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→‎Innate enchantments: emphasize that the crit power page contains more details about how crit power is calculated
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==Enchantments==
 
==Enchantments==
 
<section begin="Enchantments" />
 
<section begin="Enchantments" />
{{Spoiler}}{{Stub|Page needs to include specific information on Innate Enchantments.}}
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{{Spoiler}}
 
A random enchantment can be added to any melee weapon or tool, with the exceptions of the [[Scythe]], [[Golden Scythe]], [[Iridium Scythe]], and [[Trash Cans|Trash Can]]. This costs one {{name|Prismatic Shard|class=inline}} and 20 {{name|Cinder Shard|class=inline}}s.
 
A random enchantment can be added to any melee weapon or tool, with the exceptions of the [[Scythe]], [[Golden Scythe]], [[Iridium Scythe]], and [[Trash Cans|Trash Can]]. This costs one {{name|Prismatic Shard|class=inline}} and 20 {{name|Cinder Shard|class=inline}}s.
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===Innate enchantments===
 
===Innate enchantments===
Only applies to low-level melee weapons (can't be applied to Galaxy/Infinity weapons or a [[Weapons#Slingshot|slingshot]])
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Only applies to low-level melee weapons (can't be applied to Galaxy/Infinity weapons, any weapons with a level of at least 15, or a [[Weapons#Slingshot|slingshot]]). There are 2 sets of innate enchantments. A weapon can have at most one enchantment from each set.
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The way the stat-affecting enchantments combine with each other can be nontrivial. See the individual stats' pages for more details.
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When enchanting weapons at the forge, one enchantment from this set may be given, but it is not guaranteed:
 
{|class="wikitable"
 
{|class="wikitable"
 
|-
 
|-
 
! Name
 
! Name
 
! Effect
 
! Effect
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|-
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| +1-2 Defense
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| {{Name|Defense|+X}} ''Adds +1 to +2 to the player's Defense stat. Enchant can only be applied if a weapon is level 10 or lower.''
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|-
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| -1-5 Weight
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| {{Name|Weight|-X}} ''Decreases weight by 1 to 5, which reduces enemy knockback by 10% to 50%.''
 
|-
 
|-
 
| Slime Gatherer
 
| Slime Gatherer
| Increases Slime Dropped from Slime. ''Can be accompanied by Slime Slayer.''
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| Increases Slime Dropped from Slime by <samp>1 + random(0, sqrt(slime's max health / 3))</samp>. Also triggers when killing Big Slimes. The amount of slime dropped is not affected by any loot-modifying buffs.
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|}
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When enchanting weapons at the forge, one enchantment from this set is guaranteed:
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{|class="wikitable"
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|-
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! Name
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! Effect
 
|-
 
|-
 
| Slime Slayer
 
| Slime Slayer
| Increases damage done to Slime. ''Can be accompanied by Slime Gatherer.''
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| Increases damage done to Slime by 33% + 1. Does not affect Big Slimes.
 
|-
 
|-
| +X Crit. Power
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| +25-75 Crit. Power
| data-sort-value="50"|{{name|Crit. Power|+X}} ''Values seem to vary from 1-50.''
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| {{name|Crit. Power|+X}} ''Increases critical attack power by 25, 50 or 75. +75 will multiply the damage of a critical strike by 2.5x. See the [[Crit. Power]] page for exactly how this is applied.''
 
|-
 
|-
| +X Speed
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| +2-6 Crit. Chance
| {{Name|Speed w|+X}}
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| {{name|Crit. Chance|+X}} ''Increases critical attack chance by 2%, 4% or 6%. See [[Combat#Critical hit chance]] for how this is applied.''
 
|-
 
|-
| +X Defense
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| +1-5 Attack
| {{Name|Defense|+X}}
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| {{name|Attack|+X}} ''Adds 1 to 5 to the player's Attack stat. This increases any damage dealt by +3 to +15.''
 
|-
 
|-
| -X Weight
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| +1-X Speed
| {{Name|Weight|-X}}
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| {{Name|Speed w|+X}} Decreases weapon swing time by 10% per level. The maximum level depends on the weapon's own speed stat, with (weapon's natural speed + speed enchantment) being capped to at most 4. However, level 1 is always possible, even for fast weapons.
 
|}
 
|}
  
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