calculates the bonus for some of them: apparently a select and consistent "some", although without apparent reason behind any difference. 30%. Pretty straightforward arithmetically - except when you deal with computers. Tenths are repeating fractions when expressed in binary, and percentages are almost always done in floating point, so you're dealing with an exponent and a mantissa when calculating. I can't remember for sure what kind of base price causes the problem, but I suspect 50g would be one. 30% of 50g is 15g, no fractions, no question, yes? Even in floating point, when you multiply 50 by 3 and divide by 10, you shouldn't overflow your mantissa length, and you should get an exact result. But what if you take 50g and multiply it by 1.3? I think this is where trouble is made. Somehow, the floating result must involve running the precision off the end of the mantissa, leaving the equivalent of the result at 64.999999 or something similar. You lose one bit's-worth of precision. The result is less than 65 and has a fractional part. So the result is truncated, because that's how it's done with all bonuses. Bonus price: 64g! Try allowing for that in a spreadsheet! Yay. Butterbur (talk) 00:10, 18 May 2018 (BST)
Coffee Bean farming strategy
Original post: "One Coffee Bean planted on day 1 of Spring can turn into an entire field of profitable crops. If harvested beans are replanted immediately until the plot is filled, then the remainder is sold for 15g a piece. The following is a rough daily income average based on maximum plot size and calculations for two growing seasons:
Plot 10 - $182/day" etc.
Clarification: What I meant to say was that based on the total number of plants you're willing to plant or have space for (plot size), once it is full you can sell any excess seeds produced (remainder) as profit. Perhaps a more clear and concise way of stating the above post would be: "One Coffee Bean planted on day 1 of Spring can turn into an entire field of profitable crops. If harvested beans are replanted so as to eventually fill all the space you can accommodate (plot size = max # of plants), any excess beans eventually produced can be sold for a surprising profit. The following is a rough calculation of your average daily income which factors in two seasons of growing and plot size:
Plot 10 - $182/day"
Hey... sorry about adding this new topic but i'm new to Stardew valley wiki and I still consider myself a newb at stardew valley. So can someone help me with this, it will really help me. LaziestFandomer (talk) 15:22, 24 May 2018 (BST)
Was going through my contributions and saw that the edit I made there was incorrect. My brain tends to screw up 12PM a lot, and I must've misread it as Midnight to 2AM. Sorry! Vulpicula (talk) 11:26, 11 June 2018 (BST)
Question about Version Updates
Hey there! Just made an account to ask you where you find the update logs for the new beta versions of the game? I checked the edit history on this page  and it looks like you are the main one who is updating the new versions and I'm just wondering where you are finding these logs from! Thanks! (Hope this is the right place to ask this also!) :) Jamesiae72 (talk) 16:57, 19 June 2018 (BST)
Question about getting into editting
There are a few wiki pages id like to edit to make more accurate, as some are a slight bit off from my findings. Namely ones n correlation with ghost fish, as it doesnt appear on mines floor 100. This would change the lava eel wiki, the ghostfish and the mines floor all a slight bit, but i am unaware on if i just go ahead and edit them.
TY for the help, have done some more and am just making sure I did okay.
I edited a few more wiki pages that were slightly lacking. The Desert page, As i have gotten weeds from the coconut trees in multiplayer. The skull caverns bugs page, as in multiplayer it is possible to kill the "unkillable" bugs. The garden pots page, have added that giant crops cannot be grown from them. And have added to the spoilers portion of the Wallet page.and the desert page about how you can plant trees in the hoes up desert
Template for sock puppeters
Hello, I have created a Template:CA SP to place it in banned sock puppet accounts' talk page. But I messed up in a problem with the "Abuse filter". It doesn't allow me to place the template on the sock puppets' talk page, just because of their inappropriate usernames. You don't need to remove the filter, just place the template yourself in the talk pages that you're admin and (I think) you can evade filters. But I can't, look at my abuse log. The filter says "Unacceptable page name". I would appreciate if you help me. Anuser (talk) 23:10, 22 June 2018 (BST)
Leah 6 Star Event II
Sorry for putting the wrong info. I thought it didn't trigger in fall, because every time I go into the forest while she is out of her house and heading to town, it does not trigger. So either my game is bugged or I'm doing something wrong. Lovin90 (talk) 08:28, 6 July 2018 (BST) Lovin90 6 July 2018
Continuing our discussion re: Stone and the Miner profession
I'm continuing this here because this wiki doesn't have the reply to template and I wouldn't want to reply into the air by posting on my own talk page. For reference, you said:
"If you look at GameLocation::breakStone, the Miner profession doesn't affect the number of stones obtained from breaking rocks. I can't find any code that guarantees that the dark gray rocks always drop stone; the chances seem to be 50/50 inside the mines and a random number of stones outside the mines. I'm going to go ahead and remove the edit, and you can correct my code reading if you find the source."
I think you're looking in the wrong place because this runs counter to tests that I just did. I have two alts...one with Miner and one with Geologist. The one with Miner consistently gets 2-4 stones from the pictured gray stones, while the one with Geologist gets a consistent 1-3 stones. Both tests were performed both in low and high levels of the Mines. Also, remember I'm talking about stones 668 and 670, which are already acknowledged to be special as they yield experience.
So I have a question and a request. The question is how are you accessing this code? I've looked up so far to see it comes from gamelocation.yaml but this isn't included in the commercial game. As I'm a programmer myself, I'd be fully capable of digging into these files to help prove my point that way. The request is just a hunch I have, but if these two stone types truly perform like ore veins (and they do, to a T) then you should be looking in the code that handles ores. Maybe also look at these two objects themselves to see how they're classified and what their variables are. I don't see why the code would yield different results from my practical tests. Sarysa (talk) 22:09, 16 July 2018 (BST)
Birthday Gifts cheet sheet
I leave the calendar page open for tracking birthdays, all on one page. I recently added every loved gift next to each villager.
