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{{Spoiler}}
   
[[File:Forge Interface.png|thumb|right|300px|The Forge Interface]]
 
[[File:Forge Interface.png|thumb|right|300px|The Forge Interface]]
 
The '''Forge''' is located on Floor 10 in the [[Volcano Dungeon]]. It is used to upgrade [[weapons]], enchant weapons and [[tools]], combine [[rings]], and change weapon appearances.
 
The '''Forge''' is located on Floor 10 in the [[Volcano Dungeon]]. It is used to upgrade [[weapons]], enchant weapons and [[tools]], combine [[rings]], and change weapon appearances.
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After obtaining [[Mastery Cave#Masteries|Combat Mastery]], the player can craft a [[Mini-Forge]], which acts exactly the same as this one and can be placed anywhere.
    
==Weapon forging==
 
==Weapon forging==
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|-
 
|-
 
| {{name|Aquamarine}}
 
| {{name|Aquamarine}}
| More {{name|Crit. Chance|class=inline|link=Crit. Chance{{!}}critical hit chance}} (adds 4.6% per level).
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| More {{name|Crit. Chance|class=inline|link=Crit. Chance{{!}}critical hit chance}} (adds a flat 4.6% per level).  
 
|-
 
|-
 
| {{name|Emerald}}
 
| {{name|Emerald}}
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==Enchantments==
 
==Enchantments==
 
<section begin="Enchantments" />
 
<section begin="Enchantments" />
A random enchantment can be added to any melee weapon or tool, with the exceptions of the [[Copper Pan]], [[Scythe]], [[Golden Scythe]], and [[Trash Cans|Trash Can]]. This costs one {{name|Prismatic Shard|class=inline}} and 20 {{name|Cinder Shard|class=inline}}s.
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{{Spoiler}}
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A random enchantment can be added to any melee weapon or tool, with the exceptions of the [[Scythe]], [[Golden Scythe]], [[Iridium Scythe]], and [[Trash Cans|Trash Can]]. This costs one {{name|Prismatic Shard|class=inline}} and 20 {{name|Cinder Shard|class=inline}}s.
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A random innate enchantment can be added to any melee weapon, with the exceptions of [[Galaxy Sword|Galaxy weapons]] and [[Forge#Infinity Weapons|Infinity weapons]]. This costs one {{name|Dragon Tooth|class=inline}} and 10 {{name|Cinder Shard|class=inline}}s.
   −
Each weapon or tool can have only one enchantment at a time, and the applied enchantment is random. However, another enchantment can be applied (at the same price) to replace an existing one. Tools track the previous two enchantments applied to them so they're not reselected when applying a new enchantment.
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Each weapon or tool can have only one enchantment and one set of innate enchantments at a time, and the applied enchantments are random. However, another enchantment can be applied (at the same price) to replace an existing one. Tools track the previous two enchantments applied to them so they're not reselected when applying a new enchantment.
    
Upgrading a tool keeps its enchantment.
 
Upgrading a tool keeps its enchantment.
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|-
 
|-
 
| Crusader
 
| Crusader
| 50% more damage to mummies, ghosts, skeletons, and void spirits. Prevents mummies from reviving.
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| 50% more damage to mummies, ghosts, skeletons, and void spirits. Allows killing mummies without the use of bombs.
 
|-
 
|-
 
| Vampiric
 
| Vampiric
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| Haymaker
 
| Haymaker
 
| More fiber is earned when collecting weeds. Also a chance to collect hay. <br />Cutting weeds has a 50% chance of also dropping a fiber, and 33% chance of extra hay (directly into silo on farm, else into inventory).
 
