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* [[Fish#Legendary Fish|Legendary fish]] ([[Legend]], [[Mutant Carp]], [[Crimsonfish]], [[Glacierfish]], and [[Angler]])
 
* [[Fish#Legendary Fish|Legendary fish]] ([[Legend]], [[Mutant Carp]], [[Crimsonfish]], [[Glacierfish]], and [[Angler]])
 
* [[Fish#Legendary Fish II|Qi's Extended Family]] ([[Ms. Angler]], [[Glacierfish Jr.]], [[Son of Crimsonfish]], [[Radioactive Carp]] and [[Legend II]])
 
* [[Fish#Legendary Fish II|Qi's Extended Family]] ([[Ms. Angler]], [[Glacierfish Jr.]], [[Son of Crimsonfish]], [[Radioactive Carp]] and [[Legend II]])
* [[Clam]], which can be caught in a [[Crab Pot]] and is an option in one of the [[Bundles#Fish Tank|Fish Tank bundles]] but is not considered a fish
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* [[Clam]], which can be caught in a [[Crab Pot]] and is an option for the {{Bundle|Crab||y}} but is not considered a fish
* [[Green Algae]], [[Seaweed]], and [[White Algae]], which count for the [[Fishing#Achievements|fishing achievements]] but are not fish
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* [[Green Algae]], [[Seaweed]], and [[White Algae]], which count towards the [[Fishing#Achievements|fishing achievements]] but are not fish
    
Fish in a Fish Pond have a chance to produce [[Roe]] or certain other items. The chance of producing an item and the item produced is determined randomly based on the contents and population of the Fish Pond. Also, fish reproduce up to the limit of their Fish Pond, except [[Tiger Trout]], which do not reproduce. The time it takes for a new fish to spawn varies from 1 to 5 days, depending on the fish.
 
Fish in a Fish Pond have a chance to produce [[Roe]] or certain other items. The chance of producing an item and the item produced is determined randomly based on the contents and population of the Fish Pond. Also, fish reproduce up to the limit of their Fish Pond, except [[Tiger Trout]], which do not reproduce. The time it takes for a new fish to spawn varies from 1 to 5 days, depending on the fish.
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Catching and removing all the fish simply reduces the pond population but does not reset the pond. Only the same species of fish can be added to the pond; all quest-related capacity increases are retained.
 
Catching and removing all the fish simply reduces the pond population but does not reset the pond. Only the same species of fish can be added to the pond; all quest-related capacity increases are retained.
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Selecting the “empty pond” option in the fish pond fully resets the pond, returning it to the same state as a newly built pond. However, all fish in the pond are lost. This can be avoided by catching and removing all the fish before resetting the pond.
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Selecting the “empty pond” option in the fish pond fully resets the pond, returning it to the same state as a newly built pond. However, all fish in the pond are lost. To avoid this, catch and remove all of the fish before resetting the pond.
    
==Quests==
 
==Quests==
 
Fish in a pond will reproduce at a fixed rate until they reach the pond's capacity, at which point an exclamation point appears in the center of the pond, indicating there is a fish quest waiting. Fulfilling a quest raises the capacity of the pond, which can continue up to a maximum capacity of 10 fish.
 
Fish in a pond will reproduce at a fixed rate until they reach the pond's capacity, at which point an exclamation point appears in the center of the pond, indicating there is a fish quest waiting. Fulfilling a quest raises the capacity of the pond, which can continue up to a maximum capacity of 10 fish.
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The fish spawn frequency is species dependent, and ranges from 1 to 5 days for most fish (the one exception is [[Tiger Trout]], which does not reproduce). More expensive fish spawn more slowly. Fish will reproduce even if only one fish is present in the pond. Instead of waiting for fish spawning, more fish can be thrown into the pond up to its current capacity.
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The fish spawn frequency is species dependent, and ranges from 1 to 5 days for most fish (the one exception is [[Tiger Trout]], which does not reproduce). More expensive fish spawn more slowly. Fish will reproduce even if only one fish is present in the pond. Instead of waiting for fish spawning, more fish can be thrown into the pond up to its current capacity.
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A new fish quest is initiated when population growth is prevented by the pond capacity. If the player throws fish into a pond to reach capacity, the player will have to wait 1-5 days for the fish quest to start. (Adding fish to the pond does not reset the fish spawning clock, so the next quest will start <samp>Spawn_Frequency</samp> days after the last spawning event or completed quest).  
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A new fish quest is initiated when population growth is prevented by the pond capacity. If the player throws fish into a pond to reach capacity, the player will have to wait 1-5 days for the fish quest to start. (Adding fish to the pond does not reset the fish spawning clock, so the next quest will start <samp>Spawn_Frequency</samp> days after the last spawning event or completed quest).  
    
