Changes

Jump to navigation Jump to search
541 bytes removed ,  19:11, 16 March 2023
m
Reverted edits by AllUltima (talk) to last revision by Margotbean
Line 45: Line 45:  
|}
 
|}
 
{{Clear}}
 
{{Clear}}
  −
==Random Number Generation==
  −
Artifact trove contents are governed by a mechanic similar to that used for [[Geodes]] (internally, the game considers Artifact Troves to be a type of "Special Geode"<ref name="isgeode"/>). Upon starting the day over, the player may notice that cracking their troves again usually produces the same items. For details regarding this mechanic, see [[Random Seed#Geode RNG|Random Seed]].
      
==Gifting==
 
==Gifting==
Line 60: Line 57:  
* By multiplying the sell price of each item by the chance to obtain it, the average profit of opening an Artifact Trove is {{price|472.4}}, or {{price|447.4}} when the {{price|25}} opening cost is factored in.
 
* By multiplying the sell price of each item by the chance to obtain it, the average profit of opening an Artifact Trove is {{price|472.4}}, or {{price|447.4}} when the {{price|25}} opening cost is factored in.
 
* Since the average profit when breaking open an Omni Geode is {{price|96.4}}, and it takes five Omni Geodes to make one Artifact Trove (''i.e.,'' {{price|482.0}}), you will typically lose {{price|35}} every time you trade for one (if you are only selling the results).
 
* Since the average profit when breaking open an Omni Geode is {{price|96.4}}, and it takes five Omni Geodes to make one Artifact Trove (''i.e.,'' {{price|482.0}}), you will typically lose {{price|35}} every time you trade for one (if you are only selling the results).
  −
==References==
  −
<references>
  −
    <ref name="isgeode">See <samp>Utility::IsGeode</samp> in the game code.</ref>
  −
</references>
      
==History==
 
==History==
105,716

edits

Navigation menu