Changes

282 bytes added ,  02:30, 24 August 2021
removing every instance of informal second-person language
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==Overview & Controls==
 
==Overview & Controls==
 
[[File:Fishingicons.png|200px|thumb|right|Fishing interface showing normal and [[Fish#Legendary Fish|Legendary Fish]]]]
 
[[File:Fishingicons.png|200px|thumb|right|Fishing interface showing normal and [[Fish#Legendary Fish|Legendary Fish]]]]
To cast a fishing rod into a body of water, hold down the Use Tool button ([[File:Left-Click.png|24px]] on PC, [[File:360 X.png|24px]] button on Xbox, [[File:PS4 Square.png|24px]] on Playstation, [[File:Switch Y.png|24px]] on Switch). A meter appears, indicating how far the line will go. Release to cast. It is also possible to slightly alter the line's placement mid-cast with the movement keys, allowing you better control over aiming the cast.
+
To cast a fishing rod into a body of water, hold down the Use Tool button ([[File:Left-Click.png|24px]] on PC, [[File:360 X.png|24px]] button on Xbox, [[File:PS4 Square.png|24px]] on Playstation, [[File:Switch Y.png|24px]] on Switch). A meter appears, indicating how far the line will go. Release to cast. It is also possible to slightly alter the line's placement mid-cast with the movement keys, allowing for better control over aiming the cast.
    
When a fish bites, the bobber wiggles and an exclamation point appears above the player character's head along with a distinct sound. Click the Use Tool button to start the mini-game.
 
When a fish bites, the bobber wiggles and an exclamation point appears above the player character's head along with a distinct sound. Click the Use Tool button to start the mini-game.
   −
The mini-game display contains a movable green rectangle that indicates the area of effect for your fishing line. The goal of the fishing mini-game is to keep the small fish icon within the green rectangle until the progress bar to the right is completely filled. If the fish's icon moves above or below the green rectangle, the progress bar decreases, and the fish escapes if the progress bar reaches the bottom.
+
The mini-game display contains a movable green rectangle that indicates the area of effect for the fishing line. The goal of the fishing mini-game is to keep the small fish icon within the green rectangle until the progress bar to the right is completely filled. If the fish's icon moves above or below the green rectangle, the progress bar decreases, and the fish escapes if the progress bar reaches the bottom.
   −
You can raise the green rectangle by pressing the Use Tool button. Repeated pressing holds the green in place when it is not on the bottom, and holding the button raises it at increasing speed. Be careful moving it though, for it gathers momentum quickly and takes time to reverse, making it easy to overshoot the fish and drain the progress bar.
+
The green rectangle can be raised by pressing the Use Tool button. Repeated pressing holds the green in place when it is not on the bottom, and holding the button raises it at increasing speed. Be careful moving it though, for it gathers momentum quickly and takes time to reverse, making it easy to overshoot the fish and drain the progress bar.
    
Upon catching a catch, the name of the fish and its size is displayed. Players can keep track of how many fish they have caught and their record lengths in their [[Collections#Fish|Collections menu]].
 
Upon catching a catch, the name of the fish and its size is displayed. Players can keep track of how many fish they have caught and their record lengths in their [[Collections#Fish|Collections menu]].
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===Types of Fish===
 
===Types of Fish===
The types of fish that you can find are determined by:
+
The types of fish that can be found is determined by:
 
* the [[Seasons|season]]
 
* the [[Seasons|season]]
 
* the [[weather]] (''i.e.'', sunny or rainy)
 
* the [[weather]] (''i.e.'', sunny or rainy)
* the body of water where you are fishing
+
* the body of water  
 
* the time of day
 
* the time of day
For example, the forest lake, the forest river, and the town river each contain their own types of fish, though there are some overlaps. You can see the full list on the [[Fishing Strategy#Time and Locations|Fishing Strategy]] page.
+
 
 +
For example, the forest lake, the forest river, and the town river each contain their own types of fish, though there are some overlaps. The full list can be found on the [[Fishing Strategy#Time and Locations|Fishing Strategy]] page.
    
Also note that the [[Fish#Legendary Fish|legendary fish]] can only be caught on specific water tiles, but in general, the specific water tile does not matter.
 