The fish quests require the player to fetch a specified number of one item and throw it into the pond. If multiples of an item are requested, they are added one at a time, meaning different qualities can be combined. When a quest is completed, the fish will jump out of the pond and thank the player (using one of 19 responses). Also, the player is granted 25-45 [[Fishing#Experience Points|Fishing XP]] (dependent upon the fish spawning frequency, <code>XP = 20 + 5 &times; Spawn_Frequency</code>).
 
The fish quests require the player to fetch a specified number of one item and throw it into the pond. If multiples of an item are requested, they are added one at a time, meaning different qualities can be combined. When a quest is completed, the fish will jump out of the pond and thank the player (using one of 19 responses). Also, the player is granted 25-45 [[Fishing#Experience Points|Fishing XP]] (dependent upon the fish spawning frequency, <code>XP = 20 + 5 &times; Spawn_Frequency</code>).
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The possible items depend upon the fish species and the pond capacity. When multiple items are possible for a given quest (or when the number of requested items is variable), the details of the request are randomly selected when the quest initiates. The random selection is seeded based on the fish pond location and day when the quest initiated; reloading a game save will not alter the selection. Also, note that although removing fish from the pond removes the quest exclamation fish point, it does not reset the quest -- as soon as the pond returns to capacity, the same quest item will be requested.
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The possible items depend upon the fish species and the pond capacity. When multiple items are possible for a given quest (or when the number of requested items is variable), the details of the request are randomly selected when the quest initiates. The random selection is seeded based on the fish pond location and day when the quest initiated; reloading a game save will not alter the selection. Also, note that although removing fish from the pond removes the quest exclamation fish point, it does not reset the quest -- as soon as the pond returns to capacity, the same quest item will be requested.
    
The fish population does not immediately increase when a quest is complete. Instead, the fish spawning clock resets to zero days, and the next population increase happens <samp>Spawn_Frequency</samp> days later. This means that even if a fish quest is completed immediately, the fish population takes more than twice as long to increase each time there is a quest.  For example, instead of taking 45 days for an [[Ice Pip]] pip pond to reach a population of 10, it takes at least 69 days (assuming only one initial fish is thrown into the pond).
 
The fish population does not immediately increase when a quest is complete. Instead, the fish spawning clock resets to zero days, and the next population increase happens <samp>Spawn_Frequency</samp> days later. This means that even if a fish quest is completed immediately, the fish population takes more than twice as long to increase each time there is a quest.  For example, instead of taking 45 days for an [[Ice Pip]] pip pond to reach a population of 10, it takes at least 69 days (assuming only one initial fish is thrown into the pond).
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==Notes==
 
==Notes==
 
[[File:Fishpondsigns.PNG|thumb|200px|(Clockwise from upper left) [[Wood Sign]], [[Stone Sign]], [[Dark Sign]], and [[Sign Of The Vessel]] installed on fish ponds]]
 
[[File:Fishpondsigns.PNG|thumb|200px|(Clockwise from upper left) [[Wood Sign]], [[Stone Sign]], [[Dark Sign]], and [[Sign Of The Vessel]] installed on fish ponds]]
*The decorations around the Fish Pond can be changed only after the pond is populated by at least one fish. Right-clicking on the pond opens a menu where the decorations can be changed. The initial decoration style is chosen randomly when purchasing the pond.
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*The decorations around the Fish Pond can be changed only after the pond is populated by at least one fish. Right-clicking on the pond opens a menu where the decorations can be changed. The initial decoration style is chosen randomly when purchasing the pond.
* [[Lava Eel]]s, [[Super Cucumber]]s, [[Slimejack]]s, and [[Void Salmon]]s change the color of the pond water. For Lava Eels, the color change happens after the first quest is completed.  For the other fish, the color changes when the population reaches 3 (if the third fish is thrown into the pond, the color change happens overnight).
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* [[Lava Eel]]s, [[Super Cucumber]]s, [[Slimejack]]s, and [[Void Salmon]]s change the color of the pond water. For Lava Eels, the color change happens after the first quest is completed.  For the other fish, the color changes when the population reaches 3 (if the third fish is thrown into the pond, the color change happens overnight).
 
*Placing a sign ([[Stone Sign|stone]], [[Wood Sign|wood]] or [[Dark Sign|dark]]) or a [[Sign Of The Vessel]] on the pond will turn it into a counter of how many fish are inside, with a sprite of the fish visible on the sign, and a number in the lower right corner.
 
*Placing a sign ([[Stone Sign|stone]], [[Wood Sign|wood]] or [[Dark Sign|dark]]) or a [[Sign Of The Vessel]] on the pond will turn it into a counter of how many fish are inside, with a sprite of the fish visible on the sign, and a number in the lower right corner.
 
*The pond can be used to refill [[Watering Cans]].
 
*The pond can be used to refill [[Watering Cans]].
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