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{{Spoiler}}
   
{{Infobox
 
{{Infobox
|image = Curiosity Lure
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|eng      = Curiosity Lure
|sellprice = 500
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|source   = <nowiki />
|source =
   
*[[Quarry Mine]]
 
*[[Quarry Mine]]
 
*[[Skull Cavern]]
 
*[[Skull Cavern]]
 
*[[Volcano Dungeon]]
 
*[[Volcano Dungeon]]
|quality = false
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|sellprice = 500
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|quality   = false
 
}}
 
}}
The '''Curiosity Lure''' is a [[tackle]] that increases the chance to catch rare [[fish]]. [[Mummy|Mummies]] in the [[Skull Cavern]] have a 1% chance to drop Curiosity Lure. It can also be dropped from [[The Mines#Special Items|some monsters as a special item]] in the Skull Cavern and the [[Quarry Mine]], or as a drop from breaking boxes, crates, or barrels in the Quarry Mine, Skull Cavern, or the [[Volcano Dungeon]].
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The '''Curiosity Lure''' is a [[tackle]] that increases the chance to catch rare [[fish]]. [[Mummy|Mummies]] in the [[Skull Cavern]] have a 1% chance to drop Curiosity Lure. It can also be dropped from [[The Mines#Special Items|some monsters as a special item]] in the Skull Cavern and the [[Quarry Mine]], or as a drop from breaking boxes, crates, and barrels in the Quarry Mine, Skull Cavern, and the [[Volcano Dungeon]].
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It is one of two fishing tackle that cannot be [[Crafting|crafted]], along with the [[Lead Bobber]]. It is also one of two fishing tackle that cannot be bought from [[Fish Shop|Willy's Fish Shop]], along with the [[Quality Bobber]].
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It is one of two fishing tackles that cannot be [[Crafting|crafted]], along with the [[Lead Bobber]]. It is also one of two fishing tackles that cannot be bought from [[Fish Shop|Willy's Fish Shop]], along with the [[Quality Bobber]].
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Note that using two Curiosity Lures on an [[Advanced Iridium Rod]] provides no additional benefit as opposed to only using one.
 
{{#lst:Tackle|tackleuse}}
 
{{#lst:Tackle|tackleuse}}
 
==Global Effects==
 
==Global Effects==
 
While fishing in most locations with this lure equipped, all fish bite chances are increased. Since all chances are increased with equal proportion to their existing bite chance, this ultimately results in trash showing up slightly less often. Note that this effect only refers to the calculation for determining which fish bites: this lure does not affect the time it takes before a fish will bite.<ref name="Global" />
 
While fishing in most locations with this lure equipped, all fish bite chances are increased. Since all chances are increased with equal proportion to their existing bite chance, this ultimately results in trash showing up slightly less often. Note that this effect only refers to the calculation for determining which fish bites: this lure does not affect the time it takes before a fish will bite.<ref name="Global" />
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There are three types of fish that are given separate increases and are not part of the global effect described above: [[Fish#Legendary Fish|Legendary Fish]], the fish in [[The Mines]], and the [[Night Market#Fishing Submarine|Night Market fish]]. This is because the chances of hooking those fish are handled in the game code and not in the data provided by <samp>Data\Fish.xnb</samp>.
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There are four types of fish that are given separate increases and are not part of the global effect described above: [[Fish#Legendary Fish|Legendary fish]], the fish in [[the Mines]], [[Night Market#Fishing Submarine|Night Market fish]], and Waterfalls fish. This is because the spawn requirements for these fish are ignored in <samp>Data\Locations.xnb</samp>, or in the case of the Mines fish, the chances of hooking those fish are handled in the game code.
    
==Specific Fish Affected by Type==
 
==Specific Fish Affected by Type==
As mentioned above, some fish are given separate bite rate increases not covered by the global effect, because they are handled directly in the game code. Assuming all requirements are met to hook it, the curiosity lure will improve the chance that the following fish will bite:
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As mentioned above, some fish are given separate bite rate increases not covered by the global effect. Assuming all requirements are met to hook it, the curiosity lure will improve the chance that the following fish will bite:
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'''Legendary Fish'''
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'''Legendary fish'''
*The chances of hooking a [[Crimsonfish]] increase to 25% from 18% when using a Curiosity Lure. This increase also applies to the [[Son of Crimsonfish]].<ref name="Beach" />
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*The chance of hooking a [[Crimsonfish]] increases to 25% from 18% when using a Curiosity Lure. This increase also applies to the [[Son of Crimsonfish]].<ref name="Location" />
*The chances of hooking a [[Legend]] increase to 20% from 10% when using a Curiosity Lure. This increase also applies to the [[Legend II]].<ref name="Mountain" />
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*The chance of hooking a [[Legend]] increases to 20% from 10% when using a Curiosity Lure. This increase also applies to the [[Legend II]].<ref name="Location" />
*The chances of hooking a [[Mutant Carp]] increase to 20% from 10% when using a Curiosity Lure. This increase also applies to the [[Radioactive Carp]].<ref name="Sewer" />
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*The chance of hooking a [[Mutant Carp]] increases to 20% from 10% when using a Curiosity Lure. This increase also applies to the [[Radioactive Carp]].<ref name="Location" />
*The chances of hooking an [[Angler]] increase to 25% from 20% when using a Curiosity Lure. This increase also applies to the [[Ms. Angler]].<ref name="Town" />
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*The chance of hooking an [[Angler]] increases to 25% from 20% when using a Curiosity Lure. This increase also applies to the [[Ms. Angler]].<ref name="Location" />
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'''Fish in The Mines'''
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'''Fish in the Mines'''
 
