Changes

More references (and edits) for Calico Statue effects. Moved around info for villagers.
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===Villager Shops===
 
===Villager Shops===
Every day, two [[villagers]] are randomly chosen to host their own shops at the festival.<ref name="villagerchance" /> These shops are available from 12 pm to 12 am. Villager shop stocks are listed below.<ref name="shoplists" />
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Every day, two [[villagers]] are randomly chosen to host their own shops at the festival.<ref name="villagerchance" /> These shops are available from 12 pm to 12 am, and their stocks are listed below.<ref name="shoplists" /> Players are able to walk into the Villager Shops through the back, meaning these villagers are still available for gifting, talking, or quest completion while at their posts.
 
{{NPC|Abigail}}
 
{{NPC|Abigail}}
 
{|class="wikitable mw-collapsible mw-collapsed"
 
{|class="wikitable mw-collapsible mw-collapsed"
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|-
 
|-
 
|Speed Boost
 
|Speed Boost
|Gain {{Name|Speed|+1|class=inline}} for 5 minutes.
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|Gain {{Name|Speed|+1|class=inline}} for 5 minutes.<ref name="speedboost" />
 
|-
 
|-
 
|Full refresh!
 
|Full refresh!
|{{Name|Energy|class=inline}} and {{Name|Health|class=inline}} restored to max.
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|{{Name|Energy|class=inline}} and {{Name|Health|class=inline}} restored to max.<ref name="fullrefresh" />
 
|-
 
|-
 
|Monsters do less damage
 
|Monsters do less damage
|Monsters do 25% less damage.
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|Monsters do 25% less damage.<ref name="monsterdamage" />
 
|-
 
|-
 
|Neutral
 
|Neutral
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|rowspan="10"| Debuff
 
|rowspan="10"| Debuff
 
|More Ghosts
 
|More Ghosts
|15% more [[Carbon Ghost]]s spawn; 1% increase to overall monster spawn chance.
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|15% more [[Carbon Ghost]]s spawn<ref name="monsterinvasion" />; +1% to overall monster spawn chance<ref name="monstersurge" />.
 
|-
 
|-
 
|More Serpents
 
|More Serpents
|15% more [[Serpent]]s spawn; 1% increase to overall monster spawn chance.
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|15% more [[Serpent]]s spawn<ref name="monsterinvasion" />; +1% to overall monster spawn chance<ref name="monstersurge" />.
 
|-
 
|-
 
|Skeletons are after you...
 
|Skeletons are after you...
|[[Skeleton]]s can now spawn; 1% increase to overall monster spawn chance.
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|~10% chance to spawn [[Skeleton]]s and ~5% chance to spawn [[Haunted Skull]]s<ref name="monsterinvasion" />; +1% to overall monster spawn chance<ref name="monstersurge" />.
 
|-
 
|-
 
|More Bats
 
|More Bats
|15% more [[Bats]] spawn; 1% increase to overall monster spawn chance.
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|15% more [[Bats]] spawn<ref name="monsterinvasion" />; +1% increase to overall monster spawn chance<ref name="monstersurge" />.
 
|-
 
|-
 
|Bugs become Assassin Bugs
 
|Bugs become Assassin Bugs
|[[Armored Bug]]s are replaced with Assassin Bugs (50 Damage, 500 Health, 3 Speed).
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|[[Armored Bug]]s are replaced with Assassin Bugs (50 Damage, 500 Health, increased Speed).<ref name="assassinbug" />
 
|-
 
|-
 
|Lose more eggs when you're knocked out
 
|Lose more eggs when you're knocked out
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|-
 
|-
 
|Food is half as effective
 
|Food is half as effective
|50% less Energy and Health from eating food.
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|50% less Energy and Health from eating food.<ref name="foodhalf" />
 
|-
 
|-
 
|More monsters
 
|More monsters
|20% more of all monster types spawn.
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|20% more of all monster types spawn.<ref name="monstersurge" />
 
|-
 
|-
 
|Monsters do more damage
 
|Monsters do more damage
|Monsters do 25% more damage.
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|Monsters do 25% more damage.<ref name="monsterdamage" />
 
|-
 
|-
 
|Mummies have become angry
 
|Mummies have become angry
|[[Mummy|Mummies]] are replaced with their [[Mummy (dangerous)|dangerous variants]] and have doubled Speed.
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|[[Mummy|Mummies]] are replaced with their [[Mummy (dangerous)|dangerous variants]] and have doubled Speed.<ref name="angrymummy" />
 
|}
 
|}
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==Villager Attendees==
 
==Villager Attendees==
Like the [[Night Market]], villagers will deviate from their regular schedules to attend the Desert Festival. The lists below show which villagers attend on which days each year. If a villager hosts a Villager Shop, then this will override their regular schedules (e.g., they may appear at the Desert Festival on days they normally would not).<ref name="villagerchance" /> Players are able to walk into the Villager Shops through the back, meaning these villagers are still available for gifting, talking, or quest completion while at their posts.
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Like the [[Night Market]], villagers will deviate from their regular schedules to attend the Desert Festival. The lists below show which villagers attend on which days each year.  
 +
 
