Changes

Always 9% chance from golden chests, 7% chance assumes fishing level 6 not reached yet but golden treasure chests are not possible then.
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==Overview & Controls==
 
==Overview & Controls==
 
[[File:Fishingicons.png|200px|thumb|right|Fishing interface showing normal and [[Fish#Legendary Fish|Legendary Fish]]]]
 
[[File:Fishingicons.png|200px|thumb|right|Fishing interface showing normal and [[Fish#Legendary Fish|Legendary Fish]]]]
To cast a fishing rod into a body of water, hold down the Use Tool button ([[File:Left-Click.png|24px]] on PC, [[File:360 X.png|24px]] button on Xbox, [[File:PS4 Square.png|24px]] on Playstation, [[File:Switch Y.png|24px]] on Switch). A meter appears, indicating how far the line will go. Release to cast. It is also possible to slightly alter the line's placement mid-cast with the movement keys (or controller stick), allowing for better control over aiming the cast and allowing to "cast diagonally" by 1 tile, which can make it possible to hit bubbles that would otherwise be unreachable.
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To cast a fishing rod into a body of water, hold down the Use Tool button ([[File:Left-Click.png|24px]] on PC, [[File:360 X.png|24px]] button on Xbox, [[File:PS4 Square.png|24px]] on PlayStation, [[File:Switch Y.png|24px]] on Switch). A meter appears, indicating how far the line will go. Release to cast. It is also possible to slightly alter the line's placement mid-cast with the movement keys (or controller stick), allowing for better control over aiming the cast and allowing to "cast diagonally" by 1 tile, which can make it possible to hit bubbles that would otherwise be unreachable.
    
When a fish bites, the bobber wiggles and an exclamation point appears above the player character's head along with a distinct sound. Click the Use Tool button to start the mini-game.
 
When a fish bites, the bobber wiggles and an exclamation point appears above the player character's head along with a distinct sound. Click the Use Tool button to start the mini-game.
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===Fish Size & Quality===
 
===Fish Size & Quality===
The size of each fish caught using a Fishing Rod is dependent on the Fishing Zone, the farmer's Fishing Level, the type of fish, and how close to "Perfect" the catch was. When catching a fish, a "size factor", <samp>fishSize</samp>, is determined by the equation <code>fishSize = Zone/5 * (Skill+2)/10 * Random</code>, where "Zone" refers to the Fishing Zone, "Skill" refers to the farmer's Fishing Level (rounded down to the nearest even value), and "Random" is a random value between 0.9 and 1.11. Also note that if the player has not reached Fishing level 10 yet, the value for Skill ranges ranges between all possible even numbers from the farmer's Fishing Level (rounded down to the nearest even value) and 10 inclusive. This size factor is then limited to a range of 0 to 1 inclusive.<ref name="fishSize"/>
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The size of each fish caught using a Fishing Rod is dependent on the Fishing Zone, the farmer's Fishing Level, the type of fish, and how close to "Perfect" the catch was. When catching a fish, a "size factor", <samp>fishSize</samp>, is determined by the equation <code>fishSize = Zone/5 * (Skill+2)/10 * Random/100</code>, where "Zone" refers to the Fishing Zone, "Skill" refers to the farmer's Fishing Level (rounded down to the nearest even value), and "Random" is a random integer value between 90 and 110, inclusive. Also note that if the player has not reached Fishing level 10 yet, the value for Skill ranges ranges between all possible even numbers from the farmer's Fishing Level (rounded down to the nearest even value) and 10 inclusive. This size factor is then limited to a range of 0 to 1 inclusive.<ref name="fishSize"/>
   −
Each type of fish has a minimum and maximum size. When a fish is hooked, it is given an initial size based on these values and the size factor, equal to <code>minFishSize + (maxFishSize - minFishSize) * fishSize + 1</code>, rounded down, in inches.<ref name="fishSizeRange"/> The size shrinks by 1" for every 0.8 seconds that the fish is not being reeled in. However, the size cannot go below <samp>minFishSize</samp>. Additionally, if the catch was imperfect and the final size is equal to <samp>maxFishSize</samp> exactly, the fish size is reduced by 1".<ref name="fishShrinking"/> A consequence of this procedure is that the maximum possible fish size observed in game is always 1 higher than the value for <samp>maxFishSize</samp>, which can be obtained with perfect or near-perfect catch (less than 0.8 seconds not reeling in the fish). In addition, some fish have the same values for <samp>minFishSize</samp> and <samp>maxFishSize</samp>, such as the [[Fish#Legendary Fish|Legendary Fish]] and non-Ghostfish Mines fish. Due to the final adjustment for non-perfect catches, the minimum possible size for these fish is 1 lower than the value for <samp>minFishSize</samp> specified in the data.
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Each type of fish has a minimum and maximum size. When a fish is hooked, it is given an initial size based on these values and the size factor, equal to <code>minFishSize + (maxFishSize - minFishSize) * fishSize + 1</code>, rounded down, in inches.<ref name="fishSizeRange"/> The size shrinks by 1" for every 0.8 seconds that the fish is not being reeled in. However, the size cannot go below <samp>minFishSize</samp>. Additionally, if the catch was imperfect and the final size is equal to <samp>maxFishSize</samp> exactly, the fish size is reduced by 1".<ref name="fishShrinking"/> A consequence of this procedure is that the maximum possible fish size observed in game is always 1 higher than the value of <samp>maxFishSize</samp>, which can be obtained with perfect or near-perfect catch (less than 0.8 seconds not reeling in the fish). In addition, some fish have the same values for <samp>minFishSize</samp> and <samp>maxFishSize</samp>, such as the [[Fish#Legendary Fish|Legendary Fish]] and non-Ghostfish Mines fish. Due to the final adjustment for non-perfect catches, the minimum possible size for these fish is 1 lower than the value of <samp>minFishSize</samp> specified in the data.
    
