Changes

Added spoiler tag, made a few changes to wording for clarity
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{{Spoiler}}
 
{{Infobox building
 
{{Infobox building
 
|name      = Fish Pond
 
|name      = Fish Pond
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The following can be placed in a Fish Pond:
 
The following can be placed in a Fish Pond:
* All fish caught with [[Tools#Fishing Poles|Fishing Rod]] or [[Crab Pot]], except Legendary fish and Qi's Extended Family
+
* All fish caught with a [[Tools#Fishing Poles|Fishing Rod]] or a [[Crab Pot]], except Legendary fish and Qi's Extended Family
 
* [[Coral]] and [[Sea Urchin]] (for simplicity, these are included when referencing fish in a Fish Pond, even though they are otherwise considered forage and not fish)
 
* [[Coral]] and [[Sea Urchin]] (for simplicity, these are included when referencing fish in a Fish Pond, even though they are otherwise considered forage and not fish)
 +
* [[Golden Animal Cracker]], once per Fish Pond to double the fish pond's output of its normal product
    
The following cannot be placed in a Fish Pond:
 
The following cannot be placed in a Fish Pond:
 
* [[Fish#Legendary Fish|Legendary fish]] ([[Legend]], [[Mutant Carp]], [[Crimsonfish]], [[Glacierfish]], and [[Angler]])
 
* [[Fish#Legendary Fish|Legendary fish]] ([[Legend]], [[Mutant Carp]], [[Crimsonfish]], [[Glacierfish]], and [[Angler]])
 
* [[Fish#Legendary Fish II|Qi's Extended Family]] ([[Ms. Angler]], [[Glacierfish Jr.]], [[Son of Crimsonfish]], [[Radioactive Carp]] and [[Legend II]])
 
* [[Fish#Legendary Fish II|Qi's Extended Family]] ([[Ms. Angler]], [[Glacierfish Jr.]], [[Son of Crimsonfish]], [[Radioactive Carp]] and [[Legend II]])
* [[Clam]], which can be caught in a [[Crab Pot]] and is an option in one of the [[Bundles#Fish Tank|Fish Tank bundles]] but is not considered a fish
+
* [[Green Algae]], [[Seaweed]], [[White Algae]], [[Sea Jelly]], [[River Jelly]], and [[Cave Jelly]], which count towards the [[Fishing#Achievements|Fishing achievements]] but are otherwise not considered fish
* [[Green Algae]], [[Seaweed]], and [[White Algae]], which count for the [[Fishing#Achievements|fishing achievements]] but are not fish
     −
Fish in a Fish Pond have a chance to produce [[Roe]] or certain other items. The chance of producing an item and the item produced is determined randomly based on the contents and population of the Fish Pond. Also, fish reproduce up to the limit of their Fish Pond, except [[Tiger Trout]], which do not reproduce. The time it takes for a new fish to spawn varies from 1 to 5 days, depending on the fish.
+
Fish in a Fish Pond have a chance to produce [[Roe]] or certain other items. A [[Golden Animal Cracker]] can be thrown into the fish pond to double its output. The chance of producing an item and the item produced is determined randomly based on the contents and population of the Fish Pond. Also, fish reproduce up to the limit of their Fish Pond, except [[Tiger Trout]], which do not reproduce. The time it takes for a new fish to spawn varies from 1 to 5 days, depending on the fish.
 +
 
 +
If a Fish Pond produces any amount of [[Roe]], the game generates a random number between 0 and 1. If it is less than 0.2, the quantity of the Roe produced increases by 1. This repeats until the random number is greater than or equal to 0.2, at which point the chance for the quantity of the Roe to increase ends. This, on average, will give 0.25 extra Roe. This increase is taken into account before the doubling from the [[Golden Animal Cracker]].<ref name="extraroe" />
    
Fish can be harvested one at a time by casting the fishing pole into the pond. Harvested fish are always of regular quality (even if higher quality fish were thrown into the pond). Although energy is consumed when casting the rod into the pond, a simplified mechanism is used for catching the fish: fish are caught automatically (without the minigame), no [[bait]] is consumed, and the durability of [[tackle]] is not depleted. The fish do not count towards the [[Collections|Fish Collection]], and no fishing experience is gained by harvesting fish from a pond. However, fishing experience is gained when completing fish pond [[#Quests|quests]] or collecting items [[#Produce|produced]] by a pond.
 
