Changes

Undo revision 169303 by Margotbean (talk): yes, quality saplings. they were added in 1.6, mentioned in both history section and the start of the article
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{{TOC right|npt=y}}
 
{{TOC right|npt=y}}
{{For|trees that are chopped down for wood|Trees}}
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{{For|Trees that do not yield fruit|Trees}}
'''Fruit Trees''' require 28 days to mature, after which they produce one fruit per day when in season. Fruit can be allowed to accumulate up to three days before harvesting. Fruit trees do not need to be watered, and will not die in the winter. Fruit saplings will grow during any season, allowing players to plant and prepare for upcoming season to bear fruit.
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'''Fruit Trees''' require 28 days to mature, after which they produce one [[Fruits|fruit]] per day when in season. Fruit can accumulate up to three days before harvesting. Fruit trees do not need to be watered, and will not die in the winter. Fruit saplings will grow during any season, allowing players to plant and prepare for upcoming seasons to bear fruit.
   −
Each Fruit tree must be planted in the center of a clear 3x3 ground area in order to grow. The 3x3 area must remain clear of objects, flooring, and terrain features (including grass); otherwise the tree will not grow or mature. This 3x3 area also cannot overlap the area for another fruit tree. Thus, the nearest you can plant saplings next to each other is with ''two'' tiles between them in every direction.
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Each Fruit tree must be planted in the center of a clear 3x3 ground area, except that they may be placed next to a permanent structure (''i.e.,'' [[Farmhouse]]). "Clear" means free of objects, flooring/paths, and terrain features including grass, but not including [[Artifact Spot|artifact spots]].<ref name="grow_blocked" /> The 3x3 clear planting area also must not overlap the 3x3 area of another fruit tree. The game prevents planting fruit trees too close to each other, ensuring a minimum distance of two tiles between them in every direction. Fruit tree saplings can be retrieved which was not possible up until the 1.6 update.
   −
A Fruit Tree is planted directly into [[Hoe|untilled]] ground. Fruit trees can grow in the [[Greenhouse]], in the center soil or around the border. Fruit trees planted in the greenhouse will bear fruit every day after maturity, and will not change color according to the [[season]].
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While a fruit tree sapling is immature, the 3x3 area around it must remain clear in order for the sapling to grow. If overnight debris spawns too close to it, the game pops up a message the next morning saying the fruit tree could not grow that night. Objects placed next to a sapling cause the same message and growth obstruction. Once a fruit tree is mature, growth is no longer an issue, and one fruit is produced each day in season. Then objects, including flooring/paths, may be placed next to the fruit tree without hindering production.  
   −
Fruit trees can be chopped down, and yield normal [[Wood|wood]]. Fruit trees can be struck by [[Weather|lightning]], causing them to become burnt for 4 days. During this time, they will not produce fruit, but will instead produce [[Coal|coal]]. After the 4 days are up, they will return to normal.
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A Fruit Tree is planted directly into [[Hoes|untilled]] ground. Fruit trees can grow in the [[Greenhouse]], in the center soil or around the border. Fruit trees planted in the greenhouse or on [[Ginger Island]] bear fruit every day after maturity, and will not change color according to the [[Seasons|season]].
   −
Fruit trees cannot be easily moved or relocated, they must be chopped down and replanted, unless editing game files. Take extra caution in planning and placing saplings, because the expensive sapling cannot be retrieved, and mature trees will take years to age again.
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Fruit trees can be chopped down, yielding normal [[wood]] and a matching sapling of the same quality as the fruit. When chopped at stage 1 of growth, it will instead drop its respective sapling. High-quality saplings mature faster than normal: a silver sapling grows 2 times faster, a gold sapling grows 3 times faster, and an iridium sapling grows 5 times faster.<ref name="growth_rate" />
   −
A complete set of all six fruit tree saplings costs a total of {{price|25400}} if purchased from [[Pierre's General Store]].
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A complete set of all six fruit tree saplings costs a total of {{Price|25400}} if purchased from [[Pierre's General Store]].
    