| More fiber is earned when collecting weeds. Also a chance to collect hay. <br />Cutting weeds has a 50% chance of also dropping a fiber, and 33% chance of extra hay (directly into silo on farm, else into inventory).
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|}
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===Innate enchantments===
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Only applies to low-level melee weapons (can't be applied to Galaxy/Infinity weapons, any weapons with a level of at least 15, or a [[Weapons#Slingshot|slingshot]]). There are 2 sets of innate enchantments. A weapon can have at most one enchantment from each set.
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The way the stat-affecting enchantments combine with each other can be nontrivial. See the individual stats' pages for more details.
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When enchanting weapons at the forge, one enchantment from this set may be given, but it is not guaranteed:
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{|class="wikitable"
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|-
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! Name
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! Effect
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|-
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| +1-2 Defense
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| {{Name|Defense|+X}} ''Adds +1 to +2 to the player's Defense stat. Enchant can only be applied if a weapon is level 10 or lower.''
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|-
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| -1-5 Weight
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| {{Name|Weight|-X}} ''Decreases weight by 1 to 5, which reduces enemy knockback by 10% to 50%.''
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|-
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| Slime Gatherer
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| Increases Slime Dropped from Slime by <samp>1 + random(0, sqrt(slime's max health / 3))</samp>. Also triggers when killing Big Slimes. The amount of slime dropped is not affected by any loot-modifying buffs.
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|}
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When enchanting weapons at the forge, one enchantment from this set is guaranteed:
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{|class="wikitable"
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|-
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! Name
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! Effect
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|-
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| Slime Slayer
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| Increases damage done to Slime by 33% + 1. Does not affect Big Slimes.
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|-
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| +25-75 Crit. Power
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| {{name|Crit. Power|+X}} ''Increases critical attack power by 25, 50 or 75. +75 will multiply the damage of a critical strike by 2.5x. See the [[Crit. Power]] page for exactly how this is applied.''
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|-
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| +1-3 Crit. Chance
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| {{name|Crit. Chance|+X}} ''Multiplies critical hit chance by 1.02, 1.04, or 1.06, depending on the level. See [[Combat#Critical hit chance]] for exactly how this is applied.''
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|-
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| +1-5 Attack
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| {{name|Attack|+X}} ''Adds 1 to 5 to the player's Attack stat. This increases any damage dealt by +3 to +15.''
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|-
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| +1-X Speed
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| {{Name|Speed w|+X}} ''Decreases weapon swing time by 10% per level. The maximum level depends on the weapon's own speed stat, with (weapon's natural speed + speed enchantment) being capped to at most 4. However, level 1 is always possible, even for fast weapons.''
 
|}
 
|}
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|
 
|
 
| [[File:Iridium Pan.png|24px|center|link=]]
 
| [[File:Iridium Pan.png|24px|center|link=]]
| Double chance of finding artifacts in artifact spots.
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| For hoe: Double chance of finding artifacts in artifact spots.<br/>For pan: 4x chance to find [[Artifact Trove]]s, 2x chance to find [[Bone Fragment]]s, 3.5x chance to find artifacts.
 
|-
 
|-
 
| Bottomless
 
| Bottomless
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|
 
|
 
| [[File:Iridium Pan.png|24px|center|link=]]
 
| [[File:Iridium Pan.png|24px|center|link=]]
| 50% chance of double item after digging.
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| For hoe: 50% chance of double item after digging.<br/>For pan: Increases maximum amount of found non-ore items, see [[Pans]] for more details.
 
|-
 
|-
 
| Fisher
 
| Fisher
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|
 
|
 
|
 
|
| Extra 3 regular wood from Oak, Maple, Pine, Palm, and Mahogany trees.<br />3 wood from Mushroom trees. <br />Chance of extra hardwood from stumps.<br />Chance of extra produce from giant crops.
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| Extra 3 regular wood from Oak, Maple, Pine, and Palm trees.<br />Hardwood from Mahogany trees.<br />Red Mushroom from Mushroom trees. <br /> Fiddlehead Fern from Fern trees. <br />Chance of extra hardwood from stumps.<br />Chance of extra produce from giant crops.
 
|-
 
|-
 
| Swift
 
| Swift
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This costs 10 [[Cinder Shard]]s.
 
This costs 10 [[Cinder Shard]]s.
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A Galaxy Weapon that changed its appearance in this way would lose its appearance after being forged into an Infinity Weapon.
    
==Combined Rings==
 
==Combined Rings==
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To begin the unforging process, place the item for unforging into the left square slot. Then click the red ⨯ symbol near the bottom right corner. The unforged item(s) will appear in inventory, along with any returned Cinder Shards.
 
