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Update for 1.6 behavior
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Catching and removing all the fish simply reduces the pond population but does not reset the pond. Only the same species of fish can be added to the pond; all quest-related capacity increases are retained.
 
Catching and removing all the fish simply reduces the pond population but does not reset the pond. Only the same species of fish can be added to the pond; all quest-related capacity increases are retained.
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Selecting the “empty pond” option in the fish pond fully resets the pond, returning it to the same state as a newly built pond. However, all fish in the pond are lost. To avoid this, catch and remove all of the fish before resetting the pond.
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Selecting the “empty pond” option in the fish pond fully resets the pond, returning it to the same state as a newly built pond. Any remaining fish in the pond will flop out.
    
==Quests==
 
==Quests==
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{{History|1.4.4|Fixed bug where [[Catfish]], [[Octopus]], [[Super Cucumber]], and [[Rainbow Trout]] fish ponds issued the wrong quests and yielded production and spawns at incorrect rates.}}
 
{{History|1.4.4|Fixed bug where [[Catfish]], [[Octopus]], [[Super Cucumber]], and [[Rainbow Trout]] fish ponds issued the wrong quests and yielded production and spawns at incorrect rates.}}
 
{{History|1.5|Added [[Lionfish]], [[Blue Discus]], and [[Stingray]] fish ponds.}}
 
{{History|1.5|Added [[Lionfish]], [[Blue Discus]], and [[Stingray]] fish ponds.}}
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{{History|1.6|When resetting a fish pond, existing fish flop out instead of simply vanish.
    
{{NavboxBuildings}}
 
{{NavboxBuildings}}
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