Changes

Added spoiler tag, made a few changes to wording for clarity
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{{Spoiler}}
 
{{Infobox building
 
{{Infobox building
 
|name      = Fish Pond
 
|name      = Fish Pond
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The following can be placed in a Fish Pond:
 
The following can be placed in a Fish Pond:
* All fish caught with [[Tools#Fishing Poles|Fishing Rod]] or [[Crab Pot]], except Legendary fish and Qi's Extended Family
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* All fish caught with a [[Tools#Fishing Poles|Fishing Rod]] or a [[Crab Pot]], except Legendary fish and Qi's Extended Family
 
* [[Coral]] and [[Sea Urchin]] (for simplicity, these are included when referencing fish in a Fish Pond, even though they are otherwise considered forage and not fish)
 
* [[Coral]] and [[Sea Urchin]] (for simplicity, these are included when referencing fish in a Fish Pond, even though they are otherwise considered forage and not fish)
 
* [[Golden Animal Cracker]], once per Fish Pond to double the fish pond's output of its normal product
 
* [[Golden Animal Cracker]], once per Fish Pond to double the fish pond's output of its normal product
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* [[Green Algae]], [[Seaweed]], [[White Algae]], [[Sea Jelly]], [[River Jelly]], and [[Cave Jelly]], which count towards the [[Fishing#Achievements|Fishing achievements]] but are otherwise not considered fish
 
* [[Green Algae]], [[Seaweed]], [[White Algae]], [[Sea Jelly]], [[River Jelly]], and [[Cave Jelly]], which count towards the [[Fishing#Achievements|Fishing achievements]] but are otherwise not considered fish
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Fish in a Fish Pond have a chance to produce [[Roe]] or certain other items. A [[Golden Animal Cracker]] can be thrown into the fish pond to upgrade and double its output. The chance of producing an item and the item produced is determined randomly based on the contents and population of the Fish Pond. Also, fish reproduce up to the limit of their Fish Pond, except [[Tiger Trout]], which do not reproduce. The time it takes for a new fish to spawn varies from 1 to 5 days, depending on the fish.
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Fish in a Fish Pond have a chance to produce [[Roe]] or certain other items. A [[Golden Animal Cracker]] can be thrown into the fish pond to double its output. The chance of producing an item and the item produced is determined randomly based on the contents and population of the Fish Pond. Also, fish reproduce up to the limit of their Fish Pond, except [[Tiger Trout]], which do not reproduce. The time it takes for a new fish to spawn varies from 1 to 5 days, depending on the fish.
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If a Fish Pond produces any amount of [[Roe]], the game generates a random number between 0 and 1. If it is less than 0.2, the quantity of the Roe produced increases by 1. This repeats until the random number is greater than or equal to 0.2, at which point the chance for the quantity of the Roe to increase ends. This, on average, will give 0.25 extra Roe. This increase is taken into account before the increase from the [[Golden Animal Cracker]].<ref name="extraroe" />
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If a Fish Pond produces any amount of [[Roe]], the game generates a random number between 0 and 1. If it is less than 0.2, the quantity of the Roe produced increases by 1. This repeats until the random number is greater than or equal to 0.2, at which point the chance for the quantity of the Roe to increase ends. This, on average, will give 0.25 extra Roe. This increase is taken into account before the doubling from the [[Golden Animal Cracker]].<ref name="extraroe" />
    
Fish can be harvested one at a time by casting the fishing pole into the pond. Harvested fish are always of regular quality (even if higher quality fish were thrown into the pond). Although energy is consumed when casting the rod into the pond, a simplified mechanism is used for catching the fish: fish are caught automatically (without the minigame), no [[bait]] is consumed, and the durability of [[tackle]] is not depleted. The fish do not count towards the [[Collections|Fish Collection]], and no fishing experience is gained by harvesting fish from a pond. However, fishing experience is gained when completing fish pond [[#Quests|quests]] or collecting items [[#Produce|produced]] by a pond.
 
Fish can be harvested one at a time by casting the fishing pole into the pond. Harvested fish are always of regular quality (even if higher quality fish were thrown into the pond). Although energy is consumed when casting the rod into the pond, a simplified mechanism is used for catching the fish: fish are caught automatically (without the minigame), no [[bait]] is consumed, and the durability of [[tackle]] is not depleted. The fish do not count towards the [[Collections|Fish Collection]], and no fishing experience is gained by harvesting fish from a pond. However, fishing experience is gained when completing fish pond [[#Quests|quests]] or collecting items [[#Produce|produced]] by a pond.
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Each pond holds only one type of fish at a time. Ponds are populated by holding the desired fish (with the inventory menu closed) and right-clicking on the pond to "throw" the fish in. Attempting to throw in a [[Fish#Legendary Fish|legendary fish]] yields a prompt saying "The [fish] wouldn't be happy in there." Attempting to throw a fish into a pond that already contains a different type of fish yields a prompt saying that type of fish doesn't want to live in a pond of another type.
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Each pond holds only one type of fish at a time. Ponds are populated by holding the desired fish (with the inventory menu closed) and right-clicking on the pond to "throw" the fish in. Attempting to throw in a [[Fish#Legendary Fish|legendary fish]] yields a prompt saying "The [fish] wouldn't be happy in there." Attempting to throw a fish into a pond that already contains a different type of fish yields a prompt saying that type of fish doesn't want to live in a pond of another type.
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The standard initial capacity of a pond is three fish. Several rare fish have an initial capacity of just one fish, namely [[Blobfish]], [[Ghostfish]], [[Ice Pip]]s, [[Lava Eel]]s, [[Slimejack]]s, [[Stonefish]], [[Sturgeon]]s, [[Void Salmon]]s, and [[Woodskip]]s. Conversely, [[Tiger Trout]], [[Sea Urchin]]s, and [[Coral]] have an initial capacity of ten.
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The standard initial capacity of a pond is three fish. Several rare fish have an initial capacity of just one fish, namely [[Blobfish]], [[Ghostfish]], [[Ice Pip]]s, [[Lava Eel]]s, [[Slimejack]]s, [[Stonefish]], [[Sturgeon]]s, [[Void Salmon]]s, and [[Woodskip]]s. Conversely, [[Tiger Trout]], [[Sea Urchin]]s, and [[Coral]] have an initial capacity of ten.
    
==Empty Pond==
 
==Empty Pond==
A fish pond can be emptied either by using a fishing rod to catch and remove each fish, or by selecting the “empty pond” option in the fish pond menu.
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A fish pond can be emptied either by using a fishing rod to catch and remove each fish or by selecting the “empty pond” option in the fish pond menu.
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Catching and removing all the fish simply reduces the pond population but does not reset the pond. Only the same species of fish can be added to the pond; all quest-related capacity increases are retained.
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Catching and removing all the fish simply reduces the pond population but does not reset the pond. Only the same species of fish can be added to the pond. All quest-related capacity increases are retained.
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Selecting the “empty pond” option in the fish pond fully resets the pond, returning it to the same state as a newly built pond. Any remaining fish in the pond will flop out.
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Selecting the “empty pond” option in the fish pond fully resets the pond, returning it to the same state as a newly built pond. Any remaining fish in the pond will flop out. If a [[Golden Animal Cracker]] was used on the fish pond, it will disappear permanently.
    
==Quests==
 
==Quests==
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