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Desert Festival
(view source)
Revision as of 23:12, 6 April 2024
48 bytes added
,
6 April
m
→References
:
Updated reference to correct code for picking nodes. getOreIdForLevel is for breaking stones, not making ore nodes.
Line 1,273:
Line 1,273:
<ref name="marlonquest">See <samp>Content\Data\SpecialOrders.xnb</samp>, ID "DesertFestivalMarlon" in the game code.</ref>
<ref name="marlonquest">See <samp>Content\Data\SpecialOrders.xnb</samp>, ID "DesertFestivalMarlon" in the game code.</ref>
<ref name="eggnode">See <samp>GameLocation::breakStone</samp> in the game code.</ref>
<ref name="eggnode">See <samp>GameLocation::breakStone</samp> in the game code.</ref>
−
<ref name="eggnodechance">See <samp>MineShaft::
getOreIdForLevel
</samp> in the game code.</ref>
+
<ref name="eggnodechance">See <samp>MineShaft::
createLitterObject</samp> and <samp>MineShaft::getAppropriateOre
</samp> in the game code.</ref>
<ref name="monstereggchance">See <samp>Monster::InitializeForLocation</samp> in the game code.</ref>
<ref name="monstereggchance">See <samp>Monster::InitializeForLocation</samp> in the game code.</ref>
<ref name="crateeggchance">See <samp>BreakableContainer::releaseContents</samp> in the game code.</ref>
<ref name="crateeggchance">See <samp>BreakableContainer::releaseContents</samp> in the game code.</ref>
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