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{{Spoiler}}
   
[[File:Forge Interface.png|thumb|right|300px|The Forge Interface]]
 
[[File:Forge Interface.png|thumb|right|300px|The Forge Interface]]
The '''Forge''' is located on Level 10 in the [[Volcano Dungeon]]. It is used to upgrade weapons, enchant weapons and tools, combine rings, and change weapon appearances.
+
The '''Forge''' is located on Floor 10 in the [[Volcano Dungeon]]. It is used to upgrade [[weapons]], enchant weapons and [[tools]], combine [[rings]], and change weapon appearances.
 +
 
 +
After obtaining [[Mastery Cave#Masteries|Combat Mastery]], the player can craft a [[Mini-Forge]], which acts exactly the same as this one and can be placed anywhere.
    
==Weapon forging==
 
==Weapon forging==
A melee weapon (dagger, hammer, or sword) can be forged up to three times to improve its stats. Each forge costs one gem and 10/15/20 [[Cinder Shard|cinder shards]] depending on the forge level.
+
A melee weapon (dagger, hammer, or sword) can be forged up to three times to improve its stats. Each forge costs one gem and 10/15/20 {{name|Cinder Shard|class=inline}}s depending on how many times it was previously forged.
 +
 
 +
Using a {{name|Diamond|class=inline}} as the gem fills all remaining forge levels with random upgrades, but consumes only 10 [[Cinder Shard]]s.
   −
Using a {{name|Diamond|class=inline}} as the gem fills all remaining forge levels with random upgrades, but only consumes 10 cinder shards.
+
Note that "level" refers to the number of times a weapon was forged with the specific gem. So for instance, if a weapon was forged with a [[Ruby]], then an [[Emerald]], and then an [[Amethyst]], the weapon stats will have +10% attack power, +2 speed, and +1 weight.
   −
{| class="wikitable"
+
{|class="wikitable"
 
|-
 
|-
 
! Gem
 
! Gem
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|-
 
|-
 
| {{name|Aquamarine}}
 
| {{name|Aquamarine}}
| More {{name|Crit. Chance|class=inline|link=Crit. Chance{{!}}critical hit chance}} (adds 4.6% × level).
+
| More {{name|Crit. Chance|class=inline|link=Crit. Chance{{!}}critical hit chance}} (adds a flat 4.6% per level).  
 
|-
 
|-
 
| {{name|Emerald}}
 
| {{name|Emerald}}
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|-
 
|-
 
| {{name|Jade}}
 
| {{name|Jade}}
| More {{name|Crit. Power|class=inline|link=Crit. Power{{!}}critical hit damage}} (adds 10% × level).
+
| More {{name|Crit. Power|class=inline|link=Crit. Power{{!}}critical hit damage}} (adds 10% per level).
 
|-
 
|-
 
| {{name|Ruby}}
 
| {{name|Ruby}}
| More {{name|Attack|class=inline|link=Attack{{!}}damage}} (adds 10% × level to both min and max damage).
+
| More {{name|Attack|class=inline|link=Attack{{!}}damage}} (adds 10% per level to both min and max damage).
 
|-
 
|-
 
| {{name|Topaz}}
 
| {{name|Topaz}}
| More {{name|Defense|class=inline}} (adds 1 × level).
+
| More {{name|Defense|class=inline}} (adds 1 per level).
 
|}
 
|}
    
==Enchantments==
 
==Enchantments==
 
<section begin="Enchantments" />
 
<section begin="Enchantments" />
A random enchantment can be added to any weapon or tool, with the exceptions of the [[Copper Pan]], [[Return Scepter]], [[Scythe]], and [[Golden Scythe]]. This costs one {{name|Prismatic Shard|class=inline}} and 20 [[Cinder Shard]]s.
+
{{Spoiler}}
 +
A random enchantment can be added to any melee weapon or tool, with the exceptions of the [[Scythe]], [[Golden Scythe]], [[Iridium Scythe]], and [[Trash Cans|Trash Can]]. This costs one {{name|Prismatic Shard|class=inline}} and 20 {{name|Cinder Shard|class=inline}}s.
 +
 
