Changes

365 bytes removed ,  06:22, 16 March 2023
some of this is TMI for a page that's already too large
Line 197: Line 197:     
===Bubbles===
 
===Bubbles===
Sometimes, a pool of bubbles appears in the water (referred to as a '''Fish Splash Point''' by the game code). Casting into them results in blue sparkles appearing. Bubbles grant two benefits:<ref name="bubbles" />
+
:''For the effect of the [[Options#Advanced Option|Random Seed]] advanced option on Bubbles, see [[Random Seed]].''
 +
Sometimes, a pool of bubbles appears in the water. Casting into them results in blue sparkles appearing. Bubbles grant two benefits:<ref name="bubbles" />
 
* Fish bite four times faster.
 
* Fish bite four times faster.
 
* When determining the type of fish that is hooked, the effective [[#Fishing Zone|Fishing Zone]] is increased by 1, ''i.e.,'' trash is less likely to be caught and difficult-to-catch are more likely. Some [[Fish#Legendary Fish|Legendary Fish]] can be found closer to the shore when bubbles are present.
 
* When determining the type of fish that is hooked, the effective [[#Fishing Zone|Fishing Zone]] is increased by 1, ''i.e.,'' trash is less likely to be caught and difficult-to-catch are more likely. Some [[Fish#Legendary Fish|Legendary Fish]] can be found closer to the shore when bubbles are present.
 
** This adjustment to the fishing zone only applies to the type of fish that is caught.  Bubbles have no effect on fish size or quality or on treasure chests.
 
** This adjustment to the fishing zone only applies to the type of fish that is caught.  Bubbles have no effect on fish size or quality or on treasure chests.
   −
If the player starts the day over, they may notice that Bubble Spots occur in precisely the same coordinates at the exact same time of day, repeatably. This is because their placement is predetermined using the game's [[Random Seed]]<ref name="performtenminuteupdate" />. If the player does a "dry run" through the day and takes notes of any bubble location and game time seen, it is possible to restart the day and take much better advantage of the bubble spots by knowing exactly where and when they will appear.
+
No more than one bubble spot can exist per area (''e.g.,'' [[Pelican Town]], [[Cindersap Forest]]) at any given time, but different bubble spots can occur in multiple areas simultaneously. Some bubble spots are not possible for the player to reach with the fishing rod. Bubble spots cannot spawn on [[the Farm]] unless the player has chosen the [[Farm Maps|Riverland Farm Map]]<ref name="performtenminuteupdate" />.
 
  −
No more than one bubble spot can exist per area at any given time, but different bubble spots can occur in multiple areas simultaneously. Some bubble spots are not possible for the player to reach with the fishing rod. Bubble spots cannot spawn on the [[Farm]] (unless the player has chosen the [[Farm_Maps|Riverland Farm Map]])<ref name="performtenminuteupdate" />.
      
===Energy===
 
===Energy===
Line 212: Line 211:  
It is possible to slightly alter the line's placement mid-cast with the movement keys, allowing better control over aiming the cast. Angling the cast is useful in two scenarios:
 
It is possible to slightly alter the line's placement mid-cast with the movement keys, allowing better control over aiming the cast. Angling the cast is useful in two scenarios:
 
* In some non-standard fishing spots, it is necessary to angle the cast to get further from land.
 
* In some non-standard fishing spots, it is necessary to angle the cast to get further from land.
* When bubbles spawn in an awkward location, it is sometimes necessary to angle the cast to get the bobber to land in them.
+
* When bubbles spawn in an awkward location, it is sometimes necessary to angle the cast to get the bobber to land in them. Some bubble spots are completely unreachable.
    
===Time===
 
===Time===
Line 806: Line 805:  
<ref name="treasure_artifact">The chance of an artifact appearing in a treasure chest is higher if [[Lost Books]] are not possible, ''e.g.,'' after the Museum's collection is complete.</ref>
 
<ref name="treasure_artifact">The chance of an artifact appearing in a treasure chest is higher if [[Lost Books]] are not possible, ''e.g.,'' after the Museum's collection is complete.</ref>
 
<ref name="treasure_special">The chance of a special item appearing in a treasure chest is adjusted by <samp>LuckModifier</samp>, which is set to <samp>(1 + DailyLuck) * FishingZone/5</samp>. This means that fishing zone is the most important factor, as special items are 5x more likely to be found when caught in a fishing zone of 5 instead of 1. Special items are only 1.25x more likely to be found with maximum daily luck (0.125) instead of minimum (-0.1). For example, the chance of finding a Broken Trident varies from 0.075% (DailyLuck=-0.1, FishingZone=1) to 0.469% (DailyLuck=0.125, FishingZone=5). The page lists the chance of finding special items with neutral luck and Zone=5.</ref>
 
<ref name="treasure_special">The chance of a special item appearing in a treasure chest is adjusted by <samp>LuckModifier</samp>, which is set to <samp>(1 + DailyLuck) * FishingZone/5</samp>. This means that fishing zone is the most important factor, as special items are 5x more likely to be found when caught in a fishing zone of 5 instead of 1. Special items are only 1.25x more likely to be found with maximum daily luck (0.125) instead of minimum (-0.1). For example, the chance of finding a Broken Trident varies from 0.075% (DailyLuck=-0.1, FishingZone=1) to 0.469% (DailyLuck=0.125, FishingZone=5). The page lists the chance of finding special items with neutral luck and Zone=5.</ref>
<ref name="performtenminuteupdate">The bubbles, or 'fishSplashPoint' is placed in <samp>GameLocation::performTenMinuteUpdate</samp>;</ref>
+
<ref name="performtenminuteupdate">The bubbles, or 'fishSplashPoint' is placed in <samp>GameLocation::performTenMinuteUpdate</samp>.</ref>
 
</references>
 
</references>
  
105,900

edits