Changes

Jump to navigation Jump to search
Added Flounder into the reward table with the newly added sea jelly (1.6)
Line 13: Line 13:  
* All fish caught with [[Tools#Fishing Poles|Fishing Rod]] or [[Crab Pot]], except Legendary fish and Qi's Extended Family
 
* All fish caught with [[Tools#Fishing Poles|Fishing Rod]] or [[Crab Pot]], except Legendary fish and Qi's Extended Family
 
* [[Coral]] and [[Sea Urchin]] (for simplicity, these are included when referencing fish in a Fish Pond, even though they are otherwise considered forage and not fish)
 
* [[Coral]] and [[Sea Urchin]] (for simplicity, these are included when referencing fish in a Fish Pond, even though they are otherwise considered forage and not fish)
 +
* [[Golden Animal Cracker]], once per Fish Pond to upgrade it
    
The following cannot be placed in a Fish Pond:
 
The following cannot be placed in a Fish Pond:
 
* [[Fish#Legendary Fish|Legendary fish]] ([[Legend]], [[Mutant Carp]], [[Crimsonfish]], [[Glacierfish]], and [[Angler]])
 
* [[Fish#Legendary Fish|Legendary fish]] ([[Legend]], [[Mutant Carp]], [[Crimsonfish]], [[Glacierfish]], and [[Angler]])
 
* [[Fish#Legendary Fish II|Qi's Extended Family]] ([[Ms. Angler]], [[Glacierfish Jr.]], [[Son of Crimsonfish]], [[Radioactive Carp]] and [[Legend II]])
 
* [[Fish#Legendary Fish II|Qi's Extended Family]] ([[Ms. Angler]], [[Glacierfish Jr.]], [[Son of Crimsonfish]], [[Radioactive Carp]] and [[Legend II]])
* [[Clam]], which can be caught in a [[Crab Pot]] and is an option for the {{Bundle|Crab||y}} but is not considered a fish
+
* [[Green Algae]], [[Seaweed]], [[White Algae]], [[Sea Jelly]], [[River Jelly]], and [[Cave Jelly]], which count towards the [[Fishing#Achievements|Fishing achievements]] but are otherwise not considered fish
* [[Green Algae]], [[Seaweed]], and [[White Algae]], which count towards the [[Fishing#Achievements|fishing achievements]] but are not fish
     −
Fish in a Fish Pond have a chance to produce [[Roe]] or certain other items. The chance of producing an item and the item produced is determined randomly based on the contents and population of the Fish Pond. Also, fish reproduce up to the limit of their Fish Pond, except [[Tiger Trout]], which do not reproduce. The time it takes for a new fish to spawn varies from 1 to 5 days, depending on the fish.
+
Fish in a Fish Pond have a chance to produce [[Roe]] or certain other items. A [[Golden Animal Cracker]] can be thrown into the fish pond to  upgrade and double its output. The chance of producing an item and the item produced is determined randomly based on the contents and population of the Fish Pond. Also, fish reproduce up to the limit of their Fish Pond, except [[Tiger Trout]], which do not reproduce. The time it takes for a new fish to spawn varies from 1 to 5 days, depending on the fish.
    
Fish can be harvested one at a time by casting the fishing pole into the pond. Harvested fish are always of regular quality (even if higher quality fish were thrown into the pond). Although energy is consumed when casting the rod into the pond, a simplified mechanism is used for catching the fish: fish are caught automatically (without the minigame), no [[bait]] is consumed, and the durability of [[tackle]] is not depleted. The fish do not count towards the [[Collections|Fish Collection]], and no fishing experience is gained by harvesting fish from a pond. However, fishing experience is gained when completing fish pond [[#Quests|quests]] or collecting items [[#Produce|produced]] by a pond.
 
Fish can be harvested one at a time by casting the fishing pole into the pond. Harvested fish are always of regular quality (even if higher quality fish were thrown into the pond). Although energy is consumed when casting the rod into the pond, a simplified mechanism is used for catching the fish: fish are caught automatically (without the minigame), no [[bait]] is consumed, and the durability of [[tackle]] is not depleted. The fish do not count towards the [[Collections|Fish Collection]], and no fishing experience is gained by harvesting fish from a pond. However, fishing experience is gained when completing fish pond [[#Quests|quests]] or collecting items [[#Produce|produced]] by a pond.
Line 33: Line 33:  
Catching and removing all the fish simply reduces the pond population but does not reset the pond. Only the same species of fish can be added to the pond; all quest-related capacity increases are retained.
 
