| Make a character ignore collisions when moving for the remainder of the event. For example, they'll walk through walls if needed to reach their destination. The character ID can be <samp>farmer</samp> or an NPC name like <samp>Abigail</samp>. | | Make a character ignore collisions when moving for the remainder of the event. For example, they'll walk through walls if needed to reach their destination. The character ID can be <samp>farmer</samp> or an NPC name like <samp>Abigail</samp>. |