 +
A random innate enchantment can be added to any melee weapon, with the exceptions of [[Galaxy Sword|Galaxy weapons]] and [[Forge#Infinity Weapons|Infinity weapons]]. This costs one {{name|Dragon Tooth|class=inline}} and 10 {{name|Cinder Shard|class=inline}}s.
   −
Each weapon or tool can only have one enchantment, and the applied enchantment is random. However, another [[Prismatic Shard]] can be used to re-randomize it. Tools track the previous two enchantments applied to them so they're not reselected when reapplying an enchantment.  
+
Each weapon or tool can have only one enchantment and one set of innate enchantments at a time, and the applied enchantments are random. However, another enchantment can be applied (at the same price) to replace an existing one. Tools track the previous two enchantments applied to them so they're not reselected when applying a new enchantment.
   −
Upgrading Tools will not remove enchantments already on them.
+
Upgrading a tool keeps its enchantment.
    
Enchantments are randomized based on the number of times any tool has been enchanted, so reloading the day and enchanting a different tool will change the progression.
 
Enchantments are randomized based on the number of times any tool has been enchanted, so reloading the day and enchanting a different tool will change the progression.
    
===Combat enchantments===
 
===Combat enchantments===
Only applies to melee weapons (can't be applied to a slingshot)
+
Only applies to melee weapons (can't be applied to a [[Weapons#Slingshot|slingshot]])
   −
{| class="wikitable"
+
{|class="wikitable"
 
|-
 
|-
 
! Name
 
! Name
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|-
 
|-
 
| Artful
 
| Artful
| 50% cooldown on special moves. (Stacks multiplicatively with [[Acrobat]] for a total of 75% cooldown reduction.)<noinclude><ref name="meleeweapon" /></noinclude>
+
| 50% cooldown on special moves. (Stacks multiplicatively with [[Skills#Combat|Acrobat]] for a total of 75% cooldown reduction.)<noinclude><ref name="meleeweapon" /></noinclude>
 
|-
 
|-
 
| Bug Killer
 
| Bug Killer
| Double damage to grubs, flies, bugs, [[Spider]]s, rock crabs. Allows killing armored bugs.
+
| Double damage to grubs, flies, bugs, [[spider]]s, & [[Rock Crab|rock crabs]]. Allows killing [[Armored Bug|armored bugs]].
 
|-
 
|-
 
| Crusader
 
| Crusader
| 50% more damage to mummies, ghosts, skeletons, and void spirits. Prevents mummies from reviving.
+
| 50% more damage to mummies, ghosts, skeletons, and void spirits. Allows killing mummies without the use of bombs.
 
|-
 
|-
 
| Vampiric
 
| Vampiric
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| Haymaker
 
| Haymaker
 
| More fiber is earned when collecting weeds. Also a chance to collect hay. <br />Cutting weeds has a 50% chance of also dropping a fiber, and 33% chance of extra hay (directly into silo on farm, else into inventory).
 