Some fish, namely the [[Sandfish]], [[Scorpion Carp]], and [[Goby]], cannot be caught at their maximum theoretical size, as they are limited by the size of their ponds which only have a maximum [[#Fishing Zone|Fishing Zone]] of 2.
 
Some fish, namely the [[Sandfish]], [[Scorpion Carp]], and [[Goby]], cannot be caught at their maximum theoretical size, as they are limited by the size of their ponds which only have a maximum [[#Fishing Zone|Fishing Zone]] of 2.
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No more than one bubble spot can exist per area (''e.g.,'' [[Pelican Town]], [[Cindersap Forest]]) at any given time, but different bubble spots can occur in multiple areas simultaneously. Some bubble spots are not possible for the player to reach with the fishing rod. Bubble spots cannot spawn on [[the Farm]] unless the player has chosen the [[Farm Maps|Riverland Farm Map]]<ref name="performtenminuteupdate" />.
 
No more than one bubble spot can exist per area (''e.g.,'' [[Pelican Town]], [[Cindersap Forest]]) at any given time, but different bubble spots can occur in multiple areas simultaneously. Some bubble spots are not possible for the player to reach with the fishing rod. Bubble spots cannot spawn on [[the Farm]] unless the player has chosen the [[Farm Maps|Riverland Farm Map]]<ref name="performtenminuteupdate" />.
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===Fish Frenzies===
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Fish Frenzies are events that can randomly happen during the day (before 11 PM) at either [[The Beach]], [[Cindersap Forest]], [[Pelican Town]], or [[The Mountain]]. They can only occur if the player has caught at least three fish and has played for at least 3 days. They can happen regardless of how many fish have been caught if the player has played for at least 14 days. Fish Frenzies cannot happen on [[Festivals|Festival]] days.
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During a frenzy, bubbles will spawn for a specific fish (one that can be caught in that location on that day) in that location. When a Fish Frenzy happens, players are notified with the message " A(n) [Fish name] frenzy has begun in [location]." When fishing in these bubbles, the chances of catching the fish for the frenzy is increased significantly. The effects of these bubbles are similar to those of the combination of [[#Bubbles|normal bubbles]] and [[Targeted Bait]]. [[Fish#Legendary Fish|Legendary Fish]] and catchable items will never be the specific fish for the frenzy.
    
