Changes

No change in size ,  17:09, 4 August 2023
→‎Enchantments: Technically, "can only have" limits having to only one thing, while "can have only" allows multiple things but limits the type of thing mentioned to only one.
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A random enchantment can be added to any melee weapon or tool, with the exceptions of the [[Copper Pan]], [[Scythe]], [[Golden Scythe]], and [[Trash Cans|Trash Can]]. This costs one {{name|Prismatic Shard|class=inline}} and 20 {{name|Cinder Shard|class=inline}}s.
 
A random enchantment can be added to any melee weapon or tool, with the exceptions of the [[Copper Pan]], [[Scythe]], [[Golden Scythe]], and [[Trash Cans|Trash Can]]. This costs one {{name|Prismatic Shard|class=inline}} and 20 {{name|Cinder Shard|class=inline}}s.
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Each weapon or tool can only have one enchantment, and the applied enchantment is random. However, another [[Prismatic Shard]] can be used to re-randomize it. Tools track the previous two enchantments applied to them so they're not reselected when reapplying an enchantment.
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Each weapon or tool can have only one enchantment, and the applied enchantment is random. However, another [[Prismatic Shard]] can be used to re-randomize it. Tools track the previous two enchantments applied to them so they're not reselected when reapplying an enchantment.
    
Upgrading a tool keeps its enchantment.
 
Upgrading a tool keeps its enchantment.
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