| More fiber is earned when collecting weeds. Also a chance to collect hay. <br />Cutting weeds has a 50% chance of also dropping a fiber, and 33% chance of extra hay (directly into silo on farm, else into inventory).
 +
|}
 +
 +
===Innate enchantments===
 +
Only applies to low-level melee weapons (can't be applied to Galaxy/Infinity weapons, any weapons with a level of at least 15, or a [[Weapons#Slingshot|slingshot]]). There are 2 sets of innate enchantments. A weapon can have at most one enchantment from each set.
 +
 +
The way the stat-affecting enchantments combine with each other can be nontrivial. See the individual stats' pages for more details.
 +
 +
When enchanting weapons at the forge, one enchantment from this set may be given, but it is not guaranteed:
 +
{|class="wikitable"
 +
|-
 +
! Name
 +
! Effect
 +
|-
 +
| +1-2 Defense
 +
| {{Name|Defense|+X}} ''Adds +1 to +2 to the player's Defense stat. Enchant can only be applied if a weapon is level 10 or lower.''
 +
|-
 +
| -1-5 Weight
 +
| {{Name|Weight|-X}} ''Decreases weight by 1 to 5, which reduces enemy knockback by 10% to 50%.''
 +
|-
 +
| Slime Gatherer
 +
| Increases Slime Dropped from Slime by <samp>1 + random(0, sqrt(slime's max health / 3))</samp>. Also triggers when killing Big Slimes. The amount of slime dropped is not affected by any loot-modifying buffs.
 +
|}
 +
 +
When enchanting weapons at the forge, one enchantment from this set is guaranteed:
 +
{|class="wikitable"
 +
|-
 +
! Name
 +
! Effect
 +
|-
 +
| Slime Slayer
 +
| Increases damage done to Slime by 33% + 1. Does not affect Big Slimes.
 +
|-
 +
| +25-75 Crit. Power
 +
| {{name|Crit. Power|+X}} ''Increases critical attack power by 25, 50 or 75. +75 will multiply the damage of a critical strike by 2.5x. See the [[Crit. Power]] page for exactly how this is applied.''
 +
|-
 +
| +1-3 Crit. Chance
 +
| {{name|Crit. Chance|+X}} ''Multiplies critical hit chance by 1.02, 1.04, or 1.06, depending on the level. See [[Combat#Critical hit chance]] for exactly how this is applied.''
 +
|-
 +
| +1-5 Attack
 +
| {{name|Attack|+X}} ''Adds 1 to 5 to the player's Attack stat. This increases any damage dealt by +3 to +15.''
 +
|-
 +
| +1-X Speed
 +
| {{Name|Speed w|+X}} ''Decreases weapon swing time by 10% per level. The maximum level depends on the weapon's own speed stat, with (weapon's natural speed + speed enchantment) being capped to at most 4. However, level 1 is always possible, even for fast weapons.''
 
|}
 
|}
    
===Tool enchantments===
 
===Tool enchantments===
{| class="wikitable sortable"
+
{|class="wikitable sortable"
 
|-
 
|-
 
! Name
 
! Name
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! Pick
 
! Pick
 
! Can
 
! Can
 +
! Pan
 
! Effect
 
! Effect
 
|-
 
|-
 
| Auto-Hook
 
| Auto-Hook
|  
+
|
 
| [[File:Iridium Rod.png|24px|center|link=]]
 
| [[File:Iridium Rod.png|24px|center|link=]]
|  
+
|
|  
+
|
|  
+
|
 +
|
 
| Automatically hooks fish/junk when they bite (which starts the fishing minigame if it hooks a fish).
 
| Automatically hooks fish/junk when they bite (which starts the fishing minigame if it hooks a fish).
 
|-
 
|-
 
| Archaeologist
 
| Archaeologist
|  
+
|
|  
+
|
 
| [[File:Iridium Hoe.png|24px|center|link=]]
 
| [[File:Iridium Hoe.png|24px|center|link=]]
|  
+
|
|  
+
|
| Double chance of finding artifacts in artifact spots.
+
| [[File:Iridium Pan.png|24px|center|link=]]
 +
| For hoe: Double chance of finding artifacts in artifact spots.<br/>For pan: 4x chance to find [[Artifact Trove]]s, 2x chance to find [[Bone Fragment]]s, 3.5x chance to find artifacts.
 
|-
 
|-
 
| Bottomless
 
| Bottomless
|  
+
|
|  
+
|
|  
+
|
|  
+
|
 
| [[File:Iridium Watering Can.png|24px|center|link=]]
 
| [[File:Iridium Watering Can.png|24px|center|link=]]
 +
|
 
| Infinite water.
 