Catching and removing all the fish simply reduces the pond population but does not reset the pond. Only the same species of fish can be added to the pond; all quest-related capacity increases are retained.
   −
Selecting the “empty pond” option in the fish pond fully resets the pond, returning it to the same state as a newly built pond. However, all fish in the pond are lost. To avoid this, catch and remove all of the fish before resetting the pond.
+
Selecting the “empty pond” option in the fish pond fully resets the pond, returning it to the same state as a newly built pond. Any remaining fish in the pond will flop out.
    
==Quests==
 
==Quests==
Line 48: Line 48:  
The fish population does not immediately increase when a quest is complete. Instead, the fish spawning clock resets to zero days, and the next population increase happens <samp>Spawn_Frequency</samp> days later. This means that even if a fish quest is completed immediately, the fish population takes more than twice as long to increase each time there is a quest.  For example, instead of taking 45 days for an [[Ice Pip]] pond to reach a population of 10, it takes at least 69 days (assuming only one initial fish is thrown into the pond).
 
The fish population does not immediately increase when a quest is complete. Instead, the fish spawning clock resets to zero days, and the next population increase happens <samp>Spawn_Frequency</samp> days later. This means that even if a fish quest is completed immediately, the fish population takes more than twice as long to increase each time there is a quest.  For example, instead of taking 45 days for an [[Ice Pip]] pond to reach a population of 10, it takes at least 69 days (assuming only one initial fish is thrown into the pond).
    +
<!--Note: The fish appear in the same order as in the Fish Pond data file. Please keep it like that.-->
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
|-
 
|-
Line 105: Line 106:  
|5
 
|5
 
|2 [[Cave Carrot]]
 
|2 [[Cave Carrot]]
 +
|-
 +
|rowspan="2"|[[Midnight Carp]]
 +
|3
 +
|10 [[Coal]]
 +
|rowspan="2"| 2 days
 +
|-
 +
|5
 +
|1 [[River Jelly]]
 +
|-
 +
|rowspan="2"|[[Flounder]]
 +
|3
 +
|10 [[Coal]]
 +
|rowspan="2"| 2 days
 +
|-
 +
|5
 +
|1 [[Sea Jelly]]
 
|-
 
|-
 
|rowspan="2"|[[Herring]]
 
|rowspan="2"|[[Herring]]
Line 409: Line 426:  
|2 [[Aquamarine]], 1 [[Mussel]], or 2 [[Sea Urchin]]
 
|2 [[Aquamarine]], 1 [[Mussel]], or 2 [[Sea Urchin]]
 
|-
 
|-
|rowspan="3"|[[Eel]]<br />[[Flounder]]<br />[[Tuna]]
+
|rowspan="3"|[[Eel]]<br />[[Tuna]]
 
|3
 
|3
 
|3 [[Driftwood]], 1 [[Frozen Geode]], or 1-2 [[Seaweed]]
 
|3 [[Driftwood]], 1 [[Frozen Geode]], or 1-2 [[Seaweed]]
Line 468: Line 485:  
|10 [[Bug Meat]], 2-3 [[Clay]], 2-3 [[Green Algae]], or 5 [[Slime]]
 
|10 [[Bug Meat]], 2-3 [[Clay]], 2-3 [[Green Algae]], or 5 [[Slime]]
 
|rowspan="3"| 3 days
 
|rowspan="3"| 3 days
|-
  −
|5
  −
|2-3 [[Common Mushroom]], 1-2 [[Earth Crystal]], or 1 [[Limestone]]
  −
|-
  −
|7
  −
|1 [[Mudstone]], 1 [[Snail]], or 5 [[Wild Bait]]
  −
|-
  −
|rowspan="3"|[[Midnight Carp]]
  −
|3
  −
|10 [[Bug Meat]], 2-3 [[Clay]], 2-3 [[Green Algae]], or 5 [[Slime]]
  −
|rowspan="3"| 4 days
   
|-
 
|-
 
|5
 
|5
Line 489: Line 495:     
==Produce==
 
==Produce==
Fish ponds may produce items in the chum bucket daily, with items being more likely at higher fish populations.  The most common item is [[Roe]], but at high populations, some fish can produce rare or valuable items.  
+
Fish ponds may produce items in the chum bucket daily, with items being more likely at higher fish populations.  The most common item is [[Roe]], but at high populations, some fish can produce rare or valuable items. A [[Golden Animal Cracker]] can be thrown into the fish pond to upgrade and double its output, with a visual indicator of turning the chum bucket golden. This can be reverted by emptying the pond with the “empty pond” option.
    
