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{{Spoiler}}
   
{{Infobox
 
{{Infobox
|image = Curiosity Lure
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|eng      = Curiosity Lure
|sellprice = 500
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|source   = <nowiki />
|source =
   
*[[Quarry Mine]]
 
*[[Quarry Mine]]
 
*[[Skull Cavern]]
 
*[[Skull Cavern]]
 
*[[Volcano Dungeon]]
 
*[[Volcano Dungeon]]
|quality = false
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|sellprice = 500
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|quality   = false
 
}}
 
}}
The '''Curiosity Lure''' is a special type of [[fishing]] [[tackle]] that increases the chance to catch rare [[fish]]. It can be found as a drop from breaking boxes, crates, or barrels in the [[Quarry Mine]], [[Skull Cavern]], or the [[Volcano Dungeon]] on [[Ginger Island]], or as a random drop from some monsters in the [[Skull Cavern]].
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The '''Curiosity Lure''' is a [[tackle]] that increases the chance to catch rare [[fish]]. [[Mummy|Mummies]] in the [[Skull Cavern]] have a 1% chance to drop Curiosity Lure. It can also be dropped from [[The Mines#Special Items|some monsters as a special item]] in the Skull Cavern and the [[Quarry Mine]], or as a drop from breaking boxes, crates, and barrels in the Quarry Mine, Skull Cavern, and the [[Volcano Dungeon]].
 
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Only the [[Iridium Rod]] can equip [[tackle]]. To attach tackle to an Iridium Rod, left-click on the tackle, then right-click on the Iridium Rod. To remove Tackle, first right-click to remove any bait, then right-click to remove the tackle.
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Tackle does not stack in [[inventory]] or [[chest]]s; each tackle takes up one inventory slot.
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It is one of two fishing tackles that cannot be [[Crafting|crafted]], along with the [[Lead Bobber]]. It is also one of two fishing tackles that cannot be bought from [[Fish Shop|Willy's Fish Shop]], along with the [[Quality Bobber]].
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Note that using two Curiosity Lures on an [[Advanced Iridium Rod]] provides no additional benefit as opposed to only using one.
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{{#lst:Tackle|tackleuse}}
 