| Infinite water.
 
|-
 
|-
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| [[File:Iridium Pickaxe.png|24px|center|link=]]
 
| [[File:Iridium Pickaxe.png|24px|center|link=]]
 
| [[File:Iridium Watering Can.png|24px|center|link=]]
 
| [[File:Iridium Watering Can.png|24px|center|link=]]
 +
|
 
| No energy drain.
 
| No energy drain.
 
|-
 
|-
 
| Generous
 
| Generous
|  
+
|
|  
+
|
 
| [[File:Iridium Hoe.png|24px|center|link=]]
 
| [[File:Iridium Hoe.png|24px|center|link=]]
 +
|
 +
|
 +
| [[File:Iridium Pan.png|24px|center|link=]]
 +
| For hoe: 50% chance of double item after digging.<br/>For pan: Increases maximum amount of found non-ore items, see [[Pans]] for more details.
 +
|-
 +
| Fisher
 +
|
 +
|
 
|  
 
|  
|  
+
|
| 50% chance of double item after digging.
+
|
 +
| [[File:Iridium Pan.png|24px|center|link=]]
 +
| Chance of receiving fish as a panning reward.
 
|-
 
|-
 
| Master
 
| Master
|  
+
|
 
| [[File:Iridium Rod.png|24px|center|link=]]
 
| [[File:Iridium Rod.png|24px|center|link=]]
|  
+
|
|  
+
|
|  
+
|
 +
|
 
| Adds an extra fishing level to the player while held.
 
| Adds an extra fishing level to the player while held.
 
|-
 
|-
 
| Powerful
 
| Powerful
 
| [[File:Iridium Axe.png|24px|center|link=]]
 
| [[File:Iridium Axe.png|24px|center|link=]]
|  
+
|
|  
+
|
 
| [[File:Iridium Pickaxe.png|24px|center|link=]]
 
| [[File:Iridium Pickaxe.png|24px|center|link=]]
|  
+
|
| Add 1 extra power level for pickaxe, 2 for axe.
+
|
 +
| Adds 1 extra power level for pickaxe, 2 for axe.
 
|-
 
|-
 
| Preserving
 
| Preserving
|  
+
|
 
| [[File:Iridium Rod.png|24px|center|link=]]
 
| [[File:Iridium Rod.png|24px|center|link=]]
|  
+
|
|  
+
|
|  
+
|
 +
|
 
| 50% chance that bait and tackle aren't consumed on use.
 
| 50% chance that bait and tackle aren't consumed on use.
 
|-
 
|-
 
| Reaching
 
| Reaching
|  
+
|
|  
+
|
 
| [[File:Iridium Hoe.png|24px|center|link=]]
 
| [[File:Iridium Hoe.png|24px|center|link=]]
|  
+
|
 
| [[File:Iridium Watering Can.png|center|24px|link=]]
 
| [[File:Iridium Watering Can.png|center|24px|link=]]
 +
| [[File:Iridium Pan.png|24px|center|link=]]
 
| Increased charge-up capacity for greater area of effect.<br />Increases the maximum area of effect to 5x5 tiles.
 
| Increased charge-up capacity for greater area of effect.<br />Increases the maximum area of effect to 5x5 tiles.
 
|-
 
|-
 
| Shaving
 
| Shaving
 
| [[File:Iridium Axe.png|24px|center|link=]]
 
| [[File:Iridium Axe.png|24px|center|link=]]
|  
+
|
|  
+
|
|  
+
|
|  
+
|
| Extra 3 regular wood from Oak, Maple, Pine, Palm, and Mahogany trees.<br />3 wood from Mushroom trees. <br />Chance of extra hardwood from stumps.<br />Chance of extra produce from giant crops.
+
|
 +
| Extra 3 regular wood from Oak, Maple, Pine, and Palm trees.<br />Hardwood from Mahogany trees.<br />Red Mushroom from Mushroom trees. <br /> Fiddlehead Fern from Fern trees. <br />Chance of extra hardwood from stumps.<br />Chance of extra produce from giant crops.
 