 +
If a villager hosts a Villager Shop, then this will override their regular schedules (e.g., they may appear at the Desert Festival on days they normally would not).<ref name="villagerchance" />  
    
<div style="float: left; margin-right: 36px;">
 
<div style="float: left; margin-right: 36px;">
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<references>
 
<references>
 
   <ref name="racebet">See <samp>DesertFestival::CanMakeAnotherRaceGuess</samp> in the game code.</ref>
 
   <ref name="racebet">See <samp>DesertFestival::CanMakeAnotherRaceGuess</samp> in the game code.</ref>
   <ref name="shoplists">See <samp>Content\Data\Shops.xnb"</samp>, cases "DesertFestival_EggShop" and "DesertFestival_''VillagerName''" in the game code.</ref>
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   <ref name="shoplists">See <samp>Content\Data\Shops.xnb</samp>, cases "DesertFestival_EggShop" and "DesertFestival_''VillagerName''" in the game code.</ref>
 
   <ref name="villagerchance">See <samp>DesertFestival::CreateDaySaveRandom</samp> and <samp>DesertFestival::SetupMerchantSchedule</samp> in the game code.</ref>
 
   <ref name="villagerchance">See <samp>DesertFestival::CreateDaySaveRandom</samp> and <samp>DesertFestival::SetupMerchantSchedule</samp> in the game code.</ref>
 
   <ref name="emilyoutfit">See <samp>Content\Data\MakeoverOutfits.xnb</samp> in the game code.</ref>
 
   <ref name="emilyoutfit">See <samp>Content\Data\MakeoverOutfits.xnb</samp> in the game code.</ref>
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   <ref name="monstereggchance">See <samp>Monster::InitializeForLocation</samp> in the game code.</ref>
 
   <ref name="monstereggchance">See <samp>Monster::InitializeForLocation</samp> in the game code.</ref>
 
   <ref name="crateeggchance">See <samp>BreakableContainer::releaseContents</samp> in the game code.</ref>
 
   <ref name="crateeggchance">See <samp>BreakableContainer::releaseContents</samp> in the game code.</ref>
 +
  <ref name="speedboost">See <samp>DesertFestival::addCalicoStatueSpeedBuff</samp> in the game code.</ref>
 +
  <ref name="fullrefresh">See <samp>FarmerTeam::OnCalicoStatueEffectAdded</samp> in the game code.</ref>
 +
  <ref name="monsterdamage">See <samp>Farmer::takeDamage</samp> in the game code.</ref>
 +
  <ref name="monsterinvasion">See <samp>MineShaft::populateLevel::invasionId</samp> in the game code.</ref>
 +
  <ref name="monstersurge">See <samp>MineShaft::adjustLevelChances::finalModifier</samp> in the game code.</ref>
 +
  <ref name="assassinbug">See <samp>MineShaft::getMonsterForThisLevel</samp> and <samp>Monsters::Bug</samp>, ID "Assassin" in the game code.</ref>
 
   <ref name="eggslost">See <samp>Farmer::Update::eggPercentToRemove</samp> in the game code.</ref>
 
   <ref name="eggslost">See <samp>Farmer::Update::eggPercentToRemove</samp> in the game code.</ref>
 +
  <ref name="foodhalf">See <samp>Farmer::doneEating</samp> in the game code. Food will always heal at least 1 Energy and 1 Health.</ref>
 +
  <ref name="angrymummy">See <samp>MineShaft::getMonsterForThisLevel::mummy</samp> in the game code.</ref>
 
   <ref name="goldenbobber">See <samp>FishingRod::openTreasureMenuEndFunction</samp> in the game code.</ref>
 
   <ref name="goldenbobber">See <samp>FishingRod::openTreasureMenuEndFunction</samp> in the game code.</ref>
 
   <ref name="scholarmiddle">See <samp>DesertFestival::generateNextScholarQuestion</samp> in the game code.</ref>
 
   <ref name="scholarmiddle">See <samp>DesertFestival::generateNextScholarQuestion</samp> in the game code.</ref>
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edits