===Energy===
 
===Energy===
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|Able to use [[bait]] &amp; 2 [[tackle]]s.
 
|Able to use [[bait]] &amp; 2 [[tackle]]s.
 
|[[Mastery Cave]]
 
|[[Mastery Cave]]
|Obtaining [[File:Fishing Skill Icon.png|24px|link=]] [[Mastery Cave#Masteries|Fishing Mastery]].
+
|Claiming [[File:Fishing Skill Icon.png|24px|link=]] [[Mastery Cave#Masteries|Fishing Mastery]].
 
|}<section end="fishingrods" />
 
|}<section end="fishingrods" />
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===Golden Treasure Chests===
 
===Golden Treasure Chests===
After obtaining [[Mastery Cave#Masteries|Fishing Mastery]], the treasure chest that appears when fishing may be golden. The base chance of a fishing treasure chest being golden is 25%. This is adjusted by the value of daily [[luck]], increasing by 10% at best or decreasing by 10% at worst, with the [[Special Charm]] adding 2.5%.<ref name="treasure_chance" />
+
After claiming [[Mastery Cave#Masteries|Fishing Mastery]], the treasure chest that appears when fishing may be golden. The base chance of a fishing treasure chest being golden is 25%. This is adjusted by the value of daily [[luck]], increasing by 10% at best or decreasing by 10% at worst, with the [[Special Charm]] adding 2.5%.<ref name="treasure_chance" />
   −
Golden treasure chests provide on average more items than normal treasure chests and golden treasure chests have about a 70% chance of containing at least one of the following items:<ref name="treasure" /> [[Iridium Bar]], [[Bait And Bobber]], [[Combat Quarterly]], [[Mining Monthly]], [[Stardew Valley Almanac]], [[Woodcutter's Weekly]], [[Carrot Seeds]], [[Summer Squash Seeds]], [[Broccoli Seeds]], [[Powdermelon Seeds]], [[Fish Taco]], [[Fairy Dust]], [[Dressed Spinner]], [[Challenge Bait]], [[Magnet]], [[Stardrop Tea]], [[Pearl]], [[Shrimp Cocktail]], [[Fish Stew]], and [[Sonar Bobber]]. Most of these items cannot be found in normal fishing treasure chests, and those that can have much greater chances of being found in golden ones.
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Golden treasure chests provide on average more items than regular treasure chests and golden treasure chests have about a 70% chance of containing at least one of the following items:<ref name="treasure" /> [[Iridium Bar]], [[Bait And Bobber]], [[Combat Quarterly]], [[Mining Monthly]], [[Stardew Valley Almanac]], [[Woodcutter's Weekly]], [[Carrot Seeds]], [[Summer Squash Seeds]], [[Broccoli Seeds]], [[Powdermelon Seeds]], [[Fish Taco]], [[Fairy Dust]], [[Dressed Spinner]], [[Challenge Bait]], [[Magnet]], [[Stardrop Tea]], [[Pearl]], [[Shrimp Cocktail]], [[Fish Stew]], and [[Sonar Bobber]]. Most of these items cannot be found in regular fishing treasure chests, and those that can have much greater chances of being found in golden ones.
    
===Contents===
 
===Contents===
The following is a list of all items that can be found inside treasure chests.<ref name="treasure" /> The "Chance" columns provide the probability per treasure chest (normal and golden) that the item will appear at least once in the treasure chest, if all of the requirements for the item are met.
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The following is a list of all items that can be found inside treasure chests.<ref name="treasure" /> The "Chance" columns provide the probability per treasure chest (regular and golden) that the item will appear at least once in the treasure chest, if all of the requirements for the item are met.
   −
All of the items listed below, with the exception of [[Mixed Seeds]], can be found in golden treasure chests. [[Iridium Bar]], [[Carrot Seeds]], [[Summer Squash Seeds]], [[Broccoli Seeds]], [[Powdermelon Seeds]], [[Fish Taco]], [[Fairy Dust]], [[Challenge Bait]], [[Magnet]], [[Stardrop Tea]], [[Pearl]], [[Shrimp Cocktail]], and [[Fish Stew]] cannot be found in normal treasure chests.
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All of the items listed below, with the exception of [[Mixed Seeds]], can be found in golden treasure chests. [[Iridium Bar]], [[Carrot Seeds]], [[Summer Squash Seeds]], [[Broccoli Seeds]], [[Powdermelon Seeds]], [[Fish Taco]], [[Fairy Dust]], [[Challenge Bait]], [[Magnet]], [[Stardrop Tea]], [[Pearl]], [[Shrimp Cocktail]], and [[Fish Stew]] cannot be found in regular treasure chests.
    
