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The Fish Pond is a type of [[Carpenter's Shop#Farm Buildings|farm building]] purchasable from [[Robin]] at the [[Carpenter's Shop]].  It takes three days to build and occupies a 5x5 tile space.
 
The Fish Pond is a type of [[Carpenter's Shop#Farm Buildings|farm building]] purchasable from [[Robin]] at the [[Carpenter's Shop]].  It takes three days to build and occupies a 5x5 tile space.
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A fish pond can hold and raise most types of fish, including Night Market Fish, Crab Pot Fish and beach forageables such as [[Sea Urchin]]s and [[Coral]]. The fish produce [[Roe]]. They also reproduce, up to the limit of their pond, except for [[Tiger Trout]], which cannot reproduce. You can harvest one fish by casting your fishing line into the pond. No fishing minigame is needed. A harvested fish is always of regular quality.
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A fish pond can hold and raise most types of fish, including Night Market Fish, Crab Pot Fish and beach forageables such as [[Sea Urchin]]s and [[Coral]]. The fish produce [[Roe]] and random items. They also reproduce, up to the limit of their pond, except for [[Tiger Trout]], which cannot reproduce. You can harvest one fish by casting your fishing line into the pond. No fishing minigame is needed. A harvested fish is always of regular quality.
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Items produced by fish include:
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*5 [[Farm Totem]]s
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*[[Pearl]]
    
Each pond holds only one type of fish at a time. You populate a pond by throwing in the type you want there. Attempting to throw in a fish that cannot live in a pond (e.g., Legendary Fish) yields a prompt that states the fish would not be happy there. Attempting to throw a fish into a pond that already has a different type of fish yields a prompt that states the new fish would not be happy in this type of pond.
 
Each pond holds only one type of fish at a time. You populate a pond by throwing in the type you want there. Attempting to throw in a fish that cannot live in a pond (e.g., Legendary Fish) yields a prompt that states the fish would not be happy there. Attempting to throw a fish into a pond that already has a different type of fish yields a prompt that states the new fish would not be happy in this type of pond.
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