Also note that the [[Fish#Legendary Fish|legendary fish]] can only be caught on specific water tiles, but in general, the specific water tile does not matter.
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The green rectangle increases in size with higher fishing skill level. At Fishing level 0, the bar size has a length of 96 pixels. This is increased by 8 pixels for every increase in fishing level, so that at level 10, the bar size has a length of 176 pixels. The bar size can be further increased by using either the [[Cork Bobber]] or increasing the fishing level past level 10 by using an enchant at the [[Forge]] or with food [[buffs]]. The maximum possible bar size is therefore 248 pixels, which can be achieved with level 10 fishing, using the cork bobber, using the Master Enchant at the Forge, and eating [[Seafoam Pudding]] with [[Qi Seasoning]].  
 
The green rectangle increases in size with higher fishing skill level. At Fishing level 0, the bar size has a length of 96 pixels. This is increased by 8 pixels for every increase in fishing level, so that at level 10, the bar size has a length of 176 pixels. The bar size can be further increased by using either the [[Cork Bobber]] or increasing the fishing level past level 10 by using an enchant at the [[Forge]] or with food [[buffs]]. The maximum possible bar size is therefore 248 pixels, which can be achieved with level 10 fishing, using the cork bobber, using the Master Enchant at the Forge, and eating [[Seafoam Pudding]] with [[Qi Seasoning]].  
   −
The upgraded fishing rods (''i.e.'', [[Fiberglass Rod]] and [[Iridium Rod]]) do '''not''' affect the bar size. However, using the [[Training Rod]] does affect the bar size; it always gives you a bar size equivalent to level 5 fishing, even after passing level 5.
+
The upgraded fishing rods (''i.e.'', [[Fiberglass Rod]] and [[Iridium Rod]]) do '''not''' affect the bar size. However, using the [[Training Rod]] does affect the bar size; it sets the player's fishing skill equal to level 5 for the purposes of determining how big to make the green bar, even after the player passes level 5.
    
===Casting Distance===
 
===Casting Distance===
The player's skill level determines the maximum possible casting distance.  At level 0, you can cast a maximum of 3 tiles to the south or north and 4 tiles to the east or west. The distance increases by 1 tile (in all directions) at levels 1, 4, 8 and 15.
+
The player's skill level determines the maximum possible casting distance.  At level 0, the maximum cast possible is 3 tiles to the south or north and 4 tiles to the east or west. The distance increases by 1 tile (in all directions) at levels 1, 4, 8 and 15.
    
Reaching a skill level of 15 is possible with a combination of [[food]], [[Qi Seasoning]] and/or an [[Forge#Tool enchantments|enchanted]] Fishing Pole.
 
Reaching a skill level of 15 is possible with a combination of [[food]], [[Qi Seasoning]] and/or an [[Forge#Tool enchantments|enchanted]] Fishing Pole.
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The actual casting distance will be a fraction of the maximum distance, based on the fullness of the mini-game casting meter. Any cast that is more than 99% of the maximum distance is highlighted by the text "Max". "Max" casts do not receive any special benefit.
 
The actual casting distance will be a fraction of the maximum distance, based on the fullness of the mini-game casting meter. Any cast that is more than 99% of the maximum distance is highlighted by the text "Max". "Max" casts do not receive any special benefit.
   −
The length of the cast is less important than where the bobber lands.  Longer casts only improve fishing results if the bobber lands further from the shore, increasing your [[#Fishing Zone|Fishing Zone]].  Standing next to the water's edge allows casts to go further from land, as does avoiding locations with other nearby shores (''e.g.'', try to fish where a river is as wide and straight as possible).
+
The length of the cast is less important than where the bobber lands.  Longer casts only improve fishing results if the bobber lands further from the shore, increasing the [[#Fishing Zone|Fishing Zone]].  Standing next to the water's edge allows casts to go further from land, as does avoiding locations with other nearby shores (''e.g.'', try to fish where a river is as wide and straight as possible).
    