|-
 
|-
 
| Swift
 
| Swift
 
| [[File:Iridium Axe.png|24px|center|link=]]
 
| [[File:Iridium Axe.png|24px|center|link=]]
|  
+
|
 
| [[File:Iridium Hoe.png|24px|center|link=]]
 
| [[File:Iridium Hoe.png|24px|center|link=]]
 
| [[File:Iridium Pickaxe.png|24px|center|link=]]
 
| [[File:Iridium Pickaxe.png|24px|center|link=]]
 +
|
 
|  
 
|  
 
| Tool use is 33% faster.
 
| Tool use is 33% faster.
|}
+
|}<section end="Enchantments" />
<section end="Enchantments" />
      
==Infinity Weapons==
 
==Infinity Weapons==
A [[Galaxy Soul]] can be forged into a galaxy weapon at the cost of 20 [[Cinder Shard]]s. Doing this 3 times (at a total cost of 3 Galaxy Souls and 60 cinder shards) will turn the weapon into a more powerful "Infinity" weapon. Less or more Galaxy Souls do nothing. The weapons keep their enchantments and forgings when they are made into Infinity weapons.
+
A [[Galaxy Soul]] can be forged into a galaxy weapon at the cost of 20 [[Cinder Shard]]s. Doing this 3 times (at a total cost of 3 Galaxy Souls and 60 cinder shards) will turn the weapon into a more powerful "Infinity" weapon. Adding just 1 or 2 does not affect the weapon. The weapons keep their enchantments and gem forgings when they are made into Infinity weapons. They are given the new Infinity weapon appearance even if they were previously forged into a new appearance.
 
<section begin="infinityweapons" />
 
<section begin="infinityweapons" />
{| class="wikitable"
+
{|class="wikitable"
 
!Image
 
!Image
 
!Name
 
!Name
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This costs 10 [[Cinder Shard]]s.
 
This costs 10 [[Cinder Shard]]s.
 +
 +
A Galaxy Weapon that changed its appearance in this way would lose its appearance after being forged into an Infinity Weapon.
    
==Combined Rings==
 
==Combined Rings==
Two different rings can be combined into one with stacked effects. This costs 20 [[Cinder Shard]]s.
+
Two different [[rings]] can be combined into one with stacked effects. This costs 20 [[Cinder Shard]]s.
    
This has two restrictions:
 
This has two restrictions:
 
* Two of the same ring cannot be combined into one. (However, two different rings with the same effect can be combined, like the [[Glow Ring]] and [[Glowstone Ring]]. Their effects will stack in the same way as wearing both rings separately.)
 
* Two of the same ring cannot be combined into one. (However, two different rings with the same effect can be combined, like the [[Glow Ring]] and [[Glowstone Ring]]. Their effects will stack in the same way as wearing both rings separately.)
* Three or more rings cannot be combined into one. (i.e. a combined ring can't be further combined).
+
* Three or more rings cannot be combined into one. (''i.e.,'' a combined ring can't be further combined).
    
==Unforge==
 
==Unforge==
For a weapon, unforging removes all forge upgrades (but not enchantments) and resets its appearance. This is free, but only recovers some of the [[Cinder Shard]]s used to forge it.
+
Weapons and combined rings can be unforged to reset its properties.
 +
*For a weapon, unforging removes all forge upgrades (but not enchantments) and resets its appearance.
 +
*For a combined ring, unforge splits it back into the original rings.
   −
For a combined ring, unforge splits it back into the original rings.
+
Unforging is free, but only returns some of the [[Cinder Shard]]s used to forge the item.
   −
To begin the unforging process, place the item for unforging into the left square slot. Then click the red ⨯ symbol near the bottom right corner. The unforged item(s) will appear in inventory.
+
To begin the unforging process, place the item for unforging into the left square slot. Then click the red ⨯ symbol near the bottom right corner. The unforged item(s) will appear in inventory, along with any returned Cinder Shards.
    
