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The player will pass out when health reaches zero. The only exception is if the player has a [[Phoenix Ring]] and is using the ring's ability for the first time on that day. One of the villagers will awaken the player. Depending on which one it is, the player may wake up in the entry room of [[The Mines]], in the bedroom of the [[Farmhouse]], or in [[Harvey's Clinic]]. If the player passes out inside the [[Skull Cavern]], they will be awakened inside [[Harvey's Clinic]].
 
The player will pass out when health reaches zero. The only exception is if the player has a [[Phoenix Ring]] and is using the ring's ability for the first time on that day. One of the villagers will awaken the player. Depending on which one it is, the player may wake up in the entry room of [[The Mines]], in the bedroom of the [[Farmhouse]], or in [[Harvey's Clinic]]. If the player passes out inside the [[Skull Cavern]], they will be awakened inside [[Harvey's Clinic]].
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While passed out, the player will lose [[gold]] and may lose up to three [[inventory]] items. One lost item can be retrieved through the "Item Recovery Service" at the [[Adventurer's Guild]]. The amount of gold lost is determined by the player's currently available gold, up to {{price|15000}}.
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While passed out, the player will lose [[gold]] and may lose up to three [[inventory]] items. One lost item can be retrieved through the "Item Recovery Service" at the [[Adventurer's Guild]]. The amount of gold lost is determined by the player's currently available gold, up to {{Price|15000}}.
    
==Notes==
 
==Notes==
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{{History|1.3.27|Added multiplayer health regen by standing in bed. Added Mr. Qi event at floor 100 of the [[Skull Cavern]].}}
 
{{History|1.3.27|Added multiplayer health regen by standing in bed. Added Mr. Qi event at floor 100 of the [[Skull Cavern]].}}
 
{{History|1.4|Added Marlon's Item Recovery Service. Fixed bug where tooltip displayed less health than was actually gained from consuming an item.}}
 
{{History|1.4|Added Marlon's Item Recovery Service. Fixed bug where tooltip displayed less health than was actually gained from consuming an item.}}
{{History|1.6|Increased passing-out penalty from {{price|5000}} to {{price|15000}}. Inventory losses are now capped at 3 items. [[Fairy Box]] can be used to regain health.}}
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{{History|1.6|Increased passing-out penalty from {{Price|5000}} to {{Price|15000}}. Inventory losses are now capped at 3 items. [[Fairy Box]] can be used to regain health.}}
    
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
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