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| The fish population does not immediately increase when a quest is complete. Instead, the fish spawning clock resets to zero days, and the next population increase happens <samp>Spawn_Frequency</samp> days later. This means that even if a fish quest is completed immediately, the fish population takes more than twice as long to increase each time there is a quest. For example, instead of taking 45 days for an [[Ice Pip]] pond to reach a population of 10, it takes at least 69 days (assuming only one initial fish is thrown into the pond). | | The fish population does not immediately increase when a quest is complete. Instead, the fish spawning clock resets to zero days, and the next population increase happens <samp>Spawn_Frequency</samp> days later. This means that even if a fish quest is completed immediately, the fish population takes more than twice as long to increase each time there is a quest. For example, instead of taking 45 days for an [[Ice Pip]] pond to reach a population of 10, it takes at least 69 days (assuming only one initial fish is thrown into the pond). |
| | | |
| + | <!--Note: The fish appear in the same order as in the Fish Pond data file. Please keep it like that.--> |
| {|class="wikitable sortable" | | {|class="wikitable sortable" |
| |- | | |- |
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| |5 | | |5 |
| |2 [[Cave Carrot]] | | |2 [[Cave Carrot]] |
| + | |- |
| + | |rowspan="2"|[[Midnight Carp]] |
| + | |3 |
| + | |10 [[Coal]] |
| + | |rowspan="2"| 2 days |
| + | |- |
| + | |5 |
| + | |1 [[River Jelly]] |
| + | |- |
| + | |rowspan="2"|[[Flounder]] |
| + | |3 |
| + | |10 [[Coal]] |
| + | |rowspan="2"| 2 days |
| + | |- |
| + | |5 |
| + | |1 [[Sea Jelly]] |
| |- | | |- |
| |rowspan="2"|[[Herring]] | | |rowspan="2"|[[Herring]] |
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| |2 [[Aquamarine]], 1 [[Mussel]], or 2 [[Sea Urchin]] | | |2 [[Aquamarine]], 1 [[Mussel]], or 2 [[Sea Urchin]] |
| |- | | |- |
− | |rowspan="3"|[[Eel]]<br />[[Flounder]]<br />[[Tuna]] | + | |rowspan="3"|[[Eel]]<br />[[Tuna]] |
| |3 | | |3 |
| |3 [[Driftwood]], 1 [[Frozen Geode]], or 1-2 [[Seaweed]] | | |3 [[Driftwood]], 1 [[Frozen Geode]], or 1-2 [[Seaweed]] |
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| |10 [[Bug Meat]], 2-3 [[Clay]], 2-3 [[Green Algae]], or 5 [[Slime]] | | |10 [[Bug Meat]], 2-3 [[Clay]], 2-3 [[Green Algae]], or 5 [[Slime]] |
| |rowspan="3"| 3 days | | |rowspan="3"| 3 days |
− | |-
| |
− | |5
| |
− | |2-3 [[Common Mushroom]], 1-2 [[Earth Crystal]], or 1 [[Limestone]]
| |
− | |-
| |
− | |7
| |
− | |1 [[Mudstone]], 1 [[Snail]], or 5 [[Wild Bait]]
| |
− | |-
| |
− | |rowspan="3"|[[Midnight Carp]]
| |
− | |3
| |
− | |10 [[Bug Meat]], 2-3 [[Clay]], 2-3 [[Green Algae]], or 5 [[Slime]]
| |
− | |rowspan="3"| 4 days
| |
| |- | | |- |
| |5 | | |5 |
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| {{History|1.4.4|Fixed bug where [[Catfish]], [[Octopus]], [[Super Cucumber]], and [[Rainbow Trout]] fish ponds issued the wrong quests and yielded production and spawns at incorrect rates.}} | | {{History|1.4.4|Fixed bug where [[Catfish]], [[Octopus]], [[Super Cucumber]], and [[Rainbow Trout]] fish ponds issued the wrong quests and yielded production and spawns at incorrect rates.}} |
| {{History|1.5|Added [[Lionfish]], [[Blue Discus]], and [[Stingray]] fish ponds.}} | | {{History|1.5|Added [[Lionfish]], [[Blue Discus]], and [[Stingray]] fish ponds.}} |
− | {{History|1.6|When resetting a fish pond, existing fish flop out instead of simply vanish. | + | {{History|1.6|Added [[Goby]] fish pond. Adjusted [[Flounder]], [[Midnight Carp]], and [[Lava Eel]] fish ponds. When resetting a fish pond, existing fish will now flop out instead of simply vanish.}} |
− | {{History|1.6| [[Lava Eel]] now gives Cave Jelly as a fish pond reward}}
| |
− | | |
| | | |
| {{NavboxBuildings}} | | {{NavboxBuildings}} |