<!--The items are listed in the order when they first appear in the game code. Please DO NOT rearrange them. -->
 
<!--The items are listed in the order when they first appear in the game code. Please DO NOT rearrange them. -->
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!Fishing Level Required
 
!Fishing Level Required
 
!Notes
 
!Notes
!data-sort-type=number|Chance (normal)
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!data-sort-type=number|Chance (regular)
 
!data-sort-type=number|Chance (golden)
 
!data-sort-type=number|Chance (golden)
 
|-
 
|-
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|{{name|Mystery Box}}
 
|{{name|Mystery Box}}
 
|1 ||
 
|1 ||
|Requires having seen Mr. Qi's cutscene and [[Mastery Cave#Masteries|Foraging Mastery]] not obtained<br />
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|Requires having seen Mr. Qi's cutscene and [[Mastery Cave#Masteries|Foraging Mastery]] not claimed<br />
 
Chance increases with higher daily [[luck]] and if the player has received the power from the [[Book of Mysteries]]
 
Chance increases with higher daily [[luck]] and if the player has received the power from the [[Book of Mysteries]]
|data-sort-value=13|7-16%
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|data-sort-value=13|6-15%
|data-sort-value=16|9-20%
+
|data-sort-value=16|8-19%
 
|-
 
|-
 
|{{name|Golden Mystery Box}}
 
|{{name|Golden Mystery Box}}
 
|1 ||
 
|1 ||
|Requires obtaining [[Mastery Cave#Masteries|Foraging Mastery]]<br />
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|Requires having seen Mr. Qi's cutscene and claiming [[Mastery Cave#Masteries|Foraging Mastery]]<br />
 
Chance increases with higher daily [[luck]] and if the player has received the power from the [[Book of Mysteries]]
 
Chance increases with higher daily [[luck]] and if the player has received the power from the [[Book of Mysteries]]
|data-sort-value=13|7-16%
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|data-sort-value=13|6-15%
|data-sort-value=16|9-20%
+
|data-sort-value=16|8-19%
 
|-
 
|-
 
|{{name|Golden Animal Cracker}}
 
|{{name|Golden Animal Cracker}}
 
|1 ||
 
|1 ||
|Requires obtaining [[Mastery Cave#Masteries|Farming Mastery]]
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|Requires claiming [[Mastery Cave#Masteries|Farming Mastery]]
 
|7%
 
|7%
 
|9%
 
|9%
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|{{name|Bait And Bobber}}
 
|{{name|Bait And Bobber}}
 
|1  ||
 
|1  ||
|Must have already opened at least 3 other fishing treasure chests to obtain in normal chests
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|Must have already opened at least 3 other fishing treasure chests to obtain in regular chests
 
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 
|1.5%
 
|1.5%
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|{{name|Mining Monthly}}
 
|{{name|Mining Monthly}}
 
|1  ||
 
|1  ||
|Must have already opened at least 3 other fishing treasure chests to obtain in normal chests
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|Must have already opened at least 3 other fishing treasure chests to obtain in regular chests
 
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 
|1.5%
 
|1.5%
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|{{name|Combat Quarterly}}
 
|{{name|Combat Quarterly}}
 
|1  ||
 
|1  ||
|Must have already opened at least 3 other fishing treasure chests to obtain in normal chests
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|Must have already opened at least 3 other fishing treasure chests to obtain in regular chests
 
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 
|1.5%
 
|1.5%
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|{{name|Stardew Valley Almanac}}
 
|{{name|Stardew Valley Almanac}}
 
|1  ||
 
|1  ||
|Must have already opened at least 3 other fishing treasure chests to obtain in normal chests
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|Must have already opened at least 3 other fishing treasure chests to obtain in regular chests
 
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 
|1.5%
 
|1.5%
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|{{name|Woodcutter's Weekly}}
 
|{{name|Woodcutter's Weekly}}
 
|1  ||
 
|1  ||
|Must have already opened at least 3 other fishing treasure chests to obtain in normal chests
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|Must have already opened at least 3 other fishing treasure chests to obtain in regular chests
 
