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→‎Innate enchantments: better wording for the effect of +X crit chance
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==Enchantments==
 
==Enchantments==
 
<section begin="Enchantments" />
 
<section begin="Enchantments" />
{{Spoiler}}{{Stub|Page needs to include specific information on Innate Enchantments.}}
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{{Spoiler}}
 
A random enchantment can be added to any melee weapon or tool, with the exceptions of the [[Scythe]], [[Golden Scythe]], [[Iridium Scythe]], and [[Trash Cans|Trash Can]]. This costs one {{name|Prismatic Shard|class=inline}} and 20 {{name|Cinder Shard|class=inline}}s.
 
A random enchantment can be added to any melee weapon or tool, with the exceptions of the [[Scythe]], [[Golden Scythe]], [[Iridium Scythe]], and [[Trash Cans|Trash Can]]. This costs one {{name|Prismatic Shard|class=inline}} and 20 {{name|Cinder Shard|class=inline}}s.
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===Innate enchantments===
 
===Innate enchantments===
Only applies to low-level melee weapons (can't be applied to Galaxy/Infinity weapons or a [[Weapons#Slingshot|slingshot]])
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Only applies to low-level melee weapons (can't be applied to Galaxy/Infinity weapons, any weapons with a level of at least 15, or a [[Weapons#Slingshot|slingshot]]). There are 2 sets of innate enchantments. A weapon can have at most one enchantment from each set.
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The way the stat-affecting enchantments combine with each other can be nontrivial. See the individual stats' pages for more details.
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When enchanting weapons at the forge, one enchantment from this set may be given, but it is not guaranteed:
 
{|class="wikitable"
 
{|class="wikitable"
 
|-
 
|-
 
! Name
 
! Name
 
! Effect
 
! Effect
 +
|-
 +
| +1-2 Defense
 +
| {{Name|Defense|+X}} ''Adds +1 to +2 to the player's Defense stat. Enchant can only be applied if a weapon is level 10 or lower.''
 +
|-
 +
| -1-5 Weight
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| {{Name|Weight|-X}} ''Decreases weight by 1 to 5, which reduces enemy knockback by 10% to 50%.''
 
|-
 
|-
 
| Slime Gatherer
 
| Slime Gatherer
| Increases Slime Dropped from Slime by 1 + A random number between 0 and the square root of 1/3 of the slimes health.
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| Increases Slime Dropped from Slime by <samp>1 + random(0, sqrt(slime's max health / 3))</samp>. Also triggers when killing Big Slimes. The amount of slime dropped is not affected by any loot-modifying buffs.
(Includes Big Slimes)
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|}
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When enchanting weapons at the forge, one enchantment from this set is guaranteed:
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{|class="wikitable"
 +
|-
 +
! Name
 +
! Effect
 
|-
 
|-
 
| Slime Slayer
 
| Slime Slayer
| Increases damage done to Slime by 33% + 1. (Excludes Big Slimes)
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| Increases damage done to Slime by 33% + 1. Does not affect Big Slimes.
|-
  −
| +25-75% Crit. Power
  −
| data-sort-value="50"|{{name|Crit. Power|+X%}} ''Value is +25% per weapon level capping out at +75% Crit. Power.''
  −
|-
  −
| +2-6% Crit. Chance
  −
| data-sort-value="50"|{{name|Crit. Chance|+X%}} ''Value is +2% per weapon level capping out at +6% Crit. Chance.''
   
|-
 
|-
| +3-15 Attack
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| +25-75 Crit. Power
| data-sort-value="50"|{{name|Attack|+X}} ''Value is +3 Attack per weapon level capping out at +15 Attack.''
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| {{name|Crit. Power|+X}} ''Increases critical attack power by 25, 50 or 75. +75 will multiply the damage of a critical strike by 2.5x. See the [[Crit. Power]] page for exactly how this is applied.''
 
|-
 
|-
| +10-30% Speed
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| +1-3 Crit. Chance
| {{Name|Speed w|+X}} "Value is +10% Speed per weapon level capping out at +30% Speed."
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| {{name|Crit. Chance|+X}} ''Multiplies critical hit chance by 1.02, 1.04, or 1.06, depending on the level. See [[Combat#Critical hit chance]] for exactly how this is applied.''
 
|-
 
|-
| +1-3 Defense
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| +1-5 Attack
| {{Name|Defense|+X}} "Value is +1 Defense per weapon level capping out at +3 Defense."
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| {{name|Attack|+X}} ''Adds 1 to 5 to the player's Attack stat. This increases any damage dealt by +3 to +15.''
 
|-
 
|-
| -10-50% Weight
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| +1-X Speed
| {{Name|Weight|-X}} "Value is -10% Weight per weapon level capping out at -50% Weight."
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| {{Name|Speed w|+X}} ''Decreases weapon swing time by 10% per level. The maximum level depends on the weapon's own speed stat, with (weapon's natural speed + speed enchantment) being capped to at most 4. However, level 1 is always possible, even for fast weapons.''
 
|}
 
|}
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|
 
|
 
| [[File:Iridium Pan.png|24px|center|link=]]
 
| [[File:Iridium Pan.png|24px|center|link=]]
| Double chance of finding artifacts in artifact spots.
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| For hoe: Double chance of finding artifacts in artifact spots.<br/>For pan: 4x chance to find [[Artifact Trove]]s, 2x chance to find [[Bone Fragment]]s, 3.5x chance to find artifacts.
 
|-
 
|-
 
| Bottomless
 
| Bottomless
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|
 
|
 
| [[File:Iridium Pan.png|24px|center|link=]]
 
| [[File:Iridium Pan.png|24px|center|link=]]
| 50% chance of double item after digging.
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| For hoe: 50% chance of double item after digging.<br/>For pan: Increases maximum amount of found non-ore items, see [[Pans]] for more details.
 
|-
 
|-
 
| Fisher
 
| Fisher
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