===Fishing Zone===
 
===Fishing Zone===
 
Every water tile is assigned a Fishing Zone of 0, 1, 2, 3, or 5<ref name="fishing_zone" /> that controls many aspects of fishing. The further from land (in every direction), the better the zone. The game considers most walkable surfaces, including islands, piers, and stone bridges to be "land"; wooden footbridges are one exception.
 
Every water tile is assigned a Fishing Zone of 0, 1, 2, 3, or 5<ref name="fishing_zone" /> that controls many aspects of fishing. The further from land (in every direction), the better the zone. The game considers most walkable surfaces, including islands, piers, and stone bridges to be "land"; wooden footbridges are one exception.
   −
If your bobber lands at least 5 tiles away from any land, it is located in zone 5. Otherwise, the zone is one less than the distance (in tiles) from the nearest land. Maps of Fishing Zone are available in the [[Fishing Strategy]] section on [[Fishing Strategy#Fishing Zones|Fishing Zones]]. Note, however, that fishing zones on iOS are more complicated because of a [[#Bugs|bug]].
+
If the bobber lands at least 5 tiles away from any land, it is located in zone 5. Otherwise, the zone is one less than the distance (in tiles) from the nearest land. Maps of Fishing Zone are available in the [[Fishing Strategy]] section on [[Fishing Strategy#Fishing Zones|Fishing Zones]]. Note, however, that fishing zones on iOS are more complicated because of a [[#Bugs|bug]].
    
Higher fishing zone values provide several benefits:
 
Higher fishing zone values provide several benefits:
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===Bubbles===
 
===Bubbles===
Sometimes, a pool of bubbles appears in the water. If you cast into them, blue sparkles appear to indicate that you have successfully landed in them.  Bubbles grant two benefits:<ref name="bubbles" />
+
Sometimes, a pool of bubbles appears in the water. Casting into them results in blue sparkles appearing.  Bubbles grant two benefits:<ref name="bubbles" />
 
* Fish bite four times faster.
 
* Fish bite four times faster.
 
* When determining the type of fish that is hooked, the effective [[#Fishing Zone|Fishing Zone]] is increased by 1, ''i.e.'', trash is less likely to be caught and difficult-to-catch are more likely; some [[Legendary Fish]] can be found closer to the shore when bubbles are present.
 
* When determining the type of fish that is hooked, the effective [[#Fishing Zone|Fishing Zone]] is increased by 1, ''i.e.'', trash is less likely to be caught and difficult-to-catch are more likely; some [[Legendary Fish]] can be found closer to the shore when bubbles are present.
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===Angled Casts===
 
===Angled Casts===
It is possible to slightly alter the line's placement mid-cast with the movement keys, allowing you better control over aiming the cast. Angling the cast is useful in two scenarios:
+
It is possible to slightly alter the line's placement mid-cast with the movement keys, allowing better control over aiming the cast. Angling the cast is useful in two scenarios:
 
* In some non-standard fishing spots, it is necessary to angle the cast in order to get further from land.
 
* In some non-standard fishing spots, it is necessary to angle the cast in order to get further from land.
 
* When bubbles spawn in an awkward location, it is sometimes necessary to angle the cast in order to get the bobber to land in them.
 
* When bubbles spawn in an awkward location, it is sometimes necessary to angle the cast in order to get the bobber to land in them.
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** Time is not paused during the animation when the casting bar is increasing.
 
** Time is not paused during the animation when the casting bar is increasing.
 
** Time is not paused during the animation when the line is going out.
 
** Time is not paused during the animation when the line is going out.
** Time is not paused during the animation when the fish is flying back towards you.
+
** Time is not paused during the animation when the fish is flying back towards the player.
** Time is not paused during the popup that shows you what type of fish that you have caught.
+
** Time is not paused during the popup that shows the player what type of fish they have caught.
** If you caught a treasure chest, time is paused while you look through the chest's inventory.
+
** If the player caught a treasure chest, time is paused while looking through the chest's inventory.
 
* In [[multiplayer]], time is never paused.
 
* In [[multiplayer]], time is never paused.
* If you are attacked (for example, by a [[Slimes|slime]] while fishing in the [[Secret Woods]]), the slime will continue to attack and damage you during the mini-game, even though the clock is paused.
+
* If the player is attacked (for example, by a [[Slimes|slime]] while fishing in the [[Secret Woods]]), the slime will continue to attack and damage the player during the mini-game, even though the clock is paused.
 
