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| {{:Combat/Skill}} | | {{:Combat/Skill}} |
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− | Choosing the Scout Profession increases Critical Strike chance by the following formula: <code>critChance += critChance * 0.5</code>. In fact, all critical strike chance bonuses are multiplicative, not additive. Even with all possible bonuses, it's around 5-10% crit. chance at best, so even with the Desperado Profession it can be difficult to justify over the flat damage increases of the Fighter branch. | + | Choosing the Scout Profession increases Critical Strike chance by the following formula: <code>critChance += critChance * 0.5</code>. All critical strike chance bonuses are multiplicative, not additive: around 5-10% depending on your weapon [base * 1.5 * 1.1 * 1.1] with all boosts. |
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− | (Tested crit chance with Scout skill and two +10% crit chance rings. Chance to crit is multiplicative not additive: around 5-10% depending on your weapon [base * 1.5 * 1.1 * 1.1] with all boosts, not 50% + 10% + 10% = 70%).
| + | The maximum critical chance is 10.89% which can be achieved with a [[Wicked Kris]], an [[Aquamarine Ring]] in each ring slot, and the Scout Profession. |
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− | The max crit chance is 10.89% which can be achieved with a [[Wicked Kris]], an [[Aquamarine Ring]] in each ring slot, and the Scout Profession. | + | The Desperado profession increases the damage of critical hits from roughly x3 to approximately x21. Combined with the Scout profession, the chance to land a critical hit crit is roughly 2% of the time, resulting in approximately 42% extra damage in the long term. This damage percent is however not entirely accurate as critical strikes will be virtually guaranteed to do more damage than targets have remaining health. |
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− | Desperado increases the damage of critical hits from roughly x3 to approximately x21. With the required Scout skill, characters crit roughly 2% of the time, resulting in approximately 42% extra damage in the long term. This is, however, not entirely accurate, as critical strikes will be virtually guaranteed to do more damage than targets have remaining health. | |
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| ==Experience Points== | | ==Experience Points== |