This format took up much less space than the List_of_All_Gifts page, a page I wasn't even aware of. A page that you can easily sort for Fall but the other seasons take lots of scrolling.
It was suggested that my addition of loved gifts made the calendar page appear too long. The original format of the calendar page, with no gifts listed, was a benefit to those that know each loved gift and those that didn't realize the extra effort they spent in clicking to the villagers individual page to see loved gifts.
I've created my own one-page html cheat sheet organized by villager and time. It benefits myself only. How can the rest of the wiki community benefit from a one page easy birthday gift cheat sheet?
Quick edit: signature: Rogueusername (talk) 20:08, 24 August 2018 (BST)
A dark-colored rectangle that accepts text?
Going on the farm almost all the way to Cindersap Forest, I stand on the second row of farm tiles (row address 63) and try to place a Cobblestone Path on either of the bottom row tiles ([40,64] or [41,64]). The operation fails. Instead, a rectangle (with a happy-face at its right end) opens and begins to eat all keystrokes, rejecting <Enter>, and refusing to complete an entry. I am able to restore normal game control only by clicking the quest log icon from my mouse, which causes the rectangle to disappear. I have found no way to create my path on those final tiles.
Does any of this sound familiar? I've never seen anything like it. If it's something intended for chatting in a multiplayer game, it's definitely out of place here, as this is in a single-player game. Its functioning seems impaired, not surprisingly. And it seems to pop up only in this map location.
I'm completely out of my element. I just don't play multiplayer (video) games of any kind, so that's just my shot in the dark as to where it comes from. Am I right it's a bug? I don't think I'd be able to report it in a useful way. Butterbur (talk) 22:26, 31 August 2018 (BST)
Hi Margotbean, sorry about adding a bad edit claiming the Ghostfish can be caught on mines level 100 when it can't. I disabled my mods and then tested in game to find that you were right! Thanks for keeping the wiki correct. Is there a way to add a note to the Ghostfish page to keep people aware that some mods make the ghostfish spawn there? For me, I think it was Teh's Fishing Overhaul, but the mod 's notes don't mention changing any normal fish spawns. PS: I saw the Mine floors table had the same error I made before, so I corrected it to make up for my mistake :) EthanPowers (talk) 19:26, 7 September 2018 (BST)
That info about Ghostfish on level 100 had been in the articles since March 2016, until a change on 22 June 2018 by a user Tccoxon (one of only 3 contributions). So Tccoxon found a long-standing error in the Wiki? Or did something change during revisions of the game? (No idea if Tccoxon was using 1.3 beta in June.)
Hey there! I noticed you undid my edit for Rusty Key and wanted to have a quick chat about it. While I understand that the Rusty Key is an item and not a piece of furniture, the Infobox furniture template has the mu variable for museum donations, which the regular infobox template seems to be missing. As this is regarding templates for visualization on the wiki, I thought it would be alright to change the template (if it does not result in category changes or such). As there is a clear benefit in using the mu argument in the furniture template, maybe this is implemented in another template which is a better fit I'm unaware of? Please advise! All the best Jhb (talk) 20:12, 28 September 2018 (BST)
Wood vs Stone
Hey I saw you reverted my Buildings section addition to the Wood page. What was the issue you saw with it? I purposely made it match closely with Stone#Buildings, which you authored last year. See Special:Diff/60346/60370. EthanPowers (talk) 00:12, 7 October 2018 (BST)
- RE: User talk:EthanPowers#Wood. That's understandable, and I would like a transclusion for it too. I might take some time to make one, if a similar one doesn't already exist somewhere else on the wiki. And I see the Stone#Buildings table is translated in one other language at the moment. The majority of the text to translate would be the table's description column, but doesn't the description template help with that? Or do translators have to replace that each time it is used? I just don't know that much about the ongoing translation effort around here.
- I don't mean to be making edits that others have to cleanup. I also want to eliminate redundant css to avoid bloat. The revert on the one barn image was definitely called for, and I'll happily do the work to rectify a mistake. But I do preview my changes (several times and at a wide range of page widths) during edits to make sure that the page information is accurate and readable. Images and text are easy to do this with, but page formatting seems to be more subjective. So I modeled the Coop and Barn interior sections after the Farmhouse interior section, but in a way that doesn't leave strange gaps or layouts at many page widths and uses minimal css. I was next looking to see if there was a better way to layout Slime Hutch, but I'm holding off on that until I can be confident my edits won't be reverted. Perhaps you can give me some direction on where and what kinds of changes on the wiki would be acceptable, or maybe I'll make all changes first on my sandbox page. Pushing minor changes through approval on a sandbox page is inefficient for everyone's time though, and ruins the point of a wiki. EthanPowers (talk) 02:04, 7 October 2018 (BST)
Hi! I created the Modding:Game folder → Modding:Player Guide/Getting Started#Find your game folder redirect because it's a common and important section, and links to it are susceptible to link rot. The redirect makes maintenance much easier when we reorganise the player guide, and the redirect is frequently used for links outside the wiki for the same reason. So I think it'd be better if we didn't replace that one with direct links. —Pathoschild (talk) 20:17, 11 October 2018 (BST)
- It's for that very reason that I didn't delete the redirect page! But translators are attempting to translate the Modding section, and the maze of redirects is tripping them up, to the point that they just give up.
- Also, for me (using Chrome), the redirect frequently takes me to the top of the page, but a direct link takes me to the correct subsection. margotbean (talk) 20:36, 11 October 2018 (BST)