Fish can be harvested one at a time by casting the fishing pole into the pond. Harvested fish are always of regular quality (even if higher quality fish were thrown into the pond). Although energy is consumed when casting the rod into the pond, a simplified mechanism is used for catching the fish: fish are caught automatically (without the minigame), no [[bait]] is consumed, and the durability of [[tackle]] is not depleted. The fish do not count towards the [[Collections|Fish Collection]], and no fishing experience is gained by harvesting fish from a pond. However, fishing experience is gained when completing fish pond [[#Quests|quests]] or collecting items [[#Produce|produced]] by a pond.
   −
Each pond holds only one type of fish at a time. Ponds are populated by holding the desired fish (with the inventory menu closed) and right-clicking on the pond to "throw" the fish in. Attempting to throw in a [[Fish#Legendary Fish|legendary fish]] yields a prompt saying "The [fish] wouldn't be happy in there." Attempting to throw a fish into a pond that already contains a different type of fish yields a prompt saying that type of fish doesn't want to live in a pond of another type.
+
Each pond holds only one type of fish at a time. Ponds are populated by holding the desired fish (with the inventory menu closed) and right-clicking on the pond to "throw" the fish in. Attempting to throw in a [[Fish#Legendary Fish|legendary fish]] yields a prompt saying "The [fish] wouldn't be happy in there." Attempting to throw a fish into a pond that already contains a different type of fish yields a prompt saying that type of fish doesn't want to live in a pond of another type.
   −
The standard initial capacity of a pond is three fish. Several rare fish have an initial capacity of just one fish, namely [[Blobfish]], [[Ghostfish]], [[Ice Pip]]s, [[Lava Eel]]s, [[Slimejack]]s, [[Stonefish]], [[Sturgeon]]s, [[Void Salmon]]s, and [[Woodskip]]s. Conversely, [[Tiger Trout]], [[Sea Urchin]]s, and [[Coral]] have an initial capacity of ten.
+
The standard initial capacity of a pond is three fish. Several rare fish have an initial capacity of just one fish, namely [[Blobfish]], [[Ghostfish]], [[Ice Pip]]s, [[Lava Eel]]s, [[Slimejack]]s, [[Stonefish]], [[Sturgeon]]s, [[Void Salmon]]s, and [[Woodskip]]s. Conversely, [[Tiger Trout]], [[Sea Urchin]]s, and [[Coral]] have an initial capacity of ten.
    
==Empty Pond==
 
==Empty Pond==
A fish pond can be emptied either by using a fishing rod to catch and remove each fish, or by selecting the “empty pond” option in the fish pond menu.
+
A fish pond can be emptied either by using a fishing rod to catch and remove each fish or by selecting the “empty pond” option in the fish pond menu.
   −
Catching and removing all the fish simply reduces the pond population but does not reset the pond. Only the same species of fish can be added to the pond; all quest-related capacity increases are retained.
+
Catching and removing all the fish simply reduces the pond population but does not reset the pond. Only the same species of fish can be added to the pond. All quest-related capacity increases are retained.
   −
Selecting the “empty pond” option in the fish pond fully resets the pond, returning it to the same state as a newly built pond. However, all fish in the pond are lost. This can be avoided by catching and removing all the fish before resetting the pond.
+
Selecting the “empty pond” option in the fish pond fully resets the pond, returning it to the same state as a newly built pond. Any remaining fish in the pond will flop out. If a [[Golden Animal Cracker]] was used on the fish pond, it will disappear permanently.
    
