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Removed pan from enchant exceptions.
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{{Spoiler}}
 
{{Spoiler}}
 
[[File:Forge Interface.png|thumb|right|300px|The Forge Interface]]
 
[[File:Forge Interface.png|thumb|right|300px|The Forge Interface]]
The '''Forge''' is located on Level 10 in the [[Volcano Dungeon]]. It is used to upgrade [[weapons]], enchant weapons and [[tools]], combine [[rings]], and change weapon appearances.
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The '''Forge''' is located on Floor 10 in the [[Volcano Dungeon]]. It is used to upgrade [[weapons]], enchant weapons and [[tools]], combine [[rings]], and change weapon appearances.
    
==Weapon forging==
 
==Weapon forging==
A melee weapon (dagger, hammer, or sword) can be forged up to three times to improve its stats. Each forge costs one gem and 10/15/20 [[Cinder Shard]]s depending on how many times it was previously forged.
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A melee weapon (dagger, hammer, or sword) can be forged up to three times to improve its stats. Each forge costs one gem and 10/15/20 {{name|Cinder Shard|class=inline}}s depending on how many times it was previously forged.
    
Using a {{name|Diamond|class=inline}} as the gem fills all remaining forge levels with random upgrades, but consumes only 10 [[Cinder Shard]]s.
 
Using a {{name|Diamond|class=inline}} as the gem fills all remaining forge levels with random upgrades, but consumes only 10 [[Cinder Shard]]s.
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==Enchantments==
 
==Enchantments==
 
<section begin="Enchantments" />
 
<section begin="Enchantments" />
A random enchantment can be added to any melee weapon or tool, with the exceptions of the [[Copper Pan]], [[Scythe]], [[Golden Scythe]], and [[Trash Cans|Trash Can]]. This costs one {{name|Prismatic Shard|class=inline}} and 20 {{name|Cinder Shard|class=inline}}s.
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A random enchantment can be added to any melee weapon or tool, with the exceptions of the [[Scythe]], [[Golden Scythe]], and [[Trash Cans|Trash Can]]. This costs one {{name|Prismatic Shard|class=inline}} and 20 {{name|Cinder Shard|class=inline}}s.
   −
Each weapon or tool can only have one enchantment, and the applied enchantment is random. However, another [[Prismatic Shard]] can be used to re-randomize it. Tools track the previous two enchantments applied to them so they're not reselected when reapplying an enchantment.
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Each weapon or tool can have only one enchantment at a time, and the applied enchantment is random. However, another enchantment can be applied (at the same price) to replace an existing one. Tools track the previous two enchantments applied to them so they're not reselected when applying a new enchantment.
    
Upgrading a tool keeps its enchantment.
 
Upgrading a tool keeps its enchantment.
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|-
 
|-
 
| Bug Killer
 
| Bug Killer
| Double damage to grubs, flies, bugs, [[Spider]]s, rock crabs. Allows killing [[Armored Bug|armored bugs]].
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| Double damage to grubs, flies, bugs, [[spider]]s, & [[Rock Crab|rock crabs]]. Allows killing [[Armored Bug|armored bugs]].
 
|-
 
|-
 
| Crusader
 
| Crusader
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! Pick
 
! Pick
 
! Can
 
! Can
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! Pan
 
! Effect
 
! Effect
 
|-
 
|-
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|
 
|
 
| [[File:Iridium Rod.png|24px|center|link=]]
 
| [[File:Iridium Rod.png|24px|center|link=]]
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|
 
|
 
|
 
|
 
|
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|
 
|
 
|
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| [[File:Iridium Pan.png|24px|center|link=]]
 
| Double chance of finding artifacts in artifact spots.
 
| Double chance of finding artifacts in artifact spots.
 
|-
 
|-
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|
 
|
 
| [[File:Iridium Watering Can.png|24px|center|link=]]
 
| [[File:Iridium Watering Can.png|24px|center|link=]]
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|
 
| Infinite water.
 
| Infinite water.
 
|-
 
|-
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| [[File:Iridium Pickaxe.png|24px|center|link=]]
 
| [[File:Iridium Pickaxe.png|24px|center|link=]]
 
| [[File:Iridium Watering Can.png|24px|center|link=]]
 
| [[File:Iridium Watering Can.png|24px|center|link=]]
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|
 
| No energy drain.
 
| No energy drain.
 
|-
 
|-
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|
 
|
 
|
 
|
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| [[File:Iridium Pan.png|24px|center|link=]]
 
| 50% chance of double item after digging.
 
| 50% chance of double item after digging.
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|-
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| Fisher
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|
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|
 +
|
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|
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|
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| [[File:Iridium Pan.png|24px|center|link=]]
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| Chance of receiving fish as a panning reward.
 
|-
 
|-
 
| Master
 
| Master
 
|
 
|
 
| [[File:Iridium Rod.png|24px|center|link=]]
 
| [[File:Iridium Rod.png|24px|center|link=]]
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|
 
|
 
|
 
|
 
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|
 
|
 
| [[File:Iridium Pickaxe.png|24px|center|link=]]
 
| [[File:Iridium Pickaxe.png|24px|center|link=]]
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|
 
|
 
|
 
| Adds 1 extra power level for pickaxe, 2 for axe.
 
| Adds 1 extra power level for pickaxe, 2 for axe.
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|
 
|
 
| [[File:Iridium Rod.png|24px|center|link=]]
 
| [[File:Iridium Rod.png|24px|center|link=]]
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|
 
|
 
|
 
|
 
|
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|
 
|
 
| [[File:Iridium Watering Can.png|center|24px|link=]]
 
| [[File:Iridium Watering Can.png|center|24px|link=]]
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| [[File:Iridium Pan.png|24px|center|link=]]
 
| Increased charge-up capacity for greater area of effect.<br />Increases the maximum area of effect to 5x5 tiles.
 