==Fruit Quality &amp; Price==
 
==Fruit Quality &amp; Price==
A tree's fruit increases in quality by one star per year of tree age after reaching maturity. Fruit trees will produce silver star fruit after one year, gold after two years, and iridium after three. '''Note''' that fruit trees will not age if their 3x3 grid is not kept clear of objects, flooring, and terrain features (including grass).
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A tree's fruit increases in quality by one star per year of tree age after reaching maturity. Fruit trees will produce silver star fruit after one year, gold after two years, and iridium after three. Higher-quality saplings will start producing higher-quality fruit faster (for example, an iridium-quality sapling will start to produce iridium-quality fruit 73 days after planting). Once the tree is fully grown, the surrounding area does not need to be kept clear for the tree's fruit to increase in quality.<ref name="quality" />
   −
Fruit Tree fruit receives the [[Farming#Farming Skill|Tiller Profession]] price bonus when sold, and [[Jellies and Pickles|jelly]] or [[wine]] made from fruit tree fruits receives the [[Farming#Farming Skill|Artisan Profession]] price bonus when sold.
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Fruit Tree fruit receives the [[Farming#Farming Skill|Tiller Profession]] price bonus when sold, and [[Jellies and Pickles|jelly]] or [[wine]] made from fruit tree fruit receives the [[Farming#Farming Skill|Artisan Profession]] price bonus when sold.
    
==Spring==
 
==Spring==
 
===[[Apricot Tree]]===
 
===[[Apricot Tree]]===
 
{{#lst:Apricot Tree|stages}}
 
{{#lst:Apricot Tree|stages}}
{| class=wikitable style="text-align:center;" id="roundedborder"
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{|class="wikitable roundedborder" style="text-align:center;"
 
!Sapling
 
!Sapling
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
 
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
!Produce
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!Fruit
!Produce Sell Price
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!Fruit Sell Price
!Produce Restores
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!Fruit Restores
!Produce Used In
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!Fruit Used In
 
|-
 
|-
|style="text-align: center;"|[[File:Apricot Sapling.png|center]][[Apricot Sapling]]
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|[[File:Apricot Sapling.png|center]][[Apricot Sapling]]
 
|{{price|2000}}
 
|{{price|2000}}
 
|{{tprice|500}}
 
|{{tprice|500}}
 
|{{name|Apricot}}
 
|{{name|Apricot}}
|{{Qualityprice|Apricot|50|iridium}}
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|{{Qualityprice|Apricot|50|dsv=false}}
|{{Qualityenergy|Apricot|38|15|iridium=true}}
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|{{EdibilityGrid|Apricot|15}}
 
|style="text-align:left;"|<p>{{Bundle|Artisan}}</p>{{name|Fruit Salad}}<p class="no-wrap">[[File:Quests Icon.png|28px|link=]] [[Quests#Fresh Fruit|Fresh Fruit Quest]]</p>
 
|style="text-align:left;"|<p>{{Bundle|Artisan}}</p>{{name|Fruit Salad}}<p class="no-wrap">[[File:Quests Icon.png|28px|link=]] [[Quests#Fresh Fruit|Fresh Fruit Quest]]</p>
 
|}
 
|}
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===[[Cherry Tree]]===
 
===[[Cherry Tree]]===
 
{{#lst:Cherry Tree|stages}}
 
{{#lst:Cherry Tree|stages}}
{| class=wikitable style="text-align:center;" id="roundedborder"
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{|class="wikitable roundedborder" style="text-align:center;"
 
!Sapling
 
!Sapling
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
 
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
!Produce
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!Fruit
!Produce Sell Price
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!Fruit Sell Price
!Produce Restores
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!Fruit Restores
!Produce Used In
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!Fruit Used In
 
|-
 
|-
|style="text-align: center;"|[[File:Cherry Sapling.png|center]][[Cherry Sapling]]
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|[[File:Cherry Sapling.png|center]][[Cherry Sapling]]
 
|{{price|3400}}
 
|{{price|3400}}
 
|{{tprice|850}}
 
|{{tprice|850}}
 
|{{name|Cherry}}
 
|{{name|Cherry}}
|{{Qualityprice|Cherry|80|iridium}}
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|{{Qualityprice|Cherry|80|dsv=false}}
|{{Qualityenergy|Cherry|38|15|iridium=true}}
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|{{EdibilityGrid|Cherry|15}}
 