* During the fishing minigame at the [[Stardew Valley Fair]] and the ice-fishing contest at the [[Festival of Ice]], the contest timer is never paused even during the mini-game.
 
* During the fishing minigame at the [[Stardew Valley Fair]] and the ice-fishing contest at the [[Festival of Ice]], the contest timer is never paused even during the mini-game.
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|data-sort-value="0500"|{{price|500}}
 
|data-sort-value="0500"|{{price|500}}
 
|
 
|
|Given to you by [[Willy]]<p>Buy from Willy's [[Fish Shop]]</p>
+
|Given to the player by [[Willy]]<p>Buy from Willy's [[Fish Shop]]</p>
 
|
 
|
 
|-
 
|-
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|Able to use [[Bait|bait]].
 
|Able to use [[Bait|bait]].
 
|Buy from Willy's [[Fish Shop]]
 
|Buy from Willy's [[Fish Shop]]
|[[File:Fishing Skill Icon.png|24px|link=]] Fishing Level 2<p>(You receive a letter the day after it becomes available)</p>
+
|[[File:Fishing Skill Icon.png|24px|link=]] Fishing Level 2<p>(The player receive a letter the day after it becomes available)</p>
 
|-
 
|-
 
|[[File:Iridium Rod.png|center]]
 
|[[File:Iridium Rod.png|center]]
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|Able to use [[Bait|bait]] &amp; [[Tackle|tackle]].
 
|Able to use [[Bait|bait]] &amp; [[Tackle|tackle]].
 
|Buy from Willy's [[Fish Shop]]
 
|Buy from Willy's [[Fish Shop]]
|[[File:Fishing Skill Icon.png|24px|link=]] Fishing Level 6<p>(You receive a letter the day after it becomes available)</p>
+
|[[File:Fishing Skill Icon.png|24px|link=]] Fishing Level 6<p>(The player receive a letter the day after it becomes available)</p>
 
|}<section end="fishingrods" />
 
|}<section end="fishingrods" />
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==Experience Points==
 
==Experience Points==
Trash, algae and seaweed caught with the fishing pole earn 3 XP each, and crab pots earn you 5 XP each time you collect from them, no matter what is collected. Otherwise, for each catch of fish, the amount of experience earned is as follows: <ref name="fishexp" />
+
Trash, algae and seaweed caught with the fishing pole earn 3 XP each, and crab pots earn the player 5 XP each time the player collects from them, no matter what is collected. Otherwise, for each catch of fish, the amount of experience earned is as follows: <ref name="fishexp" />
    
<code>XP = 3 + (3 * Fish Quality) + (1/3 * Fish Difficulty)</code>
 
<code>XP = 3 + (3 * Fish Quality) + (1/3 * Fish Difficulty)</code>
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:Fish Difficulty is a number from 5-110, listed in the data file <tt>Fish.xnb</tt>.
 
:Fish Difficulty is a number from 5-110, listed in the data file <tt>Fish.xnb</tt>.
   −
For example, a regular quality sardine (difficulty 30) would net you (0 + 1) * 3 + (30 / 3) = 13 XP. Trash also follows this formula with a quality and difficulty of zero leaving only the base 3 XP.
+
For example, a regular quality sardine (difficulty 30) would net the player (0 + 1) * 3 + (30 / 3) = 13 XP. Trash also follows this formula with a quality and difficulty of zero leaving only the base 3 XP.
   −
XP is multiplied by 2.2 if you also catch a treasure chest, by 2.4 if the catch was "perfect" and by 5 if the catch was a Legendary fish.  These multiplications stack, and are performed in order (first treasure chest, then perfect, then Legendary). If at any point in the calculation the XP is not a whole number, the decimal part of the number is truncated off before performing the next calculation.
+
XP is multiplied by 2.2 if the player also catch a treasure chest, by 2.4 if the catch was "perfect" and by 5 if the catch was a Legendary fish.  These multiplications stack, and are performed in order (first treasure chest, then perfect, then Legendary). If at any point in the calculation the XP is not a whole number, the decimal part of the number is truncated off before performing the next calculation.
   −
For example, catching a perfect Sardine with a treasure chest would earn you 13 * 2.2 =  28.6 (truncated to 28) XP, then 28 * 2.4 = 67.2 (truncated to 67) XP.
+
For example, catching a perfect Sardine with a treasure chest would earn the player 13 * 2.2 =  28.6 (truncated to 28) XP, then 28 * 2.4 = 67.2 (truncated to 67) XP.
    