==Quests==
 
==Quests==
Fish in a pond will reproduce at a fixed rate until they reach the pond's capacity, at which point an exclamation point appears in the center of the pond, indicating there is a fish quest waiting. Fulfilling a quest raises the capacity of the pond, which can continue up to a maximum capacity of 10 fish.
+
Fish in a pond reproduce at a fixed rate until they reach the pond's current capacity. Fish quests allow the player to increase the capacity of the pond, up to a maximum capacity of 10 fish.
   −
The fish spawn frequency is species dependent, and ranges from 1 to 5 days for most fish (the one exception is [[Tiger Trout]], which does not reproduce). More expensive fish spawn more slowly. Fish will reproduce even if only one fish is present in the pond. Instead of waiting for fish spawning, more fish can be thrown into the pond up to its current capacity.
+
The fish spawn frequency is species dependent, and ranges from 1 to 5 days (except for [[Tiger Trout]], which does not reproduce). More expensive fish spawn more slowly. Fish will reproduce even if only one fish is present in the pond. Instead of waiting for fish spawning, more fish can be thrown into the pond up to its current capacity.
   −
A new fish quest is initiated when population growth is prevented by the pond capacity. If the player throws fish into a pond to reach capacity, the player will have to wait 1-5 days for the fish quest to start. (Adding fish to the pond does not reset the fish spawning clock, so the next quest will start <samp>Spawn_Frequency</samp> days after the last spawning event or completed quest).  
+
A new fish quest is initiated when population growth is prevented by the pond capacity. This is indicated by an exclamation point appearing in the center of the pond. A quest is not triggered if the player throws fish into a pond to reach capacity. Instead, the player must wait 1-5 days for the fish quest to start. (Adding fish to the pond does not reset the fish spawning clock, so the next quest will start <samp>Spawn_Frequency</samp> days after the last spawning event or completed quest). Also, removing fish from a pond with an active quest disables the quest and removes the quest exclamation point, but it does not reset the quest -- as soon as the pond returns to capacity, the quest resumes with the same item requested again.
   −
The fish quests require the player to fetch a specified number of one item and throw it into the pond. If multiples of an item are requested, they are added one at a time, meaning different qualities can be combined. When a quest is completed, the fish will jump out of the pond and thank the player (using one of 19 responses). Also, the player is granted 25-45 [[Fishing#Experience Points|Fishing XP]] (dependent upon the fish spawning frequency, <code>XP = 20 + 5 &times; Spawn_Frequency</code>).
+
The fish quests require the player to fetch a specified number of one item and throw it into the pond. If multiples of an item are requested, they are added one at a time, meaning different qualities can be combined. When a quest is completed, the fish will jump out of the pond and thank the player (using one of 19 [[#Responses|responses]]). Also, the player is granted 25-45 [[Fishing#Experience Points|Fishing XP]] (dependent upon the fish spawning frequency, <code>XP = 20 + 5 &times; Spawn_Frequency</code>).
   −
The possible items depend upon the fish species and the pond capacity. When multiple items are possible for a given quest (or when the number of requested items is variable), the details of the request are randomly selected when the quest initiates. The random selection is seeded based on the fish pond location and day when the quest initiated; reloading a game save will not alter the selection.  Also, note that although removing fish from the pond removes the quest exclamation fish point, it does not reset the quest -- as soon as the pond returns to capacity, the same quest item will be requested.
+
The possible items depend upon the fish species and the pond capacity. When multiple items are possible for a given quest (or when the number of requested items is variable), the details of the request are randomly selected when the quest initiates. The random selection is seeded based on the fish pond location and day when the quest initiated; reloading a game save will not alter the selection.
   −
The fish population does not immediately increase when a quest is complete. Instead, the fish spawning clock resets to zero days, and the next population increase happens <samp>Spawn_Frequency</samp> days later. This means that even if a fish quest is completed immediately, the fish population takes more than twice as long to increase each time there is a quest.  For example, instead of taking 45 days for an [[Ice Pip]] pip pond to reach a population of 10, it takes at least 69 days (assuming only one initial fish is thrown into the pond).
+
The fish population does not immediately increase when a quest is complete. Instead, the fish spawning clock resets to zero days, and the next population increase happens <samp>Spawn_Frequency</samp> days later. This means that even if a fish quest is completed immediately, the fish population takes more than twice as long to increase each time there is a quest.  For example, instead of taking 45 days for an [[Ice Pip]] pond to reach a population of 10, it takes at least 69 days (assuming only one initial fish is thrown into the pond).
    +
<!--Note: The fish appear in the same order as in the Fish Pond data file. Please keep it like that.-->
 