|style="text-align:left;"|{{Bundle|Artisan}}
 
|style="text-align:left;"|{{Bundle|Artisan}}
 
|}
 
|}
    
==Summer==
 
==Summer==
 +
Banana and Mango Trees will grow and produce fruit year-round on [[Ginger Island]]. In the valley, they produce fruit only in Summer.
 +
 +
Note that [[Banana]]s and [[Mango]]s are not considered "Fruit Tree Fruit" for gifting purposes, but instead follow the villager's preferences for "non-Fruit Tree Fruit".
 +
===[[Banana Tree]]===
 +
{{#lst:Banana Tree|stages}}
 +
{|class="wikitable roundedborder" style="text-align:center;"
 +
!Sapling
 +
![[File:Island Trader Icon.png|24px|link=]] [[Island Trader]] Price
 +
!Fruit
 +
!Fruit Sell Price
 +
!Fruit Restores
 +
!Fruit Used In
 +
|-
 +
|[[File:Banana Sapling.png|center]][[Banana Sapling]]
 +
|{{name|Dragon Tooth|5}}
 +
|{{name|Banana}}
 +
|{{Qualityprice|Banana|150|dsv=false}}
 +
|{{EdibilityGrid|Banana|30}}
 +
|style="text-align:left;"|{{name|Island Obelisk|size=24|class=inline}}<p>{{name|Banana Pudding}}</p>
 +
|}
 +
 +
===[[Mango Tree]]===
 +
{{#lst:Mango Tree|stages}}
 +
{|class="wikitable roundedborder" style="text-align:center;"
 +
!Sapling
 +
![[File:Island Trader Icon.png|24px|link=]] [[Island Trader]] Price
 +
!Fruit
 +
!Fruit Sell Price
 +
!Fruit Restores
 +
!Fruit Used In
 +
|-
 +
|[[File:Mango Sapling.png|center]][[Mango Sapling]]
 +
|{{name|Mussel|75}}
 +
|{{name|Mango}}
 +
|{{Qualityprice|Mango|130|dsv=false}}
 +
|{{EdibilityGrid|Mango|40}}
 +
|style="text-align:left;"|<p class="no-wrap">[[File:Leo Icon.png|30px|link=]] [[Leo]] (Loved Gift)</p><p>{{name|Mango Sticky Rice}}</p>
 +
|}
 +
 
===[[Orange Tree]]===
 
===[[Orange Tree]]===
 
{{#lst:Orange Tree|stages}}
 
{{#lst:Orange Tree|stages}}
{| class=wikitable style="text-align:center;" id="roundedborder"
+
{|class="wikitable roundedborder" style="text-align:center;"
 
!Sapling
 
!Sapling
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
 
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
!Produce
+
!Fruit
!Produce Sell Price
+
!Fruit Sell Price
!Produce Restores
+
!Fruit Restores
!Produce Used In
+
!Fruit Used In
 
|-
 
|-
|style="text-align: center;"|[[File:Orange Sapling.png|center]][[Orange Sapling]]
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|[[File:Orange Sapling.png|center]][[Orange Sapling]]
 
|{{price|4000}}
 
|{{price|4000}}
 
|{{tprice|1000}}
 
|{{tprice|1000}}
 
|{{name|Orange}}
 
|{{name|Orange}}
|{{Qualityprice|Orange|100|iridium}}
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|{{Qualityprice|Orange|100|dsv=false}}
|{{Qualityenergy|Orange|38|15|iridium=true}}
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|{{EdibilityGrid|Orange|15}}
 
|style="text-align:left;"|{{Bundle|Artisan}}<p class="no-wrap">[[File:Gus Icon.png|30px|link=]] [[Gus]] (Loved Gift)</p>
 
|style="text-align:left;"|{{Bundle|Artisan}}<p class="no-wrap">[[File:Gus Icon.png|30px|link=]] [[Gus]] (Loved Gift)</p>
 
|}
 
|}
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===[[Peach Tree]]===
 
===[[Peach Tree]]===
 
{{#lst:Peach Tree|stages}}
 
{{#lst:Peach Tree|stages}}
{| class=wikitable style="text-align:center;" id="roundedborder"
+
{|class="wikitable roundedborder" style="text-align:center;"
 
!Sapling
 
!Sapling
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
 
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
!Produce
+
!Fruit
!Produce Sell Price
+
!Fruit Sell Price
!Produce Restores
+
!Fruit Restores
!Produce Used In
+
!Fruit Used In
 
|-
 
|-
|style="text-align: center;"|[[File:Peach Sapling.png|center]][[Peach Sapling]]
+
|[[File:Peach Sapling.png|center]][[Peach Sapling]]
 
|{{price|6000}}
 
|{{price|6000}}
 
|{{tprice|1500}}
 
|{{tprice|1500}}
 
|{{name|Peach}}
 
|{{name|Peach}}
|{{Qualityprice|Peach|140|iridium}}
+
|{{Qualityprice|Peach|140|dsv=false}}
|{{Qualityenergy|Peach|38|15|iridium=true}}
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|{{EdibilityGrid|Peach|15}}
 
