Undo revision 96707 by Nebulous Maestress (talk) It doesn't really make sense to change all instances of "charged" on one page, then explain what "charged" means.
Line 7:
Line 7:
Tip: Using [[Fertilizer#Types of Fertilizer|Retaining Soil]] fertilizer may allow a crop to stay watered for extra days.
Tip: Using [[Fertilizer#Types of Fertilizer|Retaining Soil]] fertilizer may allow a crop to stay watered for extra days.
−
The Watering Can may be upgraded at the [[Blacksmith]]. The cost and resource requirements for each upgrade are shown in the table below. To water more than one tile at a time, hold left-click to "power-up" an upgraded Watering Can, then release it to water an area.
+
The Watering Can may be upgraded at the [[Blacksmith]]. The cost and resource requirements for each upgrade are shown in the table below. To water more than one tile at a time, hold left-click to "charge" an upgraded Watering Can, then release it to water an area.
==Grades of Watering Can==
==Grades of Watering Can==
Line 59:
Line 59:
==Upgrades and Water Consumption==
==Upgrades and Water Consumption==
−
At minimum power, all Watering Cans water one tile and use one unit of water (one charge). A maximum-power Copper Watering Can uses 2 units of water and waters 3 tiles. A maximum-power Steel Watering Can uses 3 units of water, Gold uses 4, and Iridium uses 5 units of water.
+
The starter Watering Can waters one tile and uses one unit of water. A fully-charged Copper Watering Can uses 2 units of water and waters 3 tiles. A fully-charged Steel Watering Can uses 3 units of water, Gold uses 4, and Iridium uses 5 units of water.
−
Bonus: If the amount of water in a can is not enough to cover a powered-up area, the game will allow the powered-up operation anyway.
+
Bonus: If the amount of water in a can is not enough to cover a fully-charged area, the game will allow the fully-charged operation anyway.