==Global Effects==
 
==Global Effects==
While fishing in any location with this lure equipped, all fish bite chances are increased. Since all chances are increased with equal proportion to their existing bite chance, this ultimately results in trash showing up slightly less often. Note that this only refers to the calculation for determining which fish bites: this lure does not affect the time it takes before a fish will bite.<ref name="Global">See the getFish method in the source file GameLocation.cs. This reduction in trash rate is due to a global increase in each fish's bite chance (with trash being the default case when no fish bite).</ref>
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While fishing in most locations with this lure equipped, all fish bite chances are increased. Since all chances are increased with equal proportion to their existing bite chance, this ultimately results in trash showing up slightly less often. Note that this effect only refers to the calculation for determining which fish bites: this lure does not affect the time it takes before a fish will bite.<ref name="Global" />
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==Fish Affected by Location==
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There are three types of fish that are given separate increases and are not part of the global effect described above: [[Fish#Legendary Fish|Legendary fish]], the fish in [[the Mines]], and the [[Night Market#Fishing Submarine|Night Market fish]]. This is because the chances of hooking those fish are handled in the game code and not in the data provided by <samp>Data\Fish.xnb</samp>.
Certain fish are given a separate bite chance increase when using this lure. This replaces the global effect mentioned previously. Assuming other special requirements are met (such as it being the correct season, meeting the fishing level requirement, or standing in the specific places required to catch Legendary Fish), the curiosity lure will slightly improve the chance that the following fish will bite in these specific areas.
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===Beach<ref name="Beach>See the getFish method in the source file Beach.cs.</ref>===
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*[[Fish#Night_Market_Fish|Night Market fish]] (Note: this is a different calculation than submarine fishing.)
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**[[Midnight Squid]]
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**[[Spook Fish]]
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**[[Blobfish]]
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*[[Crimsonfish]]
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*[[Son of Crimsonfish]]
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===Mines<ref name="MineShaft>See the getFish method in the source file MineShaft.cs.</ref>===
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==Specific Fish Affected by Type==
*[[Stonefish]]
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As mentioned above, some fish are given separate bite rate increases not covered by the global effect, because they are handled directly in the game code. Assuming all requirements are met to hook it, the curiosity lure will improve the chance that the following fish will bite:
*[[Ice Pip]]
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*[[Lava Eel]]
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===Mountain<ref name="Mountain">See the getFish method in the source file Mountain.cs.</ref>===
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'''Legendary fish'''
*[[Legend]]
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*The chance of hooking a [[Crimsonfish]] increases to 25% from 18% when using a Curiosity Lure. This increase also applies to the [[Son of Crimsonfish]].<ref name="Beach" />
*[[Legend II]]
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*The chance of hooking a [[Legend]] increases to 20% from 10% when using a Curiosity Lure. This increase also applies to the [[Legend II]].<ref name="Mountain" />
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*The chance of hooking a [[Mutant Carp]] increases to 20% from 10% when using a Curiosity Lure. This increase also applies to the [[Radioactive Carp]].<ref name="Sewer" />
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*The chance of hooking an [[Angler]] increases to 25% from 20% when using a Curiosity Lure. This increase also applies to the [[Ms. Angler]].<ref name="Town" />
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===Sewer<ref name="Sewer">See the getFish method in the source file Sewer.cs.</ref>===
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'''Fish in the Mines'''
*[[Mutant Carp]]
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*The base percentage chance to catch each fish depends on fishing zone and fishing level. The Curiosity Lure adds a static percentage increase to the chance to catch the fish. For the [[Stonefish]], the chance increases by 5%. For the [[Ice Pip]], the chance increases by 4.5%. For the [[Lava Eel]], the chance increases by 4%.<ref name="MineShaft" />
*[[Radioactive Carp]]
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===Submarine<ref name="Submarine">See the getFish method in the source file Submarine.cs.</ref>===
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'''Night Market fish'''
*[[Spook Fish]]
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*The chances of hooking a specific fish in the submarine ride at the [[Night Market]], with and without a Curiosity Lure, can be found on the [[Night Market#Fishing Submarine|fishing submarine page]]. The chances of hooking a [[Spook Fish]], [[Blobfish]], [[Super Cucumber]], and a [[Pearl]] increase when using a Curiosity Lure. Consequently, the chances of hooking everything else decrease.<ref name="Submarine" />
*[[Blobfish]]
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**The Curiosity Lure increases the chances of catching [[Fish#Night Market Fish|Night Market fish]] on [[The Beach]] with [[Magic Bait]] from 3.3% to 6.8%.<ref name="Beach" />
*[[Super Cucumber]]
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*[[Pearl]]
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Notably, the [[Midnight Squid]] chance is not increased when fishing on the submarine, though it is increased when fishing on the beach (while meeting the other special requirements needed to fish for it there).
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===Town<ref name="Town">See the getFish method in the source file Town.cs.</ref>===
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==Fish Not Affected==
*[[Angler]]
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In some cases, fish bite rates do not increase. This happens when the bite rate of the fish is handled in the game code and there is no code that suggests that there will be a higher bite rate with the lure.
*[[Ms. Angler]]
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==Rare Fish Not Affected==
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*The chances of hooking a [[Glacierfish]] or [[Glacierfish Jr.]] do not increase when using a Curiosity Lure, despite being listed among the [[Fish#Legendary Fish|Legendary fish]] and [[Fish#Legendary Fish II|Legendary fish II]] respectively.<ref name="Forest" />
The [[Glacierfish]] and [[Glacierfish Jr.]] are '''not''' affected by the curiosity lure, despite being listed among the [[Fish#Legendary_Fish|Legendary Fish]] and [[Fish#Legendary_Fish_II|Legendary Fish II]] respectively.<ref name="Forest">See the getFish method in the source file Forest.cs.</ref>
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*The chances of hooking an [[Octopus]] do not increase when using a Curiosity Lure in the submarine ride at the [[Night Market]], even though it's the fish with the lowest bite rate. With a Curiosity Lure equipped, the chance of hooking it decreases from 2.2% to 1.6%.<ref name="Submarine" />
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*The chances of hooking a [[Lava Eel]] do not increase at the [[Forge|Volcano Caldera]] when using a Curiosity Lure.<ref name="MineShaft" /><ref name="Forge" />
    
==Gifting==
 
==Gifting==
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==References==
 
==References==
<references />
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<references>
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    <ref name="Global">See <samp>GameLocation::getFish</samp> in the game code. This reduction in trash rate is due to a global increase in each fish's bite chance (with trash being the default case when no fish bite).</ref>
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    <ref name="Beach">See <samp>Beach::getFish</samp> in the game code.</ref>
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    <ref name="MineShaft">See <samp>MineShaft::getFish</samp> in the game code.</ref>
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    <ref name="Mountain">See <samp>Mountain::getFish</samp> in the game code.</ref>
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    <ref name="Sewer">See <samp>Sewer::getFish</samp> in the game code.</ref>
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    <ref name="Submarine">See <samp>Submarine::getFish</samp> in the game code.</ref>
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    <ref name="Town">See <samp>Town::getFish</samp> in the game code.</ref>
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    <ref name="Forest">See <samp>Forest::getFish</samp> in the game code.</ref>
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    <ref name="Forge">See <samp>Caldera::getFish</samp> in the game code.</ref>
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</references>
    
==History==
 
==History==
25

edits