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A fish pond can hold and raise most types of fish, including Night Market Fish, Crab Pot Fish and beach forageables such as [[Sea Urchin]]s and [[Coral]]. The fish produce [[Roe]] and random items. They also reproduce, up to the limit of their pond, except for [[Tiger Trout]], which cannot reproduce. You can harvest one fish by casting your fishing line into the pond. No fishing minigame is needed. A harvested fish is always of regular quality.
 
A fish pond can hold and raise most types of fish, including Night Market Fish, Crab Pot Fish and beach forageables such as [[Sea Urchin]]s and [[Coral]]. The fish produce [[Roe]] and random items. They also reproduce, up to the limit of their pond, except for [[Tiger Trout]], which cannot reproduce. You can harvest one fish by casting your fishing line into the pond. No fishing minigame is needed. A harvested fish is always of regular quality.
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Items produced by fish include:
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Each pond holds only one type of fish at a time. You populate a pond by throwing in a fish. Attempting to throw in a fish that cannot live in a pond (e.g., Legendary Fish) yields a prompt that states the fish would not be happy there. Attempting to throw a fish into a pond that already has a different type of fish yields a prompt that states the new fish would not be happy in this type of pond.
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*[[Warp Totem: Farm]] (5)
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The initial capacity of a pond is three fish, except for the following fish for which the initial capacity is only one:
*[[Pearl]]
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Each pond holds only one type of fish at a time. You populate a pond by throwing in the type you want there. Attempting to throw in a fish that cannot live in a pond (e.g., Legendary Fish) yields a prompt that states the fish would not be happy there. Attempting to throw a fish into a pond that already has a different type of fish yields a prompt that states the new fish would not be happy in this type of pond.
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The initial capacity of a pond is three fish, except for the following fishes for which the initial capacity is only one:
   
*[[Blobfish]]
 
*[[Blobfish]]
 
*[[Ghostfish]]
 
*[[Ghostfish]]
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*[[Void Salmon]]
 
*[[Void Salmon]]
 
*[[Woodskip]]
 
*[[Woodskip]]
 +
 
After populating the pond, when the fish reproduce themselves to the pond's capacity, an exclamation point appears in the center of the pond, indicating you have a fish quest waiting. Fulfilling a quest raises the capacity of the pond, which can continue up to a maximum capacity of 10 fish. The quests vary in difficulty depending on the rarity and type of fish.
 
After populating the pond, when the fish reproduce themselves to the pond's capacity, an exclamation point appears in the center of the pond, indicating you have a fish quest waiting. Fulfilling a quest raises the capacity of the pond, which can continue up to a maximum capacity of 10 fish. The quests vary in difficulty depending on the rarity and type of fish.
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Harvesting all the fish from a pond yields the fish but does not itself "empty the pond". After complete harvesting, the pond retains its capacity and still can accomodate only the type of fish that were harvested from it. Selecting the “empty pond” option in the fish pond menu empties the pond but any fish inside are lost. Emptying a pond also resets it so that it may be repopulated with any allowed type of fish, returns it to its initial capacity, and removes any bonuses gained through earlier quests. Thus, complete harvesting followed by pond emptying is the way both to keep the fish and to reset the pond.
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Fishing all the fish from a pond does not "empty the pond". The pond retains its capacity and still can accomodate only the type of fish that were harvested from it. Selecting the “empty pond” option in the fish pond menu empties the pond but any fish inside are lost. Emptying a pond also resets it so that it may be repopulated with any allowed type of fish and returns it to its initial capacity.
    
==Fishing Experience==
 
==Fishing Experience==
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<code>10  + (0.4 &times; the sell price of the item)</code>
 
