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The fish spawn frequency is species dependent, and ranges from 1 to 5 days for most fish (the one exception is [[Tiger Trout]], which does not reproduce).  More expensive fish spawn more slowly. Fish will reproduce even if only one fish is present in the pond.  Instead of waiting for fish spawning, more fish can be thrown into the pond up to its current capacity.
 
The fish spawn frequency is species dependent, and ranges from 1 to 5 days for most fish (the one exception is [[Tiger Trout]], which does not reproduce).  More expensive fish spawn more slowly. Fish will reproduce even if only one fish is present in the pond.  Instead of waiting for fish spawning, more fish can be thrown into the pond up to its current capacity.
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A new fish quest is initiated when population growth is prevented by the pond capacity.  If the player throws fish into a pond to reach capacity, the player will have to wait 1-5 days for the fish quest to start. (Adding fish to the pond does not reset the fish spawning clock, so the next quest will start <tt>Spawn_Frequency</tt> days after the last spawning event or completed quest).  
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A new fish quest is initiated when population growth is prevented by the pond capacity.  If the player throws fish into a pond to reach capacity, the player will have to wait 1-5 days for the fish quest to start. (Adding fish to the pond does not reset the fish spawning clock, so the next quest will start <samp>Spawn_Frequency</samp> days after the last spawning event or completed quest).  
    
The fish quests require the player to fetch a specified number of one item and throw it into the pond. If multiples of an item are requested, they are added one at a time, meaning different qualities can be combined. When a quest is completed, the fish will jump out of the pond and thank the player (using one of 19 responses). Also, the player is granted 25-45 [[Fishing#Experience Points|Fishing XP]] (dependent upon the fish spawning frequency, <code>XP = 20 + 5 &times; Spawn_Frequency</code>).
 
The fish quests require the player to fetch a specified number of one item and throw it into the pond. If multiples of an item are requested, they are added one at a time, meaning different qualities can be combined. When a quest is completed, the fish will jump out of the pond and thank the player (using one of 19 responses). Also, the player is granted 25-45 [[Fishing#Experience Points|Fishing XP]] (dependent upon the fish spawning frequency, <code>XP = 20 + 5 &times; Spawn_Frequency</code>).
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The possible items depend upon the fish species and the pond capacity. When multiple items are possible for a given quest (or when the number of requested items is variable), the details of the request are randomly selected when the quest initiates. The random selection is seeded based on the fish pond location and day when the quest initiated; reloading a game save will not alter the selection.  Also, note that although removing fish from the pond removes the quest exclamation fish point, it does not reset the quest -- as soon as the pond returns to capacity, the same quest item will be requested.
 
The possible items depend upon the fish species and the pond capacity. When multiple items are possible for a given quest (or when the number of requested items is variable), the details of the request are randomly selected when the quest initiates. The random selection is seeded based on the fish pond location and day when the quest initiated; reloading a game save will not alter the selection.  Also, note that although removing fish from the pond removes the quest exclamation fish point, it does not reset the quest -- as soon as the pond returns to capacity, the same quest item will be requested.
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The fish population does not immediately increase when a quest is complete. Instead, the fish spawning clock resets to zero days, and the next population increase happens <tt>Spawn_Frequency</tt> days later. This means that even if a fish quest is completed immediately, the fish population takes more than twice as long to increase each time there is a quest.  For example, instead of taking 45 days for an [[Ice Pip]] pip pond to reach a population of 10, it takes at least 69 days (assuming only one initial fish is thrown into the pond).
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The fish population does not immediately increase when a quest is complete. Instead, the fish spawning clock resets to zero days, and the next population increase happens <samp>Spawn_Frequency</samp> days later. This means that even if a fish quest is completed immediately, the fish population takes more than twice as long to increase each time there is a quest.  For example, instead of taking 45 days for an [[Ice Pip]] pip pond to reach a population of 10, it takes at least 69 days (assuming only one initial fish is thrown into the pond).
    
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{|class="wikitable sortable"
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