{|class="wikitable sortable"
 
{|class="wikitable sortable"
 
|-
 
|-
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|5
 
|5
 
|2 [[Cave Carrot]]
 
|2 [[Cave Carrot]]
 +
|-
 +
|rowspan="2"|[[Midnight Carp]]
 +
|3
 +
|10 [[Coal]]
 +
|rowspan="2"| 2 days
 +
|-
 +
|5
 +
|1 [[River Jelly]]
 +
|-
 +
|rowspan="2"|[[Flounder]]
 +
|3
 +
|3 [[Coral]]
 +
|rowspan="2"| 2 days
 +
|-
 +
|5
 +
|1 [[Sea Jelly]]
 
|-
 
|-
 
|rowspan="2"|[[Herring]]
 
|rowspan="2"|[[Herring]]
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|2 [[Aquamarine]], 1 [[Mussel]], or 2 [[Sea Urchin]]
 
|2 [[Aquamarine]], 1 [[Mussel]], or 2 [[Sea Urchin]]
 
|-
 
|-
|rowspan="3"|[[Eel]]<br />[[Flounder]]<br />[[Tuna]]
+
|rowspan="3"|[[Eel]]<br />[[Tuna]]
 
|3
 
|3
 
|3 [[Driftwood]], 1 [[Frozen Geode]], or 1-2 [[Seaweed]]
 
|3 [[Driftwood]], 1 [[Frozen Geode]], or 1-2 [[Seaweed]]
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|1 [[Crayfish]], 1 [[Honey]], 2 [[Jade]], or 1 [[Periwinkle]]
 
|1 [[Crayfish]], 1 [[Honey]], 2 [[Jade]], or 1 [[Periwinkle]]
 
|-
 
|-
|rowspan="3"|[[Bullhead]]
+
|rowspan="3"|[[Goby]]
 
|3
 
|3
|10 [[Bug Meat]], 2-3 [[Clay]], 2-3 [[Green Algae]], or 5 [[Slime]]
+
|3 [[Acorn]], 10 [[Bug Meat]], 3 [[Maple Seed]], or 3 [[Pine Cone]]
|rowspan="3"| 2 days
+
|rowspan="3"| 4 days
 
|-
 
|-
 
|5
 
|5
|2-3 [[Common Mushroom]], 1-2 [[Earth Crystal]], or 1 [[Limestone]]
+
|3 [[Gold Ore]], 1 [[Maple Syrup]], or 5 [[Mixed Seeds]]
 
|-
 
|-
 
|7
 
|7
|1 [[Mudstone]], 1 [[Snail]], or 5 [[Wild Bait]]
+
|1 [[Crayfish]], 1 [[Honey]], 2 [[Jade]], or 1 [[Periwinkle]]
 
|-
 
|-
|rowspan="3"|[[Largemouth Bass]]
+
|rowspan="3"|[[Bullhead]]
 
|3
 
|3
 
|10 [[Bug Meat]], 2-3 [[Clay]], 2-3 [[Green Algae]], or 5 [[Slime]]
 
|10 [[Bug Meat]], 2-3 [[Clay]], 2-3 [[Green Algae]], or 5 [[Slime]]
|rowspan="3"| 3 days
+
|rowspan="3"| 2 days
 
|-
 
|-
 
|5
 
|5
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|1 [[Mudstone]], 1 [[Snail]], or 5 [[Wild Bait]]
 