<code>10  + (0.4 &times; the sell price of the item)</code>
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==Quests==
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{{Stub|section=true|Incomplete}}
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{|class="wikitable sortable"
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|-
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!Fish
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!Population Change
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!Item(s) Required
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!Spawn Frequency
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|-
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|[[Squid]]
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|3 to 4
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|3 Coral or 1 Sea Urchin
 +
|Every 3 days
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|-
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|rowspan="3"|Midnight Squid
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|3 to 4
 +
|3 Coral or 2 Sea Urchin
 +
|rowspan="3"|Every 3 days
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|-
 +
|5 to 6
 +
|2 Sardine
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|-
 +
|8 to 9
 +
|1 Ocean Stone
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|-
 +
|rowspan="2"|Carp
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|3 to 4
 +
|2 Green Algae
 +
|rowspan="2"|Every day
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|-
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|5 to 6
 +
|2 Cave Carrot
 +
|-
 +
|rowspan="2"|Herring
 +
|3 to 4
 +
|3 Driftwood
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|rowspan="2"|Every day
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|-
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|5 to 6
 +
|1 Coral
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|-
 +
|rowspan="2"|Sunfish
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|3 to 4
 +
|2 Acorn or 2 Geode
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|rowspan="2"|Every day
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|-
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|5 to 6
 +
|1 Amethyst or 3 Mixed Seeds
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|-
 +
|rowspan="4"|Blobfish
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|1 to 2
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|3 Coral, 2 Frozen Tear, or 2 Sea Urchin
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|rowspan="4"|Every 4 days
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|-
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|3 to 4
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|5 Coffee Bean, 1 Mayonnaise, or 1 Pizza
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|-
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|5 to 6
 +
|1 Cookie, 1 Green Tea, or 1 Wine
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|-
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|7 to 8
 +
|1 Rainbow Shell or 1 Rice Pudding
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|-
 +
|rowspan="4"|Lava Eel
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|1 to 2
 +
|3 Fire Quartz
 +
|rowspan="4"|Every 5 days
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|-
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|3 to 4
 +
|1 Basalt, 2 Diamond, or 1 Dwarf Scroll III
 +
|-
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|5 to 6
 +
|2 Mega Bomb
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|-
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|7 to 8
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|1 Iridium Bar
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|-
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|rowspan="4"|Woodskip
 +
|1 to 2
 +
|10 Hardwood
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|rowspan="4"|Every 2 days
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|-
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|3 to 4
 +
|2 Common Mushroom or 2 Red Mushroom
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|-
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|5 to 6
 +
|1 Oak Resin or 1 Pine Tar
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|-
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|7 to 8
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|2 Jade or 1 Tea Leaves
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|-
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|rowspan="2"|Sandfish<br />Scorpion Carp
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|3 to 4
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|3 Cactus Fruit or 3 Coconut
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|rowspan="2"|Every 4 days
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|-
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|5 to 6
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|1 Golden Relic
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|-
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|rowspan="4"|Void Salmon
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|1 to 2
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|5 Void Essence
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|rowspan="4"|Every 4 days
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|-
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|3 to 4
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|10 Bat Wing
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|-
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|5 to 6
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|1 Diamond or 1 Void Egg
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|-
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|7 to 8
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|1 Iridium Ore
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|-
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|rowspan="4"|Slimejack
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|1 to 2
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|20 Slime
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|rowspan="4"|Every 3 days
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|-
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|3 to 4
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|10 Bug Meat
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|-
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|5 to 6
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|1 Algae Soup or 5 Wild Bait
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|-
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|7 to 8
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|1 Petrified Slime
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|-
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|rowspan="4"|Stonefish
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|1 to 2
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|10 Copper Ore
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|rowspan="4"|Every 5 days
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|-
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|3 to 4
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|5 Earth Crystal
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|-
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|5 to 6
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|10 Coal or 5 Geode
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|-
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|7 to 8
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|4 Copper Bar or 5 Refined Quartz
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|-
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|rowspan="4"|Ice Pip
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|1 to 2
 +
|10 Iron Ore
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|rowspan="4"|Every 5 days
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|-
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|3 to 4
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|5 Frozen Tear
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|-
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|5 to 6
 +
|10 Coal, 1 Crystal Fruit, or 5 Frozen Geode
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|-
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|7 to 8
 +
|4 Iron Bar or 10 Refined Quartz
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|-
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|rowspan="4"|Ghostfish
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|1 to 2
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|5 Quartz
 +
|rowspan="4"|Every 2 days
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|-
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|3 to 4
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|5 Cave Carrot
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|-
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|5 to 6
 +
|5 White Algae
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|-
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|7 to 8
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|1 Dwarf Scroll I, 1 Dwarf Scroll II, or 2 Refined Quartz
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|-
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|rowspan="4"|Sturgeon
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|1 to 2
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|1 Diamond
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|rowspan="4"|Every 4 days
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|-
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|3 to 4
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|1 Jelly, 2 Maple Syrup, or 1 Picles
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|-
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|5 to 6
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|3 Omni Geode
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|-
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|7 to 8
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|1 Nautilus Shell
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|-
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|rowspan="3"|Super Cucumber
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|3 to 4
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|3 Coral, 1 Honey, 1 Oyster, or 3 Refined Quartz
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|rowspan="3"|Every 4 days
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|-
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|5 to 6
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|1 Dried Starfish, 2 Emerald, 2 Omni Geode, or 2 Purple Mushroom
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|-
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|7 to 8
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|1 Diamond, 3 Gold Bar, 1 Iridium Ore, 1 Jelly, or 1 Pickles
 +
|-
 +
|}
    
==Notes==
 
==Notes==
105,350

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