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284 bytes removed ,  17:08, 25 May 2020
Updated wording, Removed repeated, unnecessary information
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{{:Combat/Skill}}
 
{{:Combat/Skill}}
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Choosing the Scout Profession increases Critical Strike chance by the following formula:  <code>critChance += critChance * 0.5</code>. In fact, all critical strike chance bonuses are multiplicative, not additive. Even with all possible bonuses, it's around 5-10% crit. chance at best, so even with the Desperado Profession it can be difficult to justify over the flat damage increases of the Fighter branch.
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Choosing the Scout Profession increases Critical Strike chance by the following formula:  <code>critChance += critChance * 0.5</code>. All critical strike chance bonuses are multiplicative, not additive: around 5-10% depending on your weapon [base * 1.5 * 1.1 * 1.1] with all boosts.
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(Tested crit chance with Scout skill and two +10% crit chance rings. Chance to crit is multiplicative not additive: around 5-10% depending on your weapon [base * 1.5 * 1.1 * 1.1] with all boosts, not 50% + 10% + 10% = 70%).
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The maximum critical chance is 10.89% which can be achieved with a [[Wicked Kris]], an [[Aquamarine Ring]] in each ring slot, and the Scout Profession.
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The max crit chance is 10.89% which can be achieved with a [[Wicked Kris]], an [[Aquamarine Ring]] in each ring slot, and the Scout Profession.
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The Desperado profession increases the damage of critical hits from roughly x3 to approximately x21. Combined with the Scout profession, the chance to land a critical hit crit is roughly 2% of the time, resulting in approximately 42% extra damage in the long term. This damage percent is however not entirely accurate as critical strikes will be virtually guaranteed to do more damage than targets have remaining health.
 
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Desperado increases the damage of critical hits from roughly x3 to approximately x21. With the required Scout skill, characters crit roughly 2% of the time, resulting in approximately 42% extra damage in the long term. This is, however, not entirely accurate, as critical strikes will be virtually guaranteed to do more damage than targets have remaining health.
      
==Experience Points==
 
==Experience Points==
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