|1 [[Mudstone]], 1 [[Snail]], or 5 [[Wild Bait]]
 
|-
 
|-
|rowspan="3"|[[Midnight Carp]]
+
|rowspan="3"|[[Largemouth Bass]]
 
|3
 
|3
 
|10 [[Bug Meat]], 2-3 [[Clay]], 2-3 [[Green Algae]], or 5 [[Slime]]
 
|10 [[Bug Meat]], 2-3 [[Clay]], 2-3 [[Green Algae]], or 5 [[Slime]]
|rowspan="3"| 4 days
+
|rowspan="3"| 3 days
 
|-
 
|-
 
|5
 
|5
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==Produce==
 
==Produce==
Fish ponds may produce items in the chum bucket daily, with items being more likely at higher fish populations.  The most common item is [[Roe]], but at high populations, some fish can produce rare or valuable items.  
+
Fish ponds may produce items in the chum bucket daily, with items being more likely at higher fish populations.  The most common item is [[Roe]], but at high populations, some fish can produce rare or valuable items. A [[Golden Animal Cracker]] can be thrown into the fish pond to upgrade and double its output, with a visual indicator of turning the chum bucket golden. This can be reverted by emptying the pond with the “empty pond” option.
    
Any produced items are collected by clicking on the fish pond. Uncollected items only persist to the next day if new items are not produced; otherwise the new items replace the uncollected items. Collecting an item grants [[Fishing]] XP according to <code>XP = 10  + (0.04 &times; the sell price of the item)</code>
 
Any produced items are collected by clicking on the fish pond. Uncollected items only persist to the next day if new items are not produced; otherwise the new items replace the uncollected items. Collecting an item grants [[Fishing]] XP according to <code>XP = 10  + (0.04 &times; the sell price of the item)</code>
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| 100%
 
| 100%
 
|data-sort-value="23"| 23-95%
 
|data-sort-value="23"| 23-95%
 +
|-
 +
|rowspan="2"| [[Midnight Carp]]
 +
|data-sort-value="Roe"| 1 [[Roe]]
 +
| 1
 +
|data-sort-value="92"| 92-100%
 +
|data-sort-value="23"| 23-87%
 +
|-
 +
|data-sort-value="River Jelly"| 1 [[River Jelly]]
 +
| 7
 +
|data-sort-value="5"| 5-8%
 +
|data-sort-value="4"| 4-7%
 +
|-
 +
|rowspan="2"| [[Flounder]]
 +
|data-sort-value="Roe"| 1 [[Roe]]
 +
| 1
 +
|data-sort-value="92"| 92-100%
 +
|data-sort-value="23"| 23-87%
 +
|-
 +
|data-sort-value="Sea Jelly"| 1 [[Sea Jelly]]
 +
| 7
 +
|data-sort-value="5"| 5-8%
 +
|data-sort-value="4"| 4-7%
 
|-
 
|-
 
|rowspan="2"| [[Sunfish]]
 
|rowspan="2"| [[Sunfish]]
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|data-sort-value="1.7"| 1.7-1.9%
 
|data-sort-value="1.7"| 1.7-1.9%
 
|-
 
|-
|rowspan="4"| [[Lava Eel]]
+
|rowspan="5"| [[Lava Eel]]
 
|data-sort-value="Roe"| 1-3 [[Roe]]
 
|data-sort-value="Roe"| 1-3 [[Roe]]
 
| 1
 
| 1
 
|data-sort-value="72"| 72-90%
 
|data-sort-value="72"| 72-90%
|data-sort-value="18"| 18-79%
+
|data-sort-value="18"| 18-74%
 
|-
 
|-
 
|data-sort-value="Gold Ore"| 5 [[Gold Ore]]
 
|data-sort-value="Gold Ore"| 5 [[Gold Ore]]
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|data-sort-value="7"| 7-10%
 