To begin the unforging process, place the item for unforging into the left square slot. Then click the red ⨯ symbol near the bottom right corner. The unforged item(s) will appear in inventory, along with any returned Cinder Shards.
  −
==Mini-Forge==
  −
{{main article|Mini-Forge}}
  −
After acquiring [[Mastery Cave#Masteries|Combat Mastery]], the player can craft a [[Mini-Forge]] for 5 [[Dragon Tooth]], 5 [[Iridium Bar|Iridium Bars]], 5 [[Gold Bar|Gold Bars]] and 5 [[Iron Bar|Iron Bars]]. The Mini-Forge acts exactly the same as the regular forge, except it can be placed and used anywhere. (This is a Stub, and not up to quality standards.)
      
==Fishing==
 
==Fishing==
The Forge is the only floor of the [[Volcano Dungeon]] where fishing can occur. It is one of two locations in the game where players can catch [[Lava Eel]]s. [[Crab Pot|Crab pots]] cannot be placed in the forge.
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The Forge is the only floor of the [[Volcano Dungeon]] where fishing can occur. It is one of two locations in the game where players can catch [[Lava Eel]]s. [[Crab Pot|Crab pots]] cannot be placed in the forge. There is a 5% chance the player can catch a present that contains the painting [['Physics 101']]. This painting can only be caught once per player per game.<ref name="fishingchance" />
 
  −
There is a 5% chance the player can catch a present that contains the painting [['Physics 101']]. This painting can only be caught once per player per game.<ref name="fishingchance" /> If this painting was not caught, the percent chance of hooking a Lava Eel is equivalent to 10 times the [[Fishing#Fishing Zone|fishing zone]] of the spot fished. Otherwise, [[Trash]] will be caught. So for instance, there is a 50% chance to hook a Lava Eel and a 50% chance to hook Trash if the bobber lands in a spot with a fishing zone of 5.<ref name="fishingchance" />
      
==Secrets==
 
==Secrets==
 
*After achieving [[Perfection]], a red monkey can be interacted with to obtain a [[??? (hat)|secret hat]].
 
*After achieving [[Perfection]], a red monkey can be interacted with to obtain a [[??? (hat)|secret hat]].
 
*The plaque above the Forge contains an [[Secrets#Volcano Plaque|enciphered message]].
 
*The plaque above the Forge contains an [[Secrets#Volcano Plaque|enciphered message]].
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*An [[Ancient Doll]] can be thrown into the lava to obtain a [[Far Away Stone|secret item]].
    
==Bugs==
 
==Bugs==
*A bug in the 1.5.6 mobile interface prevents two weapons from being placed on the forge simultaneously, so weapon appearance cannot be changed in mobile.  
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*A bug in the 1.5.6 mobile interface prevents two weapons from being placed on the forge simultaneously, so weapon appearance cannot be changed in mobile.
    
==References==
 
==References==
 
<references>
 
<references>
     <ref name="meleeweapon">See <samp>Tools.MeleeWeapon::doAnimateSpecialMove</samp> in the game code.</ref>
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     <ref name="meleeweapon">See <samp>MeleeWeapon::doAnimateSpecialMove</samp> in the game code.</ref>
     <ref name="fishingchance">See <samp>StardewValley.Locations.Caldera::getFish</samp> in the game code.</ref>
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     <ref name="fishingchance">See <samp>Data/Locations.xnb</samp> in the game files.</ref>
 
</references>
 
</references>
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{{History|1.5|Introduced.}}
 
{{History|1.5|Introduced.}}
 
{{History|1.5.2|Tools now track the previous two enchantments that were added to them and prevent those enchantments from being selected again.}}
 
{{History|1.5.2|Tools now track the previous two enchantments that were added to them and prevent those enchantments from being selected again.}}
{{History|1.6|Mini-forge added as a placeable version of the Forge, some tools gained new options for enchantments.}}
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{{History|1.6|Mini-forge added as a placeable version of the Forge, some tools gained new options for enchantments. Added Innate enchantments.}}
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{{History|1.6.4|Shaving enchantment now causes tree-specific drops: (fern → fiddlehead fern, mushroom → red mushroom, mahogany → hardwood)}}
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[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Bugs tested in 1.5]]
 
[[Category:Bugs tested in 1.5]]
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