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Revision as of 12:38, 21 April 2023 by JackBlack69 (talk | contribs) (Likelihood for a stone to be a diamond node vs floor in the skull cavern, showing:<br /> a - good base daily luck (+0.1), special charm, Luck buff to give 11 levels (magic rock candy, a lucky lunch made with Qi Seasoning, and 2 lucky rings.<br /> b - good base daily luck (+0.1), special charm.<br /> c - neutral base daily luck (0), special charm.<br /> d - neutral base daily luck (0), no special charm.<br /> e - bad base daily luck (-0.1), special charm.<br /> f - bad base daily luck (-0.1),...)
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Original file(1,528 × 998 pixels, file size: 79 KB, MIME type: image/png)

Summary

Likelihood for a stone to be a diamond node vs floor in the skull cavern, showing:
a - good base daily luck (+0.1), special charm, Luck buff to give 11 levels (magic rock candy, a lucky lunch made with Qi Seasoning, and 2 lucky rings.
b - good base daily luck (+0.1), special charm.
c - neutral base daily luck (0), special charm.
d - neutral base daily luck (0), no special charm.
e - bad base daily luck (-0.1), special charm.
f - bad base daily luck (-0.1), no special charm.


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Date/TimeThumbnailDimensionsUserComment
current20:35, 8 May 2023Thumbnail for version as of 20:35, 8 May 20231,528 × 998 (79 KB)JackBlack69 (talk | contribs)Corrected maximum luck level to 9
12:38, 21 April 2023Thumbnail for version as of 12:38, 21 April 20231,528 × 997 (79 KB)JackBlack69 (talk | contribs)Likelihood for a stone to be a diamond node vs floor in the skull cavern, showing:<br /> a - good base daily luck (+0.1), special charm, Luck buff to give 11 levels (magic rock candy, a lucky lunch made with Qi Seasoning, and 2 lucky rings.<br /> b - good base daily luck (+0.1), special charm.<br /> c - neutral base daily luck (0), special charm.<br /> d - neutral base daily luck (0), no special charm.<br /> e - bad base daily luck (-0.1), special charm.<br /> f - bad base daily luck (-0.1),...

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