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 
|data-sort-value=0.12|≈0.12%<ref name="treasure_special" />
 
|1.5%
 
|1.5%
 
|-
 
|-
 
|{{name|Carrot Seeds}}
 
|{{name|Carrot Seeds}}
|2-8 ||
+
|8 ||
 
|Must be between [[Winter]] 21 and [[Spring]] 23
 
|Must be between [[Winter]] 21 and [[Spring]] 23
 
|0%
 
|0%
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|-
 
|-
 
|{{name|Summer Squash Seeds}}
 
|{{name|Summer Squash Seeds}}
|2-8 ||
+
|8 ||
 
|Must be between [[Spring]] 24 and [[Summer]] 20
 
|Must be between [[Spring]] 24 and [[Summer]] 20
 
|0%
 
|0%
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|-
 
|-
 
|{{name|Broccoli Seeds}}
 
|{{name|Broccoli Seeds}}
|2-8 ||
+
|8 ||
 
|Must be between [[Summer]] 21 and [[Fall]] 20
 
|Must be between [[Summer]] 21 and [[Fall]] 20
 
|0%
 
|0%
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|-
 
|-
 
|{{name|Powdermelon Seeds}}
 
|{{name|Powdermelon Seeds}}
|2-8 ||
+
|8 ||
 
|Must be between [[Fall]] 21 and [[Winter]] 20
 
|Must be between [[Fall]] 21 and [[Winter]] 20
 
|0%
 
|0%
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|{{name|Dressed Spinner}}
 
|{{name|Dressed Spinner}}
 
|1  ||6+
 
|1  ||6+
|[[#Fishing Zone|Fishing Zone]] must be 5 to obtain in normal chests
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|[[#Fishing Zone|Fishing Zone]] must be 5 to obtain in regular chests
 
|4%
 
|4%
|7-9%
+
|9%
 
|-
 
|-
 
|{{name|Challenge Bait}}
 
|{{name|Challenge Bait}}
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{{History|1.6|Added [[Advanced Iridium Rod]]. Submerged fishing bobber now automatically recolored to match the water. Added [[Mystery Box]], [[Golden Mystery Box]], [[Golden Animal Cracker]], [[Sonar Bobber]], [[Deluxe Bait]], skill books, Golden Bobber, [[Roe]], [[Jewels Of The Sea]], and Golden Tag to potential treasure chest rewards. Added Golden Fishing Tresure Chests with more exclusive rewards. Players are now notified when they first catch each specific type of fish. If you haven't gained fishing experience after obtaining the Bamboo Pole, before spring 28, year 1, Willy comes to your house and give you a training rod after giving you a quick lesson on fishing basics that makes you reach level 1 fishing.}}
 
{{History|1.6|Added [[Advanced Iridium Rod]]. Submerged fishing bobber now automatically recolored to match the water. Added [[Mystery Box]], [[Golden Mystery Box]], [[Golden Animal Cracker]], [[Sonar Bobber]], [[Deluxe Bait]], skill books, Golden Bobber, [[Roe]], [[Jewels Of The Sea]], and Golden Tag to potential treasure chest rewards. Added Golden Fishing Tresure Chests with more exclusive rewards. Players are now notified when they first catch each specific type of fish. If you haven't gained fishing experience after obtaining the Bamboo Pole, before spring 28, year 1, Willy comes to your house and give you a training rod after giving you a quick lesson on fishing basics that makes you reach level 1 fishing.}}
 
{{History|1.6.3|Fixed bug introduced in v1.6 which caused other types of bait to act as [[Targeted Bait|targeted bait]] for no fish, resulting in excess trash fished.}}
 
{{History|1.6.3|Fixed bug introduced in v1.6 which caused other types of bait to act as [[Targeted Bait|targeted bait]] for no fish, resulting in excess trash fished.}}
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{{History|1.6.4|Added [[#Fish Frenzies|Fish Frenzies]]. Slightly reduced chance to find [[Mystery Box]]es and [[Golden Mystery Box]]es.}}
    
{{NavboxSkillsStats}}
 
{{NavboxSkillsStats}}
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