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218 bytes added ,  20:38, 4 December 2019
initial quests info
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A fish pond can hold and raise most types of fish, including Night Market Fish, Crab Pot Fish and beach forageables such as [[Sea Urchin]]s and [[Coral]]. The fish produce [[Roe]] and random items. They also reproduce, up to the limit of their pond, except for [[Tiger Trout]], which cannot reproduce. You can harvest one fish by casting your fishing line into the pond. No fishing minigame is needed. A harvested fish is always of regular quality.
 
A fish pond can hold and raise most types of fish, including Night Market Fish, Crab Pot Fish and beach forageables such as [[Sea Urchin]]s and [[Coral]]. The fish produce [[Roe]] and random items. They also reproduce, up to the limit of their pond, except for [[Tiger Trout]], which cannot reproduce. You can harvest one fish by casting your fishing line into the pond. No fishing minigame is needed. A harvested fish is always of regular quality.
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Items produced by fish include:
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Each pond holds only one type of fish at a time. You populate a pond by throwing in a fish. Attempting to throw in a fish that cannot live in a pond (e.g., Legendary Fish) yields a prompt that states the fish would not be happy there. Attempting to throw a fish into a pond that already has a different type of fish yields a prompt that states the new fish would not be happy in this type of pond.
 
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*[[Warp Totem: Farm]] (5)
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*[[Pearl]]
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Each pond holds only one type of fish at a time. You populate a pond by throwing in the type you want there. Attempting to throw in a fish that cannot live in a pond (e.g., Legendary Fish) yields a prompt that states the fish would not be happy there. Attempting to throw a fish into a pond that already has a different type of fish yields a prompt that states the new fish would not be happy in this type of pond.
      
The initial capacity of a pond is three fish, except for the following fish for which the initial capacity is only one:
 
The initial capacity of a pond is three fish, except for the following fish for which the initial capacity is only one:
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*[[Void Salmon]]
 
*[[Void Salmon]]
 
*[[Woodskip]]
 
*[[Woodskip]]
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After populating the pond, when the fish reproduce themselves to the pond's capacity, an exclamation point appears in the center of the pond, indicating you have a fish quest waiting. Fulfilling a quest raises the capacity of the pond, which can continue up to a maximum capacity of 10 fish. The quests vary in difficulty depending on the rarity and type of fish.
 
After populating the pond, when the fish reproduce themselves to the pond's capacity, an exclamation point appears in the center of the pond, indicating you have a fish quest waiting. Fulfilling a quest raises the capacity of the pond, which can continue up to a maximum capacity of 10 fish. The quests vary in difficulty depending on the rarity and type of fish.
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Harvesting all the fish from a pond yields the fish but does not itself "empty the pond". After complete harvesting, the pond retains its capacity and still can accomodate only the type of fish that were harvested from it. Selecting the “empty pond” option in the fish pond menu empties the pond but any fish inside are lost. Emptying a pond also resets it so that it may be repopulated with any allowed type of fish, returns it to its initial capacity, and removes any bonuses gained through earlier quests. Thus, complete harvesting followed by pond emptying is the way both to keep the fish and to reset the pond.
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Fishing all the fish from a pond does not "empty the pond". The pond retains its capacity and still can accomodate only the type of fish that were harvested from it. Selecting the “empty pond” option in the fish pond menu empties the pond but any fish inside are lost. Emptying a pond also resets it so that it may be repopulated with any allowed type of fish and returns it to its initial capacity.
    
==Fishing Experience==
 
==Fishing Experience==
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<code>10  + (0.4 &times; the sell price of the item)</code>
 
<code>10  + (0.4 &times; the sell price of the item)</code>
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==Quests==
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{{Stub|section=true|Incomplete}}
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{|class="wikitable sortable"
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|-
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!Fish
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!Population Change
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!Item(s) Required
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!Spawn Frequency
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|-
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|[[Squid]]
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|3 to 4
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|3 Coral or 1 Sea Urchin
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|Every 3 days
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|-
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|rowspan="3"|Midnight Squid
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|3 to 4
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|3 Coral or 2 Sea Urchin
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|rowspan="3"|Every 3 days
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|-
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|5 to 6
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|2 Sardine
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|-
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|8 to 9
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|1 Ocean Stone
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|-
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|rowspan="2"|Carp
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|3 to 4
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|2 Green Algae
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|rowspan="2"|Every day
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|-
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|5 to 6
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|2 Cave Carrot
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|-
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|rowspan="2"|Herring
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|3 to 4
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|3 Driftwood
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|rowspan="2"|Every day
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|-
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|5 to 6
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|1 Coral
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|-
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|}
 
==Notes==
 
==Notes==
 
*The [[Lava Eel]], [[Super Cucumber]], [[Slimejack]], and [[Void Salmon]] change the color of the water upon completing the first quest.
 
*The [[Lava Eel]], [[Super Cucumber]], [[Slimejack]], and [[Void Salmon]] change the color of the water upon completing the first quest.
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