|data-sort-value="7"| 7-10%
 
|data-sort-value="4"| 4-8%
 
|data-sort-value="4"| 4-8%
 +
|-
 +
|data-sort-value="Cave Jelly"| 1-3 [[Cave Jelly]]
 +
| 8
 +
|data-sort-value="3"| 3-7%
 +
|data-sort-value="3"| 3-6%
 
|-
 
|-
 
|data-sort-value="Spicy Eel"| 5 [[Spicy Eel]]
 
|data-sort-value="Spicy Eel"| 5 [[Spicy Eel]]
 
| 9
 
| 9
| 4%
+
|data-sort-value="3.6"| 3.6-3.9%
|data-sort-value="3"| 3-4%
+
|data-sort-value="3.4"| 3.4-3.5%
 
|-
 
|-
 
|data-sort-value="Magma Geode"| 5-10 [[Magma Geode]]
 
|data-sort-value="Magma Geode"| 5-10 [[Magma Geode]]
 
| 9
 
| 9
 
|data-sort-value="2"| 2-5%
 
|data-sort-value="2"| 2-5%
|data-sort-value="1.7"| 1.7-5%
+
|data-sort-value="2"| 2-5%
 
|-
 
|-
 
|rowspan="6"| [[Woodskip]]
 
|rowspan="6"| [[Woodskip]]
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|data-sort-value="1.7"| 1.7-1.9%
 
|data-sort-value="1.7"| 1.7-1.9%
 
|-
 
|-
| [[Albacore]]<br />[[Anchovy]]<br />[[Eel]]<br />[[Flounder]]<br />[[Halibut]]<br />[[Pufferfish]]<br />[[Red Mullet]]<br />[[Red Snapper]]<br />[[Sardine]]<br />[[Sea Cucumber]]<br />[[Tilapia]]<br />[[Tuna]]
+
| [[Albacore]]<br />[[Anchovy]]<br />[[Eel]]<br />[[Halibut]]<br />[[Pufferfish]]<br />[[Red Mullet]]<br />[[Red Snapper]]<br />[[Sardine]]<br />[[Sea Cucumber]]<br />[[Tilapia]]<br />[[Tuna]]
 
|data-sort-value="Roe"| 1 [[Roe]]
 
|data-sort-value="Roe"| 1 [[Roe]]
 
| 1
 
| 1
Line 988: Line 1,035:  
|data-sort-value="16"| 16-95%
 
|data-sort-value="16"| 16-95%
 
|-
 
|-
| [[Bream]]<br />[[Bullhead]]<br />[[Chub]]<br />[[Largemouth Bass]]<br />[[Midnight Carp]]<br />[[Perch]]<br />[[Salmon]]<br />[[Shad]]<br />[[Smallmouth Bass]]<br />[[Walleye]]
+
| [[Bream]]<br />[[Bullhead]]<br />[[Chub]]<br />[[Goby]]<br />[[Largemouth Bass]]<br />[[Perch]]<br />[[Salmon]]<br />[[Shad]]<br />[[Smallmouth Bass]]<br />[[Walleye]]
 
|data-sort-value="Roe"| 1 [[Roe]]
 
|data-sort-value="Roe"| 1 [[Roe]]
 