| Increased charge-up capacity for greater area of effect.<br />Increases the maximum area of effect to 5x5 tiles.
 
|-
 
|-
 
| Shaving
 
| Shaving
 
| [[File:Iridium Axe.png|24px|center|link=]]
 
| [[File:Iridium Axe.png|24px|center|link=]]
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|
 
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| [[File:Iridium Pickaxe.png|24px|center|link=]]
 
| [[File:Iridium Pickaxe.png|24px|center|link=]]
 
|
 
|
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|
 
| Tool use is 33% faster.
 
| Tool use is 33% faster.
 
|}<section end="Enchantments" />
 
|}<section end="Enchantments" />
    
==Infinity Weapons==
 
==Infinity Weapons==
A [[Galaxy Soul]] can be forged into a galaxy weapon at the cost of 20 [[Cinder Shard]]s. Doing this 3 times (at a total cost of 3 Galaxy Souls and 60 cinder shards) will turn the weapon into a more powerful "Infinity" weapon. Adding just 1 or 2 does not affect the weapon. The weapons keep their enchantments and forgings when they are made into Infinity weapons.
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A [[Galaxy Soul]] can be forged into a galaxy weapon at the cost of 20 [[Cinder Shard]]s. Doing this 3 times (at a total cost of 3 Galaxy Souls and 60 cinder shards) will turn the weapon into a more powerful "Infinity" weapon. Adding just 1 or 2 does not affect the weapon. The weapons keep their enchantments and gem forgings when they are made into Infinity weapons. They are given the new Infinity weapon appearance even if they were previously forged into a new appearance.
 
<section begin="infinityweapons" />
 
<section begin="infinityweapons" />
 
{|class="wikitable"
 
{|class="wikitable"
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To begin the unforging process, place the item for unforging into the left square slot. Then click the red ⨯ symbol near the bottom right corner. The unforged item(s) will appear in inventory, along with any returned Cinder Shards.
 
To begin the unforging process, place the item for unforging into the left square slot. Then click the red ⨯ symbol near the bottom right corner. The unforged item(s) will appear in inventory, along with any returned Cinder Shards.
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 +
==Mini-Forge==
 +
{{main article|Mini-Forge}}
 +
After acquiring [[Mastery Cave#Masteries|Combat Mastery]], the player can craft a [[Mini-Forge]] for 5 [[Dragon Tooth]], 5 [[Iridium Bar|Iridium Bars]], 5 [[Gold Bar|Gold Bars]] and 5 [[Iron Bar|Iron Bars]]. The Mini-Forge acts exactly the same as the regular forge, except it can be placed and used anywhere. (This is a Stub, and not up to quality standards.)
    
==Fishing==
 
==Fishing==
The Forge is the only level of the [[Volcano Dungeon]] where fishing can occur. It is one of two locations in the game where players can catch [[Lava Eel]]s. [[Crab Pot|Crab pots]] cannot be placed in the forge.
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The Forge is the only floor of the [[Volcano Dungeon]] where fishing can occur. It is one of two locations in the game where players can catch [[Lava Eel]]s. [[Crab Pot|Crab pots]] cannot be placed in the forge.
 
  −
There is a 5% chance the player can catch a present that contains the painting [['Physics 101']]. This painting can only be caught once per player per game.<ref name="fishingchance" />
     −
If this painting was not caught, the percent chance of hooking a Lava Eel is equivalent to 10 times the [[Fishing#Fishing Zone|fishing zone]] of the spot fished. Otherwise, [[Trash]] will be caught. So for instance, there is a 50% chance to hook a Lava Eel and a 50% chance to hook Trash if the bobber lands in a spot with a fishing zone of 5.<ref name="fishingchance" />
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There is a 5% chance the player can catch a present that contains the painting [['Physics 101']]. This painting can only be caught once per player per game.<ref name="fishingchance" /> If this painting was not caught, the percent chance of hooking a Lava Eel is equivalent to 10 times the [[Fishing#Fishing Zone|fishing zone]] of the spot fished. Otherwise, [[Trash]] will be caught. So for instance, there is a 50% chance to hook a Lava Eel and a 50% chance to hook Trash if the bobber lands in a spot with a fishing zone of 5.<ref name="fishingchance" />
    
==Secrets==
 
==Secrets==
 
*After achieving [[Perfection]], a red monkey can be interacted with to obtain a [[??? (hat)|secret hat]].
 
*After achieving [[Perfection]], a red monkey can be interacted with to obtain a [[??? (hat)|secret hat]].
 
*The plaque above the Forge contains an [[Secrets#Volcano Plaque|enciphered message]].
 
*The plaque above the Forge contains an [[Secrets#Volcano Plaque|enciphered message]].
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==Bugs==
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*A bug in the 1.5.6 mobile interface prevents two weapons from being placed on the forge simultaneously, so weapon appearance cannot be changed in mobile.
    
==References==
 
==References==
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{{History|1.5|Introduced.}}
 
{{History|1.5|Introduced.}}
 
{{History|1.5.2|Tools now track the previous two enchantments that were added to them and prevent those enchantments from being selected again.}}
 
{{History|1.5.2|Tools now track the previous two enchantments that were added to them and prevent those enchantments from being selected again.}}
 
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{{History|1.6|Mini-forge added as a placeable version of the Forge, some tools gained new options for enchantments.}}
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
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[[Category:Bugs tested in 1.5]]
    
<!--Note to translators: There is no official translation for "Forge".  Please make corrections to the translations below as necessary -->
 
<!--Note to translators: There is no official translation for "Forge".  Please make corrections to the translations below as necessary -->
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