|style="text-align:left;"|{{Bundle|Artisan}}<p class="no-wrap">[[File:Robin Icon.png|30px|link=]] [[Robin]] (Loved Gift)</p>
 
|style="text-align:left;"|{{Bundle|Artisan}}<p class="no-wrap">[[File:Robin Icon.png|30px|link=]] [[Robin]] (Loved Gift)</p>
 
|}
 
|}
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===[[Apple Tree]]===
 
===[[Apple Tree]]===
 
{{#lst:Apple Tree|stages}}
 
{{#lst:Apple Tree|stages}}
{| class=wikitable style="text-align:center;" id="roundedborder"
+
{|class="wikitable roundedborder" style="text-align:center;"
 
!Sapling
 
!Sapling
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
 
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
!Produce
+
!Fruit
!Produce Sell Price
+
!Fruit Sell Price
!Produce Restores
+
!Fruit Restores
!Produce Used In
+
!Fruit Used In
 
|-
 
|-
|style="text-align: center;"|[[File:Apple Sapling.png|center]][[Apple Sapling]]
+
|[[File:Apple Sapling.png|center]][[Apple Sapling]]
 
|{{price|4000}}
 
|{{price|4000}}
 
|{{tprice|1000}}
 
|{{tprice|1000}}
 
|{{name|Apple}}
 
|{{name|Apple}}
|{{Qualityprice|Apple|100|iridium}}
+
|{{Qualityprice|Apple|100|dsv=false}}
|{{Qualityenergy|Apple|38|15|iridium=true}}
+
|{{EdibilityGrid|Apple|15}}
 
|style="text-align:left;"|<p>{{Bundle|Artisan}}</p>{{name|Cranberry Candy}}<p>{{Bundle|Fodder}}</p>
 
|style="text-align:left;"|<p>{{Bundle|Artisan}}</p>{{name|Cranberry Candy}}<p>{{Bundle|Fodder}}</p>
 
|}
 
|}
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===[[Pomegranate Tree]]===
 
===[[Pomegranate Tree]]===
 
{{#lst:Pomegranate Tree|stages}}
 
{{#lst:Pomegranate Tree|stages}}
{| class=wikitable style="text-align:center;" id="roundedborder"
+
{|class="wikitable roundedborder" style="text-align:center;"
 
!Sapling
 
!Sapling
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Pierre Icon.png|link=]] [[Pierre's General Store|Pierre's]] Price
 
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
 
![[File:Traveling Cart Icon.png|link=]] [[Traveling Cart]] Price
!Produce
+
!Fruit
!Produce Sell Price
+
!Fruit Sell Price
!Produce Restores
+
!Fruit Restores
!Produce Used In
+
!Fruit Used In
 
|-
 
|-
|style="text-align: center;"|[[File:Pomegranate Sapling.png|center]][[Pomegranate Sapling]]
+
|[[File:Pomegranate Sapling.png|center]][[Pomegranate Sapling]]
 
|{{price|6000}}
 
|{{price|6000}}
 
|{{tprice|1500}}
 
|{{tprice|1500}}
 
|{{name|Pomegranate}}
 
|{{name|Pomegranate}}
|{{Qualityprice|Pomegranate|140|iridium}}
+
|{{Qualityprice|Pomegranate|140|dsv=false}}
|{{Qualityenergy|Pomegranate|38|15|iridium=true}}
+
|{{EdibilityGrid|Pomegranate|15}}
 
|style="text-align:left;"|<p>{{Bundle|Artisan}}</p><p class="no-wrap">{{Bundle|Enchanter's}}</p>[[File:Elliott Icon.png|30px|link=]] [[Elliott]] (Loved Gift)
 
|style="text-align:left;"|<p>{{Bundle|Artisan}}</p><p class="no-wrap">{{Bundle|Enchanter's}}</p>[[File:Elliott Icon.png|30px|link=]] [[Elliott]] (Loved Gift)
 
|}
 
|}
   −
==Planning and Planting Tips==
+
==Weather==
If you intend to plant fruit trees to the east of the [[Greenhouse]], take extra care to plan your layout. To the north of the Greenhouse there is one row of tiles, directly south of the rockface, that is darker-colored and untillable, but can be used as a walkway. The second row is ordinary tillable farmland. The Greenhouse sits atop the third row of tiles. To the east of the Greenhouse, two columns of tiles have grass and are untillable, and the third is ordinary tillable farmland, directly south of the cave entrance. In the fourth column east of the Greenhouse, and the third row south of the rockface then, you would expect to be able to plant a fruit tree, according to the normal spacing rules. However, the game refuses to allow a fruit tree planting on the particular tile at their intersection. Either of the tiles to the east or south of this one are allowable. (Ordinary trees ''can'' be planted on that tile.)
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Fruit trees will not be affected by weather, ''i.e.,'' fruit will keep producing one per day whether it is raining, windy, or sunny.
 +
 
