| {{SMAPI upcoming|2.6|content=Whether <tt>Context.IsWorldReady</tt>, and the player loaded the save in multiplayer mode (regardless of whether any other players are connected).}}
+
| Whether <tt>Context.IsWorldReady</tt>, and the player loaded the save in multiplayer mode (regardless of whether any other players are connected).
|-
|-
| <tt>Context.IsMainPlayer</tt>
| <tt>Context.IsMainPlayer</tt>
−
| {{SMAPI upcoming|2.6|content=Whether <tt>Context.IsWorldReady</tt>, and the player is the main player. This is always true in single-player, and true when hosting in multiplayer.}}
+
| Whether <tt>Context.IsWorldReady</tt>, and the player is the main player. This is always true in single-player, and true when hosting in multiplayer.