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541 bytes added ,  18:55, 16 March 2023
Add link to Random Seed
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{{Clear}}
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==Random Number Generation==
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Artifact trove contents are governed by a mechanic similar to that used for [[Geodes]] (internally, the game considers Artifact Troves to be a type of "Special Geode"<ref name="isgeode"/>). Upon starting the day over, the player may notice that cracking their troves again usually produces the same items. For details regarding this mechanic, see [[Random Seed#Geode RNG|Random Seed]].
    
==Gifting==
 
==Gifting==
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* By multiplying the sell price of each item by the chance to obtain it, the average profit of opening an Artifact Trove is {{price|472.4}}, or {{price|447.4}} when the {{price|25}} opening cost is factored in.
 
* By multiplying the sell price of each item by the chance to obtain it, the average profit of opening an Artifact Trove is {{price|472.4}}, or {{price|447.4}} when the {{price|25}} opening cost is factored in.
 
* Since the average profit when breaking open an Omni Geode is {{price|96.4}}, and it takes five Omni Geodes to make one Artifact Trove (''i.e.,'' {{price|482.0}}), you will typically lose {{price|35}} every time you trade for one (if you are only selling the results).
 
* Since the average profit when breaking open an Omni Geode is {{price|96.4}}, and it takes five Omni Geodes to make one Artifact Trove (''i.e.,'' {{price|482.0}}), you will typically lose {{price|35}} every time you trade for one (if you are only selling the results).
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==References==
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<references>
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    <ref name="isgeode">See <samp>Utility::IsGeode</samp> in the game code.</ref>
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</references>
    
==History==
 
==History==
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