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The fish population does not immediately increase when a quest is complete. Instead, the fish spawning clock resets to zero days, and the next population increase happens <samp>Spawn_Frequency</samp> days later. This means that even if a fish quest is completed immediately, the fish population takes more than twice as long to increase each time there is a quest.  For example, instead of taking 45 days for an [[Ice Pip]] pond to reach a population of 10, it takes at least 69 days (assuming only one initial fish is thrown into the pond).
 
The fish population does not immediately increase when a quest is complete. Instead, the fish spawning clock resets to zero days, and the next population increase happens <samp>Spawn_Frequency</samp> days later. This means that even if a fish quest is completed immediately, the fish population takes more than twice as long to increase each time there is a quest.  For example, instead of taking 45 days for an [[Ice Pip]] pond to reach a population of 10, it takes at least 69 days (assuming only one initial fish is thrown into the pond).
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<!--Note: The fish appear in the same order as in the Fish Pond data file. Please keep it like that.-->
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
|-
 
|-
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|5
 
|5
 
|2 [[Cave Carrot]]
 
|2 [[Cave Carrot]]
 +
|-
 +
|rowspan="2"|[[Midnight Carp]]
 +
|3
 +
|10 [[Coal]]
 +
|rowspan="2"| 2 days
 +
|-
 +
|5
 +
|1 [[River Jelly]]
 +
|-
 +
|rowspan="2"|[[Flounder]]
 +
|3
 +
|10 [[Coal]]
 +
|rowspan="2"| 2 days
 +
|-
 +
|5
 +
|1 [[Sea Jelly]]
 
|-
 
|-
 
|rowspan="2"|[[Herring]]
 
|rowspan="2"|[[Herring]]
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|2 [[Aquamarine]], 1 [[Mussel]], or 2 [[Sea Urchin]]
 
|2 [[Aquamarine]], 1 [[Mussel]], or 2 [[Sea Urchin]]
 
|-
 
|-
|rowspan="3"|[[Eel]]<br />[[Flounder]]<br />[[Tuna]]
+
|rowspan="3"|[[Eel]]<br />[[Tuna]]
 
|3
 
|3
 
|3 [[Driftwood]], 1 [[Frozen Geode]], or 1-2 [[Seaweed]]
 
|3 [[Driftwood]], 1 [[Frozen Geode]], or 1-2 [[Seaweed]]
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|10 [[Bug Meat]], 2-3 [[Clay]], 2-3 [[Green Algae]], or 5 [[Slime]]
 
|10 [[Bug Meat]], 2-3 [[Clay]], 2-3 [[Green Algae]], or 5 [[Slime]]
 
|rowspan="3"| 3 days
 
|rowspan="3"| 3 days
|-
  −
|5
  −
|2-3 [[Common Mushroom]], 1-2 [[Earth Crystal]], or 1 [[Limestone]]
  −
|-
  −
|7
  −
|1 [[Mudstone]], 1 [[Snail]], or 5 [[Wild Bait]]
  −
|-
  −
|rowspan="3"|[[Midnight Carp]]
  −
|3
  −
|10 [[Bug Meat]], 2-3 [[Clay]], 2-3 [[Green Algae]], or 5 [[Slime]]
  −
|rowspan="3"| 4 days
   
|-
 
|-
 
|5
 
|5
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{{History|1.4.4|Fixed bug where [[Catfish]], [[Octopus]], [[Super Cucumber]], and [[Rainbow Trout]] fish ponds issued the wrong quests and yielded production and spawns at incorrect rates.}}
 
{{History|1.4.4|Fixed bug where [[Catfish]], [[Octopus]], [[Super Cucumber]], and [[Rainbow Trout]] fish ponds issued the wrong quests and yielded production and spawns at incorrect rates.}}
 
{{History|1.5|Added [[Lionfish]], [[Blue Discus]], and [[Stingray]] fish ponds.}}
 
{{History|1.5|Added [[Lionfish]], [[Blue Discus]], and [[Stingray]] fish ponds.}}
{{History|1.6|When resetting a fish pond, existing fish flop out instead of simply vanish.
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{{History|1.6|Added [[Goby]] fish pond. Adjusted [[Flounder]], [[Midnight Carp]], and [[Lava Eel]] fish ponds. When resetting a fish pond, existing fish will now flop out instead of simply vanish.}}
{{History|1.6| [[Lava Eel]] now gives Cave Jelly as a fish pond reward}}
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{{NavboxBuildings}}
 
{{NavboxBuildings}}
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