A perfect catch will increase a silver quality fish to gold quality, and a gold quality fish to iridium quality, but it is the original quality that is used in the XP equation.
 
A perfect catch will increase a silver quality fish to gold quality, and a gold quality fish to iridium quality, but it is the original quality that is used in the XP equation.
   −
For example, catching a perfect Iridium quality Sardine would use the original gold quality multiplier, so you would earn (3 + (3 * 2) + (30 / 3)) * 2.4 = 45 XP.
+
For example, catching a perfect Iridium quality Sardine would use the original gold quality multiplier, so the player would earn (3 + (3 * 2) + (30 / 3)) * 2.4 = 45 XP.
   −
As another example, catching a perfect gold quality Crimsonfish (difficulty 95) with a treasure chest would net you 3 + (3 * 1) + (95 / 3) = 37.67 (truncated to 37) base XP; 37 * 2.2 = 81.4 (truncated to 81) XP; 81 * 2.4 = 194.4 (truncated to 194) XP; 194 * 5 = 970 XP.
+
As another example, catching a perfect gold quality Crimsonfish (difficulty 95) with a treasure chest would net the player 3 + (3 * 1) + (95 / 3) = 37.67 (truncated to 37) base XP; 37 * 2.2 = 81.4 (truncated to 81) XP; 81 * 2.4 = 194.4 (truncated to 194) XP; 194 * 5 = 970 XP.
    
Experience level is increased immediately upon harvesting a Crab Pot or catching an item with a fishing pole, but the "level up" window doesn't appear until after going to sleep.
 
Experience level is increased immediately upon harvesting a Crab Pot or catching an item with a fishing pole, but the "level up" window doesn't appear until after going to sleep.
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|{{name|Lost Book|link=Lost Books{{!}}Lost Book}}
 
|{{name|Lost Book|link=Lost Books{{!}}Lost Book}}
 
|1  ||
 
|1  ||
|Only if you've already found 1+ Lost Books, and the [[Museum]]'s Library collection is not complete
+
|Only if at least 1 Lost Book has already been found, and the [[Museum]]'s Library collection is not complete
 
|4%
 
|4%
 
|-
 
|-
 
|{{name|Skeletal Tail}}
 
|{{name|Skeletal Tail}}
 
|1  ||2+
 
|1  ||2+
|Only if you've already found 1+ artifacts
+
|Only if at least 1 artifact has already been found
 
|3.1-3.4%<ref name="treasure_artifact" />
 
|3.1-3.4%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Nautilus Fossil}}
 
|{{name|Nautilus Fossil}}
 
|1  ||2+
 
|1  ||2+
|Only if you've already found 1+ artifacts
+
|Only if at least 1 artifact has already been found
 
|3.1-3.4%<ref name="treasure_artifact" />
 
|3.1-3.4%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Amphibian Fossil}}
 
|{{name|Amphibian Fossil}}
 
|1  ||2+
 
|1  ||2+
|Only if you've already found 1+ artifacts
+
|Only if at least 1 artifact has already been found
 
|3.1-3.4%<ref name="treasure_artifact" />
 
|3.1-3.4%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Ancient Doll}}
 
|{{name|Ancient Doll}}
 
|1  ||2+
 
|1  ||2+
|Only if you've already found 1+ artifacts
+
|Only if at least 1 artifact has already been found
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Elvish Jewelry}}
 
|{{name|Elvish Jewelry}}
 
|1  ||2+
 
|1  ||2+
|Only if you've already found 1+ artifacts
+
|Only if at least 1 artifact has already been found
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Chewing Stick}}
 
|{{name|Chewing Stick}}
 
|1  ||2+
 
|1  ||2+
|Only if you've already found 1+ artifacts
+
|Only if at least 1 artifact has already been found
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Ornamental Fan}}
 
