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→‎Innate enchantments: better wording for the effect of +X crit chance
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==Enchantments==
 
==Enchantments==
 
<section begin="Enchantments" />
 
<section begin="Enchantments" />
{{Spoiler}}{{Stub|Page needs to include specific information on Innate Enchantments.}}
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{{Spoiler}}
 
A random enchantment can be added to any melee weapon or tool, with the exceptions of the [[Scythe]], [[Golden Scythe]], [[Iridium Scythe]], and [[Trash Cans|Trash Can]]. This costs one {{name|Prismatic Shard|class=inline}} and 20 {{name|Cinder Shard|class=inline}}s.
 
A random enchantment can be added to any melee weapon or tool, with the exceptions of the [[Scythe]], [[Golden Scythe]], [[Iridium Scythe]], and [[Trash Cans|Trash Can]]. This costs one {{name|Prismatic Shard|class=inline}} and 20 {{name|Cinder Shard|class=inline}}s.
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===Innate enchantments===
 
===Innate enchantments===
Only applies to low-level melee weapons (can't be applied to Galaxy/Infinity weapons or a [[Weapons#Slingshot|slingshot]])
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Only applies to low-level melee weapons (can't be applied to Galaxy/Infinity weapons, any weapons with a level of at least 15, or a [[Weapons#Slingshot|slingshot]]). There are 2 sets of innate enchantments. A weapon can have at most one enchantment from each set.
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The way the stat-affecting enchantments combine with each other can be nontrivial. See the individual stats' pages for more details.
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When enchanting weapons at the forge, one enchantment from this set may be given, but it is not guaranteed:
 
{|class="wikitable"
 
{|class="wikitable"
 
|-
 
|-
 
! Name
 
! Name
 
! Effect
 
! Effect
 +
|-
 +
| +1-2 Defense
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| {{Name|Defense|+X}} ''Adds +1 to +2 to the player's Defense stat. Enchant can only be applied if a weapon is level 10 or lower.''
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|-
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| -1-5 Weight
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| {{Name|Weight|-X}} ''Decreases weight by 1 to 5, which reduces enemy knockback by 10% to 50%.''
 
|-
 
|-
 
| Slime Gatherer
 
| Slime Gatherer
| Increases Slime Dropped from Slime. ''Can be accompanied by Slime Slayer.''
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| Increases Slime Dropped from Slime by <samp>1 + random(0, sqrt(slime's max health / 3))</samp>. Also triggers when killing Big Slimes. The amount of slime dropped is not affected by any loot-modifying buffs.
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|}
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When enchanting weapons at the forge, one enchantment from this set is guaranteed:
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{|class="wikitable"
 +
|-
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! Name
 +
! Effect
 
|-
 
|-
 
| Slime Slayer
 
| Slime Slayer
| Increases damage done to Slime. ''Can be accompanied by Slime Gatherer.''
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| Increases damage done to Slime by 33% + 1. Does not affect Big Slimes.
 
|-
 
|-
| +X Crit. Power
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| +25-75 Crit. Power
| data-sort-value="50"|{{name|Crit. Power|+X}} ''Values seem to vary from 1-50.''
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| {{name|Crit. Power|+X}} ''Increases critical attack power by 25, 50 or 75. +75 will multiply the damage of a critical strike by 2.5x. See the [[Crit. Power]] page for exactly how this is applied.''
 
|-
 
|-
| +X Speed
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| +1-3 Crit. Chance
| {{Name|Speed w|+X}}
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| {{name|Crit. Chance|+X}} ''Multiplies critical hit chance by 1.02, 1.04, or 1.06, depending on the level. See [[Combat#Critical hit chance]] for exactly how this is applied.''
 
|-
 
|-
| +X Defense
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| +1-5 Attack
| {{Name|Defense|+X}}
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| {{name|Attack|+X}} ''Adds 1 to 5 to the player's Attack stat. This increases any damage dealt by +3 to +15.''
 
|-
 
|-
| -X Weight
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| +1-X Speed
| {{Name|Weight|-X}}
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| {{Name|Speed w|+X}} ''Decreases weapon swing time by 10% per level. The maximum level depends on the weapon's own speed stat, with (weapon's natural speed + speed enchantment) being capped to at most 4. However, level 1 is always possible, even for fast weapons.''
 
|}
 
|}
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|
 
|
 
| [[File:Iridium Pan.png|24px|center|link=]]
 
| [[File:Iridium Pan.png|24px|center|link=]]
| Double chance of finding artifacts in artifact spots.
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| For hoe: Double chance of finding artifacts in artifact spots.<br/>For pan: 4x chance to find [[Artifact Trove]]s, 2x chance to find [[Bone Fragment]]s, 3.5x chance to find artifacts.
 
|-
 
|-
 
| Bottomless
 
| Bottomless
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|
 
|
 
| [[File:Iridium Pan.png|24px|center|link=]]
 
| [[File:Iridium Pan.png|24px|center|link=]]
| 50% chance of double item after digging.
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| For hoe: 50% chance of double item after digging.<br/>For pan: Increases maximum amount of found non-ore items, see [[Pans]] for more details.
 
|-
 
|-
 
| Fisher
 
| Fisher
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|
 
|
 
|
 
|
| Extra 3 regular wood from Oak, Maple, Pine, Palm, and Mahogany trees.<br />3 wood from Mushroom trees. <br />Chance of extra hardwood from stumps.<br />Chance of extra produce from giant crops.
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| Extra 3 regular wood from Oak, Maple, Pine, and Palm trees.<br />Hardwood from Mahogany trees.<br />Red Mushroom from Mushroom trees. <br /> Fiddlehead Fern from Fern trees. <br />Chance of extra hardwood from stumps.<br />Chance of extra produce from giant crops.
 
|-
 
|-
 
| Swift
 
| Swift
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This costs 10 [[Cinder Shard]]s.
 
This costs 10 [[Cinder Shard]]s.
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A Galaxy Weapon that changed its appearance in this way would lose its appearance after being forged into an Infinity Weapon.
    
==Combined Rings==
 
==Combined Rings==
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==Bugs==
 
==Bugs==
 
*A bug in the 1.5.6 mobile interface prevents two weapons from being placed on the forge simultaneously, so weapon appearance cannot be changed in mobile.
 
*A bug in the 1.5.6 mobile interface prevents two weapons from being placed on the forge simultaneously, so weapon appearance cannot be changed in mobile.
*Innate enchantments normally cannot be added onto Infinity weapons. However, by unforging an Infinity Weapon that has had gems forged into it, the player gains the ability to add Innate Enchantments to the weapon, even after gems are forged back into the weapon.
      
==References==
 
==References==
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{{History|1.5.2|Tools now track the previous two enchantments that were added to them and prevent those enchantments from being selected again.}}
 
{{History|1.5.2|Tools now track the previous two enchantments that were added to them and prevent those enchantments from being selected again.}}
 
{{History|1.6|Mini-forge added as a placeable version of the Forge, some tools gained new options for enchantments. Added Innate enchantments.}}
 
{{History|1.6|Mini-forge added as a placeable version of the Forge, some tools gained new options for enchantments. Added Innate enchantments.}}
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{{History|1.6.4|Shaving enchantment now causes tree-specific drops: (fern → fiddlehead fern, mushroom → red mushroom, mahogany → hardwood)}}
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Bugs tested in 1.5]]
 
[[Category:Bugs tested in 1.5]]
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