*The base percentage chance to catch each fish depends on fishing zone and fishing level. The Curiosity Lure adds a static percentage increase to the chance to catch the fish. For the [[Stonefish]], the chance increases by 5%. For the [[Ice Pip]], the chance increases by 4.5%. For the [[Lava Eel]], the chance increases by 4%.<ref name="MineShaft" />
 
*The base percentage chance to catch each fish depends on fishing zone and fishing level. The Curiosity Lure adds a static percentage increase to the chance to catch the fish. For the [[Stonefish]], the chance increases by 5%. For the [[Ice Pip]], the chance increases by 4.5%. For the [[Lava Eel]], the chance increases by 4%.<ref name="MineShaft" />
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'''Night Market Fish'''
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'''Night Market fish'''
*The chances of hooking a specific fish in the submarine ride at the [[Night Market]], with and without a Curiosity Lure, can be found on the [[Night Market#Fishing Submarine|fishing submarine page]]. The chances of hooking a [[Spook Fish]], [[Blobfish]], [[Super Cucumber]], and a [[Pearl]] increase while using a Curiosity Lure; consequently, the chances of hooking everything else decrease.<ref name="Submarine" />
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*The chances of hooking a specific fish in the submarine ride at the [[Night Market]], with and without a Curiosity Lure, can be found on the [[Night Market#Fishing Submarine|fishing submarine page]]. The chances of hooking a [[Spook Fish]], [[Blobfish]], [[Super Cucumber]], and a [[Pearl]] increase when using a Curiosity Lure. Consequently, the chances of hooking everything else decrease.<ref name="Location" />
**For the [[Fish#Night Market Fish|Night Market exclusive fish]] on [[The Beach]] (requires [[Magic Bait]] to catch), the chances each of those fish get hooked increases from 3.3% to 6.8% when using a Curiosity Lure.<ref name="Beach" />
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**The Curiosity Lure increases the chances of catching [[Fish#Night Market Fish|Night Market fish]] on [[The Beach]] with [[Magic Bait]] from 3.3% to 6.8%.<ref name="Location" />
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'''Waterfall fish'''
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*When using a Curiosity Lure, the chance of hooking a Goby increases by a static 15%.<ref name="Location" />
    
==Fish Not Affected==
 
==Fish Not Affected==
In some rare cases, fish bite rate chances do not increase. This happens when the bite chance of the fish is handled in the game code and there is no code that suggests that there will be a higher bite chance with the lure. Some examples include:
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In some cases, fish bite rates do not increase. This happens when the bite rate of the fish is handled in the game code and there is no code that suggests that there will be a higher bite rate with the lure.
*The chances of hooking a [[Glacierfish]] or [[Glacierfish Jr.]] do not increase with the curiosity lure, despite being listed among the [[Fish#Legendary Fish|Legendary Fish]] and [[Fish#Legendary Fish II|Legendary Fish II]] respectively.<ref name="Forest" />
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*The chances of hooking an [[Octopus]] does not increase with the curiosity lure in the submarine ride at the [[Night Market]], even though it's the fish with the lowest bite rate. With a Curiosity Lure equipped, the chance of hooking it decreases from 2.2% to 1.6%.<ref name="Submarine" />
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*The chances of hooking a [[Glacierfish]] or [[Glacierfish Jr.]] do not increase when using a Curiosity Lure, despite being listed among the [[Fish#Legendary Fish|Legendary fish]] and [[Fish#Legendary Fish II|Legendary fish II]] respectively.<ref name="Location" />
*The chances of hooking a [[Lava Eel]] do not increase at the [[Forge|Volcano Caldera]] with the curiosity lure. As mentioned earlier, it does increase at floor 100 of [[The Mines]].<ref name="MineShaft" /><ref name="Forge" />
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*The chances of hooking an [[Octopus]] do not increase when using a Curiosity Lure in the submarine ride at the [[Night Market]], even though it's the fish with the lowest bite rate. With a Curiosity Lure equipped, the chance of hooking it decreases from 2.2% to 1.6%.<ref name="Location" />
    
==Gifting==
 
==Gifting==
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<references>
 
<references>
 
     <ref name="Global">See <samp>GameLocation::getFish</samp> in the game code. This reduction in trash rate is due to a global increase in each fish's bite chance (with trash being the default case when no fish bite).</ref>
 
     <ref name="Global">See <samp>GameLocation::getFish</samp> in the game code. This reduction in trash rate is due to a global increase in each fish's bite chance (with trash being the default case when no fish bite).</ref>
     <ref name="Beach">See <samp>Beach::getFish</samp> in the game code.</ref>
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     <ref name="Location">See <samp>Data\Locations.xnb</samp> in the game files.</ref>
 
     <ref name="MineShaft">See <samp>MineShaft::getFish</samp> in the game code.</ref>
 
     <ref name="MineShaft">See <samp>MineShaft::getFish</samp> in the game code.</ref>
    <ref name="Mountain">See <samp>Mountain::getFish</samp> in the game code.</ref>
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    <ref name="Sewer">See <samp>Sewer::getFish</samp> in the game code.</ref>
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    <ref name="Submarine">See <samp>Submarine::getFish</samp> in the game code.</ref>
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    <ref name="Town">See <samp>Town::getFish</samp> in the game code.</ref>
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    <ref name="Forest">See <samp>Forest::getFish</samp> in the game code.</ref>
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    <ref name="Forge">See <samp>StardewValley.Locations.Caldera::getFish</samp> in the game code.</ref>
   
</references>
 
</references>
    
==History==
 
==History==
 
{{History|1.5|Introduced.}}
 
{{History|1.5|Introduced.}}
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{{History|1.6|Now affects the chances of hooking a [[Goby]].}}
    
{{NavboxEquipment}}
 
{{NavboxEquipment}}
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