Any produced items are collected by clicking on the fish pond. Uncollected items only persist to the next day if new items are not produced; otherwise the new items replace the uncollected items. Collecting an item grants [[Fishing]] XP according to <code>XP = 10  + (0.04 &times; the sell price of the item)</code>
 
Any produced items are collected by clicking on the fish pond. Uncollected items only persist to the next day if new items are not produced; otherwise the new items replace the uncollected items. Collecting an item grants [[Fishing]] XP according to <code>XP = 10  + (0.04 &times; the sell price of the item)</code>
Line 824: Line 830:  
| 17%
 
| 17%
 
|data-sort-value="15"| 15-16%
 
|data-sort-value="15"| 15-16%
 +
|-
 +
|rowspan="2"| [[Flounder]]
 +
|data-sort-value="Roe"| 1 [[Roe]]
 +
| 1
 +
|data-sort-value="92"| 92-100%
 +
|data-sort-value="23"| 23-88%
 +
|-
 +
|data-sort-value="Sea Jelly"| 1 [[Sea Jelly]]
 +
| 7
 +
|data-sort-value="5"| 5-8%
 +
|data-sort-value="4"| 4-7%
 
|-
 
|-
 
|rowspan="3"| [[Rainbow Trout]]
 
|rowspan="3"| [[Rainbow Trout]]
Line 982: Line 999:  
|data-sort-value="1.7"| 1.7-1.9%
 
|data-sort-value="1.7"| 1.7-1.9%
 
|-
 
|-
| [[Albacore]]<br />[[Anchovy]]<br />[[Eel]]<br />[[Flounder]]<br />[[Halibut]]<br />[[Pufferfish]]<br />[[Red Mullet]]<br />[[Red Snapper]]<br />[[Sardine]]<br />[[Sea Cucumber]]<br />[[Tilapia]]<br />[[Tuna]]
+
| [[Albacore]]<br />[[Anchovy]]<br />[[Eel]]<br />[[Halibut]]<br />[[Pufferfish]]<br />[[Red Mullet]]<br />[[Red Snapper]]<br />[[Sardine]]<br />[[Sea Cucumber]]<br />[[Tilapia]]<br />[[Tuna]]
 
|data-sort-value="Roe"| 1 [[Roe]]
 
|data-sort-value="Roe"| 1 [[Roe]]
 
| 1
 
| 1
Line 1,034: Line 1,051:     
'''After Completing A Quest'''
 
'''After Completing A Quest'''
{{Quote|Cha cha cha! We're in business.}}
  −
{{Quote|Ah... it's the good stuff. Thanks, kid.}}
  −
{{Quote|Thanks, boss!}}
   
{{Quote|Ah... the [item] we requested.}}
 
{{Quote|Ah... the [item] we requested.}}
 
{{Quote|This [item] is satisfactory for our needs.}}
 
{{Quote|This [item] is satisfactory for our needs.}}
Line 1,050: Line 1,064:  
{{Quote|Everyone, look... fresh [item]!}}
 
{{Quote|Everyone, look... fresh [item]!}}
 
{{Quote|The fish seem happy.}}
 
{{Quote|The fish seem happy.}}
 +
''Eel''
 +
{{Quote|Cha cha cha! We're in business.}}
 +
{{Quote|Ah... it's the good stuff. Thanks, kid.}}
 +
{{Quote|Thanks, boss!}}
 
''Carnivorous fish''
 
''Carnivorous fish''
 
{{Quote|Looks like [item] is on the menu tonight!}}
 
{{Quote|Looks like [item] is on the menu tonight!}}
Line 1,073: Line 1,091:  
{{History|1.4.4|Fixed bug where [[Catfish]], [[Octopus]], [[Super Cucumber]], and [[Rainbow Trout]] fish ponds issued the wrong quests and yielded production and spawns at incorrect rates.}}
 
{{History|1.4.4|Fixed bug where [[Catfish]], [[Octopus]], [[Super Cucumber]], and [[Rainbow Trout]] fish ponds issued the wrong quests and yielded production and spawns at incorrect rates.}}
 
{{History|1.5|Added [[Lionfish]], [[Blue Discus]], and [[Stingray]] fish ponds.}}
 
{{History|1.5|Added [[Lionfish]], [[Blue Discus]], and [[Stingray]] fish ponds.}}
 +
{{History|1.6|Added [[Goby]] fish pond. Adjusted [[Flounder]], [[Midnight Carp]], and [[Lava Eel]] fish ponds. When resetting a fish pond, existing fish will now flop out instead of simply vanish. Fish Ponds can now be buffed with [[Golden Animal Cracker]]s.}}
    
{{NavboxBuildings}}
 
{{NavboxBuildings}}

Navigation menu