 +
However, during storms, fruit trees can be struck by [[Weather|lightning]], causing them to become burnt for 4 days. During this time, they will not produce fruit, but will instead produce [[coal]]. After the 4 days are up, they will return to normal. Shown below are fruit trees after being struck by lightning.
 +
<gallery mode="nolines">
 +
AppleTreeLightning.png|Apple Tree
 +
ApricotTreeLightning.png|Apricot Tree
 +
BananaTreeLightning.png|Banana Tree
 +
CherryTreeLightning.png|Cherry Tree
 +
MangoTreeLightning.png|Mango Tree
 +
OrangeTreeLightning.png|Orange Tree
 +
PeachTreeLightning.png|Peach Tree
 +
PomegranateTreeLightning.png|Pomegranate Tree
 +
</gallery>
   −
Be sure your layout will allow the planting of all your intended fruit trees where you want them to be, especially if you plant them at various times, since otherwise, this anomaly can disrupt your plans and layout. Remember that, once planted, a fruit tree cannot be removed except by cutting it down (destroying it and sacrificing the investment).
+
==Bugs==
 +
It should be possible to plant a [[Trees|common tree]] seed (''i.e.,'' [[Acorn]], [[Mahogany Seed]], [[Maple Seed]], or [[Pine Cone]]) and a Fruit Tree sapling (in either order) two tiles away from each other. A bug prevents the player from planting a common tree seed exactly two tiles away from an existing Fruit Tree sapling and from planting a Fruit Tree sapling two tiles away from a common tree seed. The common tree seed is treated as though it were another Fruit Tree sapling.
   −
Placing paths: If you place paths while the trees are still growing (before they produce fruit), it will not allow the trees to grow. Wait until after they produce fruit to place any paths/flooring and keep the ground clear in order to allow fruit trees to grow quickly.
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==References==
 +
<references>
 +
<ref name="grow_blocked">See <samp>FruitTree::IsGrowthBlocked</samp> in the game code.</ref>
 +
<ref name="growth_rate">See <samp>Object::placementAction</samp> in the game code.</ref>
 +
<ref name="quality">See <samp>FruitTree::GetQuality</samp> in the game code.</ref>
 +
</references>
    
==History==
 
==History==
{{history|1.0|Introduced.}}
+
{{History|1.0|Introduced.}}
{{history|1.1|Fruit trees can now produce iridium quality fruit. Trees increase quality by 1 star per year of age after reaching maturity.}}
+
{{History|1.1|Fruit trees can now produce iridium quality fruit. Trees increase fruit quality by 1 star per year of age after reaching maturity.}}
 +
{{History|1.4|Removed prior condition where fruits grown by fruit trees would not increase in quality if the trees' 3x3 grid was not kept clear of objects, flooring, and terrain features (including grass). Fruit trees are no longer blocked from growing by [[Artifact Spot|artifact spots]]. Common tree seeds can no longer be placed one or two tiles away from a fruit tree sapling.}}
 +
{{History|1.5|Added [[Banana Sapling]] and [[Mango Sapling]].}}
 +
{{History|1.6|Cutting down a fruit tree now yields the appropriate fruit sapling of the same quality as the fruit. The sapling will mature faster when replanted at higher qualities.}}
    
{{NavboxTree}}
 
{{NavboxTree}}
    
[[Category:Fruit trees]]
 
[[Category:Fruit trees]]
 +
[[Category:Bugs tested in 1.4]]
    
[[de:Obstbäume]]
 
[[de:Obstbäume]]
 
[[es:Árboles frutales]]
 
[[es:Árboles frutales]]
 +
[[fr:Arbres fruitiers]]
 +
[[it:Alberi da frutta]]
 
[[ja:果樹]]
 
[[ja:果樹]]
 +
[[ko:과일나무]]
 +
[[hu:Gyümölcsfák]]
 
[[pt:Árvores frutíferas]]
 
[[pt:Árvores frutíferas]]
 
[[ru:Плодовые деревья]]
 
[[ru:Плодовые деревья]]
 +
[[tr:Meyve Ağaçları]]
 
[[zh:果树]]
 
[[zh:果树]]
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