| 1
 
| 1
Line 994: Line 1,041:  
|data-sort-value="21"| 21-86%
 
|data-sort-value="21"| 21-86%
 
|}
 
|}
 +
 +
==Responses==
 +
When clicking on a fish pond, various messages will be shown to the player indicating the fish pond's status, specifically specifying specific quest items when necessary. Note that "[item]" refers to the exact item the fish requested and "[quantity]" refers to the quantity of the item the fish requested.
 +
 +
'''General'''
 +
{{Quote|We're doing fine!}}
 +
{{Quote|Nothing to complain about!}}
 +
{{Quote|Everything is okay!}}
 +
{{Quote|We're feeling pretty good!}}
 +
{{Quote|We're feeling healthy!}}
 +
{{Quote|The fish look happy.}}
 +
{{Quote|The fish seem to be thriving.}}
 +
{{Quote|The [fish name] are doing well.}}
 +
 +
'''When Quest Is Pending'''
 +
{{Quote|You know, [quantity] [item] would liven things up around here!}}
 +
{{Quote|If it's not too much to ask... could you bring us [quantity] [item]?}}
 +
{{Quote|We'd be more comfortable if we had [quantity] [item] in here.}}
 +
{{Quote|Please... could you bring us [quantity] [item]?}}
 +
{{Quote|We're doing okay, but we'd be happier with [quantity] [item]...}}
 +
{{Quote|Excuse me... we'd like [quantity] [item], please.}}
 +
{{Quote|We'd feel more at home with [quantity] [item]...}}
 +
{{Quote|We require [quantity] [item]...}}
 +
{{Quote|[quantity] [item] would allow us to multiply further.}}
 +
{{Quote|We've decided that we need [quantity] [item].}}
 +
{{Quote|We need [quantity] [item]! We need [quantity] [item]!}}
 +
''Carnivorous fish''
 +
{{Quote|We're hungry... could you bring us [quantity] [item]?}}
 +
{{Quote|Could you bring us [quantity] [item] for our dinner?}}
 +
{{Quote|We need protein... [quantity] [item] should do the trick!}}
 +
''If player is male''
 +
{{Quote|Hey, landlubber, you think you could bring us [quantity] [item]?}}
 +
{{Quote|Oi... leg boy! How about bringing us [quantity] [item], huh?}}
 +
{{Quote|Psst... Hey, buddy... think you could send [quantity] [item] our way?}}
 +
''If player is female''
 +
{{Quote|Hey, land dweller, you think you could bring us [quantity] [item]?}}
 +
{{Quote|Hey, lady... You got [quantity] [item] you can send our way?}}
 +
{{Quote|Psst... think you could nab us [quantity] [item] on the sly?}}
 +
 +
'''After Completing A Quest'''
 +
{{Quote|Ah... the [item] we requested.}}
 +
{{Quote|This [item] is satisfactory for our needs.}}
 +
{{Quote|The fish look satisfied with the [item].}}
 +
{{Quote|Thank you! Thank you!}}
 +
{{Quote|[item]! [item]! [item]! We're happy!}}
 +
{{Quote|The fish are swimming in circles.}}
 +
{{Quote|Wow, thanks for the [item]!}}
 +
{{Quote|Hey, look, it's [item]. Just what we needed!}}
 +
{{Quote|Hey! This [item] looks pretty nice!}}
 +
{{Quote|Thank you! This [item] will keep us healthy.}}
 +
{{Quote|Ah, [item]... this really makes us feel at home.}}
 +
{{Quote|Everyone, look... fresh [item]!}}
 +
{{Quote|The fish seem happy.}}
 +
''Eel''
 +
{{Quote|Cha cha cha! We're in business.}}
 +
{{Quote|Ah... it's the good stuff. Thanks, kid.}}
 +
{{Quote|Thanks, boss!}}
 +
''Carnivorous fish''
 +
{{Quote|Looks like [item] is on the menu tonight!}}
 +
{{Quote|Fresh [item]! Yum...}}
 +
{{Quote|This [item] looks delicious. Thank you!}}
    
==Notes==
 
==Notes==
 
[[File:Fishpondsigns.PNG|thumb|200px|(Clockwise from upper left) [[Wood Sign]], [[Stone Sign]], [[Dark Sign]], and [[Sign Of The Vessel]] installed on fish ponds]]
 
