Watering Cans

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The Watering Can is a tool obtained at the beginning of the game that is used to water Crops. It may be refilled at any water source, including the kitchen sink (if the player has a kitchen).

Every crop needs to be watered each day until fully grown. An immature crop that goes unwatered on any day does not die, but it does not grow either. Mature crops that produce multiple harvests also require daily watering.

Crops do not need to be watered on days in which it rains. Crops grown from Winter Seeds do need to be watered each day in Winter, even if it is snowing. Mature crops that produce a single harvest do not need to be watered, they may be left in place until the player wishes to harvest them. (Note that the formation of Giant Crops requires daily watering of mature plants.)

Tip: Using Retaining Soil fertilizer may allow a crop to stay watered for extra days.

The Watering Can may be upgraded at the Blacksmith. The cost and resource requirements for each upgrade are shown in the table below. To water more than one tile at a time, hold left-click to "charge" an upgraded Watering Can, then release it to water an area.

Grades of Watering Can

Image Name Cost Ingredients Improvements
Watering Can.png
Watering Can Starter Tool Has a total water capacity of 40 charges before it has to be refilled.
Copper Watering Can.png
Copper Watering Can Gold.png2,000g Copper Bar.png Copper Bar (5) Capacity increased to 55 charges.

Increases maximum area of effect to 3 tiles in a straight line.

Steel Watering Can.png
Steel Watering Can Gold.png5,000g Iron Bar.png Iron Bar (5) Capacity increased to 70 charges.

Increases maximum area of effect to 5 tiles in a straight line.

Gold Watering Can.png
Gold Watering Can Gold.png10,000g Gold Bar.png Gold Bar (5) Capacity increased to 85 charges.

Increases maximum area of effect to a 3x3 area (9 corresponding tiles).

Iridium Watering Can.png
Iridium Watering Can Gold.png25,000g Iridium Bar.png Iridium Bar (5) Capacity increased to 100 charges.

Increases maximum area of effect to a 6x3 area (18 corresponding tiles).

Upgrades and Water Consumption

The starter Watering Can waters one tile and uses one unit of water. A fully-charged Copper Watering Can uses 2 units of water and waters 3 tiles. A fully-charged Steel Watering Can uses 3 units of water, Gold uses 4, and Iridium uses 5 units of water.

Bonus: If the amount of water in a can is not enough to cover a fully-charged area, the game will allow the fully-charged operation anyway.

Energy Cost

See Proficiency


If you water a Torch, Campfire, or other crafted lighting object, it will remain lit.


  • 1.3: The player can refill a Watering Can at the kitchen sink, if the player has a kitchen.