==Fishing==
 
==Fishing==
The Forge is the only level of the [[Volcano Dungeon]] where fishing can occur. It is one of two locations in the game where players can catch [[Lava Eel]]s.
+
The Forge is the only floor of the [[Volcano Dungeon]] where fishing can occur. It is one of two locations in the game where players can catch [[Lava Eel]]s. [[Crab Pot|Crab pots]] cannot be placed in the forge. There is a 5% chance the player can catch a present that contains the painting [['Physics 101']]. This painting can only be caught once per player per game.<ref name="fishingchance" />
 
  −
[[Crab pot]]s cannot be placed in the forge.
     −
While fishing, there is a 5% chance the player can catch a present that contains the painting [['Physics 101']].
+
==Secrets==
 +
*After achieving [[Perfection]], a red monkey can be interacted with to obtain a [[??? (hat)|secret hat]].
 +
*The plaque above the Forge contains an [[Secrets#Volcano Plaque|enciphered message]].
 +
*An [[Ancient Doll]] can be thrown into the lava to obtain a [[Far Away Stone|secret item]].
   −
==Secret==
+
==Bugs==
After achieving 100% [[Perfection]], a red monkey can be interacted with to obtain a [[??? (hat)|secret hat]].
+
*A bug in the 1.5.6 mobile interface prevents two weapons from being placed on the forge simultaneously, so weapon appearance cannot be changed in mobile.
    
==References==
 
==References==
 
<references>
 
<references>
     <ref name="meleeweapon">See <tt>Tools.MeleeWeapon::doAnimateSpecialMove</tt> in the game code.</ref>
+
     <ref name="meleeweapon">See <samp>MeleeWeapon::doAnimateSpecialMove</samp> in the game code.</ref>
 +
    <ref name="fishingchance">See <samp>Data/Locations.xnb</samp> in the game files.</ref>
 
</references>
 
</references>
  −
==Plaque==
  −
The plaque above the [[Forge]] has been translated to say:
  −
{{Quote|ait otusnats tomu htam doo smol din mopu o uy hamu duuonh snau}}
  −
which is Dwarvish for:
  −
{{Quote|our ancestors came from the sky but made a new home beneath stone}}
      
==History==
 
==History==
{{history|1.5|Introduced.}}
+
{{History|1.5|Introduced.}}
{{history|1.5.2|Tools now track the previous two enchantments that were added to them and prevent those enchantments from being selected again.}}
+
{{History|1.5.2|Tools now track the previous two enchantments that were added to them and prevent those enchantments from being selected again.}}
 +
{{History|1.6|Mini-forge added as a placeable version of the Forge, some tools gained new options for enchantments. Added Innate enchantments.}}
 +
{{History|1.6.4|Shaving enchantment now causes tree-specific drops: (fern → fiddlehead fern, mushroom → red mushroom, mahogany → hardwood)}}
    
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 +
[[Category:Bugs tested in 1.5]]
    
<!--Note to translators: There is no official translation for "Forge".  Please make corrections to the translations below as necessary -->
 
<!--Note to translators: There is no official translation for "Forge".  Please make corrections to the translations below as necessary -->
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[[es:Forja]]
 
[[es:Forja]]
 
[[fr:Forge]]
 
[[fr:Forge]]
[[it:Fucina]]
+
[[it:Forgia]]
 
[[ja:鍛造]]
 
[[ja:鍛造]]
[[ko:재련]]
+
[[ko:재련소]]
 
[[hu:Kohó]]
 
[[hu:Kohó]]
 
[[pt:Forja]]
 
[[pt:Forja]]
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