[[File:Fishpondsigns.PNG|thumb|200px|(Clockwise from upper left) [[Wood Sign]], [[Stone Sign]], [[Dark Sign]], and [[Sign Of The Vessel]] installed on fish ponds]]
*The decorations around the Fish Pond can be changed only after the pond is populated by at least one fish. Right-clicking on the pond opens a menu where the decorations can be changed. The initial decoration style is chosen randomly when purchasing the pond.
+
*The decorations around the Fish Pond can be changed only after the pond is populated by at least one fish. Right-clicking on the pond opens a menu where the decorations can be changed. The initial decoration style is chosen randomly when purchasing the pond.
* [[Lava Eel]]s, [[Super Cucumber]]s, [[Slimejack]]s, and [[Void Salmon]]s change the color of the pond water. For Lava Eels, the color change happens after the first quest is completed.  For the other fish, the color changes when the population reaches 3 (if the third fish is thrown into the pond, the color change happens overnight).
+
* [[Lava Eel]]s, [[Super Cucumber]]s, [[Slimejack]]s, and [[Void Salmon]]s change the color of the pond water. For Lava Eels, the color change happens after the first quest is completed.  For the other fish, the color changes when the population reaches 3 (if the third fish is thrown into the pond, the color change happens overnight).
 
*Placing a sign ([[Stone Sign|stone]], [[Wood Sign|wood]] or [[Dark Sign|dark]]) or a [[Sign Of The Vessel]] on the pond will turn it into a counter of how many fish are inside, with a sprite of the fish visible on the sign, and a number in the lower right corner.
 
*Placing a sign ([[Stone Sign|stone]], [[Wood Sign|wood]] or [[Dark Sign|dark]]) or a [[Sign Of The Vessel]] on the pond will turn it into a counter of how many fish are inside, with a sprite of the fish visible on the sign, and a number in the lower right corner.
 
*The pond can be used to refill [[Watering Cans]].
 
*The pond can be used to refill [[Watering Cans]].
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==References==
 
==References==
 
<references>
 
<references>
<ref name="base_chance">See StardewValley::Buildings::FishPond.dayUpdate; Calls StardewValley::Utility.Lerp resulting in the formula <code>0.15 + (population / 10) * (0.95 - 0.15)</code>.</ref>
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<ref name="extraroe">See <samp>FishPond::dayUpdate</samp> in the game code.</ref>
<ref name="item_chance">The raw item production chances are provided by [[Modding:Fish Pond data|FishPondData.xnb]], which contains multiple population-dependent entries that are processed in order from top to bottom. The first entry that is valid for the current population and passes its random chance check is the produced item. If no entries pass, no item is produced. The raw entries have been processed and summed to determine the chance for each item to be generated; the results are provided in the "% of Items" column.</ref>
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<ref name="base_chance">See <samp>FishPond::dayUpdate</samp> in the game code. It calls Utility::Lerp resulting in the formula <code>0.15 + (population / 10) * (0.95 - 0.15)</code>.</ref>
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<ref name="item_chance">See <samp>Data\FishPondData.xnb</samp> in the game files. The first entry that is valid for the current population and passes its random chance check is the produced item. If no entries pass, no item is produced. The raw entries have been processed and summed to determine the chance for each item to be generated. The results are provided in the "% of Items" column.</ref>
 
</references>
 
</references>
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{{History|1.4.4|Fixed bug where [[Catfish]], [[Octopus]], [[Super Cucumber]], and [[Rainbow Trout]] fish ponds issued the wrong quests and yielded production and spawns at incorrect rates.}}
 
{{History|1.4.4|Fixed bug where [[Catfish]], [[Octopus]], [[Super Cucumber]], and [[Rainbow Trout]] fish ponds issued the wrong quests and yielded production and spawns at incorrect rates.}}
 
{{History|1.5|Added [[Lionfish]], [[Blue Discus]], and [[Stingray]] fish ponds.}}
 
{{History|1.5|Added [[Lionfish]], [[Blue Discus]], and [[Stingray]] fish ponds.}}
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{{History|1.6|Added [[Goby]] fish pond. Adjusted [[Flounder]], [[Midnight Carp]], and [[Lava Eel]] fish ponds. When resetting a fish pond, existing fish will now flop out instead of simply vanish. Fish Ponds can now be buffed with [[Golden Animal Cracker]]s and now have a chance to produce extra [[Roe]].}}
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{{History|1.6.4|Flopping fish can no longer fall back into fish ponds.}}
    
{{NavboxBuildings}}
 
{{NavboxBuildings}}
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