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| ==Enchantments== | | ==Enchantments== |
| <section begin="Enchantments" /> | | <section begin="Enchantments" /> |
− | {{Spoiler}}{{Stub|Page needs to include specific information on Innate Enchantments.}} | + | {{Spoiler}} |
| A random enchantment can be added to any melee weapon or tool, with the exceptions of the [[Scythe]], [[Golden Scythe]], [[Iridium Scythe]], and [[Trash Cans|Trash Can]]. This costs one {{name|Prismatic Shard|class=inline}} and 20 {{name|Cinder Shard|class=inline}}s. | | A random enchantment can be added to any melee weapon or tool, with the exceptions of the [[Scythe]], [[Golden Scythe]], [[Iridium Scythe]], and [[Trash Cans|Trash Can]]. This costs one {{name|Prismatic Shard|class=inline}} and 20 {{name|Cinder Shard|class=inline}}s. |
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| ===Innate enchantments=== | | ===Innate enchantments=== |
− | Only applies to low-level melee weapons (can't be applied to Galaxy/Infinity weapons or a [[Weapons#Slingshot|slingshot]]) | + | Only applies to low-level melee weapons (can't be applied to Galaxy/Infinity weapons, any weapons with a level of at least 15, or a [[Weapons#Slingshot|slingshot]]). There are 2 sets of innate enchantments. A weapon can have at most one enchantment from each set. |
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| + | The way the stat-affecting enchantments combine with each other can be nontrivial. See the individual stats' pages for more details. |
| + | |
| + | When enchanting weapons at the forge, one enchantment from this set may be given, but it is not guaranteed: |
| {|class="wikitable" | | {|class="wikitable" |
| |- | | |- |
| ! Name | | ! Name |
| ! Effect | | ! Effect |
| + | |- |
| + | | +1-2 Defense |
| + | | {{Name|Defense|+X}} ''Adds +1 to +2 to the player's Defense stat. Enchant can only be applied if a weapon is level 10 or lower.'' |
| + | |- |
| + | | -1-5 Weight |
| + | | {{Name|Weight|-X}} ''Decreases weight by 1 to 5, which reduces enemy knockback by 10% to 50%.'' |
| |- | | |- |
| | Slime Gatherer | | | Slime Gatherer |
− | | Increases Slime Dropped from Slime by 1 + A random number between 0 and the square root of 1/3 of the slimes health. | + | | Increases Slime Dropped from Slime by <samp>1 + random(0, sqrt(slime's max health / 3))</samp>. Also triggers when killing Big Slimes. The amount of slime dropped is not affected by any loot-modifying buffs. |
− | (Includes Big Slimes)
| + | |} |
| + | |
| + | When enchanting weapons at the forge, one enchantment from this set is guaranteed: |
| + | {|class="wikitable" |
| + | |- |
| + | ! Name |
| + | ! Effect |
| |- | | |- |
| | Slime Slayer | | | Slime Slayer |
− | | Increases damage done to Slime by 33% + 1. (Excludes Big Slimes) | + | | Increases damage done to Slime by 33% + 1. Does not affect Big Slimes. |
− | |-
| |
− | | +25-75% Crit. Power
| |
− | | data-sort-value="50"|{{name|Crit. Power|+X%}} ''Value is +25% per weapon level capping out at +75% Crit. Power.''
| |
− | |-
| |
− | | +2-6% Crit. Chance
| |
− | | data-sort-value="50"|{{name|Crit. Chance|+X%}} ''Value is +2% per weapon level capping out at +6% Crit. Chance.''
| |
| |- | | |- |
− | | +3-15 Attack | + | | +25-75 Crit. Power |
− | | data-sort-value="50"|{{name|Attack|+X}} ''Value is +3 Attack per weapon level capping out at +15 Attack.''
| + | | {{name|Crit. Power|+X}} ''Increases critical attack power by 25, 50 or 75. +75 will multiply the damage of a critical strike by 2.5x. See the [[Crit. Power]] page for exactly how this is applied.'' |
| |- | | |- |
− | | +10-30% Speed | + | | +1-3 Crit. Chance |
− | | {{Name|Speed w|+X}} "Value is +10% Speed per weapon level capping out at +30% Speed." | + | | {{name|Crit. Chance|+X}} ''Multiplies critical hit chance by 1.02, 1.04, or 1.06, depending on the level. See [[Combat#Critical hit chance]] for exactly how this is applied.'' |
| |- | | |- |
− | | +1-3 Defense | + | | +1-5 Attack |
− | | {{Name|Defense|+X}} "Value is +1 Defense per weapon level capping out at +3 Defense." | + | | {{name|Attack|+X}} ''Adds 1 to 5 to the player's Attack stat. This increases any damage dealt by +3 to +15.'' |
| |- | | |- |
− | | -10-50% Weight | + | | +1-X Speed |
− | | {{Name|Weight|-X}} "Value is -10% Weight per weapon level capping out at -50% Weight." | + | | {{Name|Speed w|+X}} ''Decreases weapon swing time by 10% per level. The maximum level depends on the weapon's own speed stat, with (weapon's natural speed + speed enchantment) being capped to at most 4. However, level 1 is always possible, even for fast weapons.'' |
| |} | | |} |
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| | [[File:Iridium Pan.png|24px|center|link=]] | | | [[File:Iridium Pan.png|24px|center|link=]] |
− | | Double chance of finding artifacts in artifact spots. | + | | For hoe: Double chance of finding artifacts in artifact spots.<br/>For pan: 4x chance to find [[Artifact Trove]]s, 2x chance to find [[Bone Fragment]]s, 3.5x chance to find artifacts. |
| |- | | |- |
| | Bottomless | | | Bottomless |
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| | [[File:Iridium Pan.png|24px|center|link=]] | | | [[File:Iridium Pan.png|24px|center|link=]] |
− | | 50% chance of double item after digging. | + | | For hoe: 50% chance of double item after digging.<br/>For pan: Increases maximum amount of found non-ore items, see [[Pans]] for more details. |
| |- | | |- |
| | Fisher | | | Fisher |