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The '''Curiosity Lure''' is a special type of [[fishing]] [[tackle]] that increases the chance to catch rare [[fish]]. It can be found as a drop from breaking boxes, crates, or barrels in the [[Quarry Mine]], [[Skull Cavern]], or the [[Volcano Dungeon]] on [[Ginger Island]], or as a random drop from some monsters in the [[Skull Cavern]].
 
The '''Curiosity Lure''' is a special type of [[fishing]] [[tackle]] that increases the chance to catch rare [[fish]]. It can be found as a drop from breaking boxes, crates, or barrels in the [[Quarry Mine]], [[Skull Cavern]], or the [[Volcano Dungeon]] on [[Ginger Island]], or as a random drop from some monsters in the [[Skull Cavern]].
 
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{{#lst:Tackle|tackleuse}}
Only the [[Iridium Rod]] can equip [[tackle]]. To attach tackle to an Iridium Rod, left-click on the tackle, then right-click on the Iridium Rod. To remove tackle, first right-click to remove any bait, then right-click to remove the tackle.
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Tackle does not stack in [[inventory]] or [[chest]]s; each tackle takes up one inventory slot.
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==Global Effects==
 
==Global Effects==
 
While fishing in any location with this lure equipped, all fish bite chances are increased. Since all chances are increased with equal proportion to their existing bite chance, this ultimately results in trash showing up slightly less often. Note that this only refers to the calculation for determining which fish bites: this lure does not affect the time it takes before a fish will bite.<ref name="Global">See the getFish method in the source file GameLocation.cs. This reduction in trash rate is due to a global increase in each fish's bite chance (with trash being the default case when no fish bite).</ref>
 
While fishing in any location with this lure equipped, all fish bite chances are increased. Since all chances are increased with equal proportion to their existing bite chance, this ultimately results in trash showing up slightly less often. Note that this only refers to the calculation for determining which fish bites: this lure does not affect the time it takes before a fish will bite.<ref name="Global">See the getFish method in the source file GameLocation.cs. This reduction in trash rate is due to a global increase in each fish's bite chance (with trash being the default case when no fish bite).</ref>
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