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12 bytes removed ,  02:28, 2 February 2019
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*Each room has a Junimo that stands in front of the plaque, disappearing when the player gets near. When a bundle is completed, the associated Junimo will be seen carrying the bundle into the hut. When a room is completed, the Junimo will retrieve a star from the hut and place it above the mantle, and will then follow the player around until they leave the Community Center.
 
*Each room has a Junimo that stands in front of the plaque, disappearing when the player gets near. When a bundle is completed, the associated Junimo will be seen carrying the bundle into the hut. When a room is completed, the Junimo will retrieve a star from the hut and place it above the mantle, and will then follow the player around until they leave the Community Center.
 
*A Junimo carrying a bundle into the hut might say "A gift!" or "Thank you!" in Junimo. When fetching a star, they might say "Junimo!" or "Star!".
 
*A Junimo carrying a bundle into the hut might say "A gift!" or "Thank you!" in Junimo. When fetching a star, they might say "Junimo!" or "Star!".
*If the player completes two different bundles on the same day, the cutscene for the second bundle that was completed will be skipped and only the cutscene from the first bundle will be played.
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*If the player completes two different rooms on the same day, the unlock cutscene for the second room that was completed will be skipped and only the cutscene from the first room will be played.
*If the player completes a particular bundle the day before he/she gets married, then the cutscene in which the Junimos unlock whatever was promised from said bundle will be skipped.
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*If the player completes a particular room the day before he/she gets married, then the cutscene in which the Junimos unlock whatever was promised from said room will be skipped.
 
*After being fully restored, some villagers may visit the Community Center on [[Days of the Week#Friday|Fridays]] to hang around for the rest of their day.
 
*After being fully restored, some villagers may visit the Community Center on [[Days of the Week#Friday|Fridays]] to hang around for the rest of their day.
 
*After being restored the clock will work again and keep pace with the in-game clock.
 
*After being restored the clock will work again and keep pace with the in-game clock.
 
*Strangely enough; when [[The Player|the player]] passes out after 2 AM even after [[JojaMart]] is run out of town, a Joja Mart Representative can still find you incapacitated.
 
*Strangely enough; when [[The Player|the player]] passes out after 2 AM even after [[JojaMart]] is run out of town, a Joja Mart Representative can still find you incapacitated.
*There is a room in the community center in the upper-left corner with no bundles. Once the community center is finished, it is revealed as a kitchen and a dining area. Ironically, [[Gus]] doesn't go there that much.
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*There is a room in the community center in the upper-left corner with no bundles. It is renovated with the pantry and revealed as a kitchen and a dining area. Ironically, [[Gus]] doesn't go there that much.
 
*It is possible for the cutscene to occur on the 28th of Summer ([[Dance of the Moonlight Jellies|The Dance Of The Moonlight Jellies]]).
 
*It is possible for the cutscene to occur on the 28th of Summer ([[Dance of the Moonlight Jellies|The Dance Of The Moonlight Jellies]]).
 
*If [[The Player]] decides to join Joja and the community center is turned into a [[Joja Warehouse]] before the community center cutscene, the cutscene will get buggy by [[Lewis]] acting like the center wasn't sold already, as well as the player and the Junimos appearing in the warehouse running into some baskets nonstop.
 
*If [[The Player]] decides to join Joja and the community center is turned into a [[Joja Warehouse]] before the community center cutscene, the cutscene will get buggy by [[Lewis]] acting like the center wasn't sold already, as well as the player and the Junimos appearing in the warehouse running into some baskets nonstop.
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