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4 bytes added ,  16:40, 30 June 2022
Original wording read as if, for instance, rubies added 10%/20%/30% per level (for a total of 60%), but it actually only adds 10%/10%/10% (for a total of 30%). I think this is a necessary change.
Line 19: Line 19:  
|-
 
|-
 
| {{name|Aquamarine}}
 
| {{name|Aquamarine}}
| More {{name|Crit. Chance|class=inline|link=Crit. Chance{{!}}critical hit chance}} (adds 4.6% × level).
+
| More {{name|Crit. Chance|class=inline|link=Crit. Chance{{!}}critical hit chance}} (adds 4.6% per level).
 
|-
 
|-
 
| {{name|Emerald}}
 
| {{name|Emerald}}
Line 25: Line 25:  
|-
 
|-
 
| {{name|Jade}}
 
| {{name|Jade}}
| More {{name|Crit. Power|class=inline|link=Crit. Power{{!}}critical hit damage}} (adds 10% × level).
+
| More {{name|Crit. Power|class=inline|link=Crit. Power{{!}}critical hit damage}} (adds 10% per level).
 
|-
 
|-
 
| {{name|Ruby}}
 
| {{name|Ruby}}
| More {{name|Attack|class=inline|link=Attack{{!}}damage}} (adds 10% × level to both min and max damage).
+
| More {{name|Attack|class=inline|link=Attack{{!}}damage}} (adds 10% per level to both min and max damage).
 
|-
 
|-
 
| {{name|Topaz}}
 
| {{name|Topaz}}
| More {{name|Defense|class=inline}} (adds 1 × level).
+
| More {{name|Defense|class=inline}} (adds 1 per level).
 
|}
 
|}
  
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