Changes

10 bytes removed ,  14:29, 5 January 2018
The code for gaining experience uses the price listed in a separate sheet, and this listed price is always the normal price of a crop. It does not award more experience for higher quality crops, but the page previously said exp was raised for silver/gold.
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: <nowiki>*</nowiki> ''Due to a bug with [[scythe]] harvesting, these crops don't give any experience points.''
 
: <nowiki>*</nowiki> ''Due to a bug with [[scythe]] harvesting, these crops don't give any experience points.''
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The experience points awarded are calculated using the formula <code>XP=||16 &times; ln(0.018 &times; PRICE + 1)||</code> with PRICE being the selling price of the crop's item. Because experience is based on selling value, gold and silver stars add a small amount to the experience value of harvested crops.
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The experience points awarded are calculated using the formula <code>XP=||16 &times; ln(0.018 &times; PRICE + 1)||</code> with PRICE being the selling price of the crop's item. Experience is based on selling value, but gold and silver stars do not increase the experience value of harvested crops.
    
Harvesting forageable plants grown on the farm counts as 3 foraging experience points per plant rather than farming experience points.
 
Harvesting forageable plants grown on the farm counts as 3 foraging experience points per plant rather than farming experience points.
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