|{{name|Ornamental Fan}}
 
|1  ||2+
 
|1  ||2+
|Only if you've already found 1+ artifacts
+
|Only if at least 1 artifact has already been found
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Dinosaur Egg}}
 
|{{name|Dinosaur Egg}}
 
|1  ||2+
 
|1  ||2+
|Only if you've already found 1+ artifacts
+
|Only if at least 1 artifact has already been found
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Rare Disc}}
 
|{{name|Rare Disc}}
 
|1  ||2+
 
|1  ||2+
|Only if you've already found 1+ artifacts
+
|Only if at least 1 artifact has already been found
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Ancient Sword}}
 
|{{name|Ancient Sword}}
 
|1  ||2+
 
|1  ||2+
|Only if you've already found 1+ artifacts
+
|Only if at least 1 artifact has already been found
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Rusty Spoon}}
 
|{{name|Rusty Spoon}}
 
|1  ||2+
 
|1  ||2+
|Only if you've already found 1+ artifacts
+
|Only if at least 1 artifact has already been found
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Rusty Spur}}
 
|{{name|Rusty Spur}}
 
|1  ||2+
 
|1  ||2+
|Only if you've already found 1+ artifacts
+
|Only if at least 1 artifact has already been found
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Rusty Cog}}
 
|{{name|Rusty Cog}}
 
|1  ||2+
 
|1  ||2+
|Only if you've already found 1+ artifacts
+
|Only if at least 1 artifact has already been found
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Chicken Statue}}
 
|{{name|Chicken Statue}}
 
|1  ||2+
 
|1  ||2+
|Only if you've already found 1+ artifacts
+
|Only if at least 1 artifact has already been found
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Ancient Seed}}
 
|{{name|Ancient Seed}}
 
|1  ||2+
 
|1  ||2+
|Only if you've already found 1+ artifacts
+
|Only if at least 1 artifact has already been found
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Prehistoric Tool}}
 
|{{name|Prehistoric Tool}}
 
|1  ||2+
 
|1  ||2+
|Only if you've already found 1+ artifacts
+
|Only if at least 1 artifact has already been found
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Dried Starfish}}
 
|{{name|Dried Starfish}}
 
|1  ||2+
 
|1  ||2+
|Only if you've already found 1+ artifacts
+
|Only if at least 1 artifact has already been found
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Anchor}}
 
|{{name|Anchor}}
 
|1  ||2+
 
|1  ||2+
|Only if you've already found 1+ artifacts
+
|Only if at least 1 artifact has already been found
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Glass Shards}}
 
|{{name|Glass Shards}}
 
|1  ||2+
 
|1  ||2+
|Only if you've already found 1+ artifacts
+
|Only if at least 1 artifact has already been found
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|-
 
|-
 
|{{name|Bone Flute}}
 
|{{name|Bone Flute}}
 
|1  ||2+
 
|1  ||2+
|Only if you've already found 1+ artifacts
+
|Only if at least 1 artifact has already been found
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|0.8-0.9%<ref name="treasure_artifact" />
 
|-
 
|-
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==Bugs==
 
==Bugs==
* On iOS, there is a bug that alters most the [[#Fishing Zone|Fishing Zone]] at most locations. The fishing zone is effectively calculated as if your bobber were located one tile northwest of its actual location.  Therefore, casts to the south and east typically have a lower zone than they should; casts to the north and west typically have a better zone. This bug affects fish size/quality and treasure chest contents, but it does not affect the locations where Legendary Fish can be caught.
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* On iOS, there is a bug that alters most the [[#Fishing Zone|Fishing Zone]] at most locations. The fishing zone is effectively calculated as if the bobber were located one tile northwest of its actual location.  Therefore, casts to the south and east typically have a lower zone than they should; casts to the north and west typically have a better zone. This bug affects fish size/quality and treasure chest contents, but it does not affect the locations where Legendary Fish can be caught.
 
:It is unknown whether this bug affects all mobile platforms or is iOS-specific.
 
:It is unknown whether this bug affects all mobile platforms or is iOS-specific.
  
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