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add note for meadowlands farm not giving you parsnip seeds
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There are various ways to earn [[Gold|income]] and many activities to choose from including [[farming]], [[fishing]], [[foraging]], [[mining]], [[The Mines|combat (fighting enemies)]], [[crafting]], [[cooking]], [[Villagers|gift giving]], completing [[quests]], donating to the [[Museum]] and restoring the [[Community Center]].
 
There are various ways to earn [[Gold|income]] and many activities to choose from including [[farming]], [[fishing]], [[foraging]], [[mining]], [[The Mines|combat (fighting enemies)]], [[crafting]], [[cooking]], [[Villagers|gift giving]], completing [[quests]], donating to the [[Museum]] and restoring the [[Community Center]].
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==Character creation==
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==Character Creation==
 
[[File:Character creation menu.png|350px|right]]
 
[[File:Character creation menu.png|350px|right]]
 
{{main article|The Player}}
 
{{main article|The Player}}
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The character creation screen allows customization options, such as character Appearance, Gender, Name, Farm Name, Favorite Thing, and Animal Preference.
 
The character creation screen allows customization options, such as character Appearance, Gender, Name, Farm Name, Favorite Thing, and Animal Preference.
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* There are 2 genders, 24 skin tones, 73 hairstyles, 112 [[shirts]], 4 [[pants]], 20 accessories, and 6 animals (3 cats and 3 dogs) to choose from.
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* There are 2 genders, 24 skin tones, 73 hairstyles, 112 [[Tailoring#Shirts|shirts]], 4 [[Tailoring#Pants|pants]], 20 accessories, and 10 [[Animals#Cat or Dog|animals]] (5 cats and 5 dogs) to choose from.
 
* The [[villagers]] will refer to you matching the case you put your name in - for example, if you put all lowercase, the first letter will not be corrected to uppercase. {confirmed on mobile iOS and Nintendo Switch}
 
* The [[villagers]] will refer to you matching the case you put your name in - for example, if you put all lowercase, the first letter will not be corrected to uppercase. {confirmed on mobile iOS and Nintendo Switch}
 
* The sliders next to eye color, hair color, and pants color represent hue, saturation, and value.
 
* The sliders next to eye color, hair color, and pants color represent hue, saturation, and value.
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Players can later change their appearance for {{price|500}}, in the [[Wizard's Tower]], after reaching 4 Hearts of [[friendship]] with him or gaining access to the [[Witch's Hut]] and using the portal within.
 
Players can later change their appearance for {{price|500}}, in the [[Wizard's Tower]], after reaching 4 Hearts of [[friendship]] with him or gaining access to the [[Witch's Hut]] and using the portal within.
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At the character creation menu, there is a button with a wrench icon [[File:Advanced Options Button.png|24px|link=]] that contains all of the [[Advanced Options]], which are:
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At the character creation menu, there is a button with a wrench icon [[File:Advanced Options Button.png|24px|link=]] that contains all of the [[Options|Advanced Options]], which are:
 
*Changing the community center bundles between normal and remixed
 
*Changing the community center bundles between normal and remixed
 
*Making it so the [[Community Center]] is completable in year one by guaranteeing that the [[Traveling Cart]] will sell a [[Red Cabbage Seeds|Red Cabbage Seed]] sometime in the first year
 
*Making it so the [[Community Center]] is completable in year one by guaranteeing that the [[Traveling Cart]] will sell a [[Red Cabbage Seeds|Red Cabbage Seed]] sometime in the first year
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*Changing the profit margin  
 
*Changing the profit margin  
 
*Choosing how many starter cabins there are and how far apart they are
 
*Choosing how many starter cabins there are and how far apart they are
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*Setting the randomization in the game from the new randomization system to the old one
    
==Farm map==
 
==Farm map==
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! Favored Skill 
 
! Favored Skill 
 
|-
 
|-
|[[File:Standard_Farm_Map_Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Standard Farm]]||The original farm map, designed to maximize open space for crops and animals.||[[File:Farming_Skill_Icon.png|24px|link=]] [[Skills#Farming|Farming]]
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|[[File:Standard Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Standard Farm]]||The original farm map, designed to maximize open space for crops and animals.||[[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
 
|-
 
|-
|[[File:Forest_Farm_Map_Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Forest Farm]]||The forest encroaches on the land, limiting farming space. However, there are renewable stumps on the west edge of the map, and seasonal [[Foraging|forage]] items spawn there as well. There is a type of [[Weeds|weed]] which spawns on this farm, which looks unique and will always drop [[Mixed Seeds|mixed seeds]] when cut.||[[File:Foraging_Skill_Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]
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|[[File:Forest Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Forest Farm]]||The forest encroaches on the land, limiting farming space. However, there are renewable stumps on the west edge of the map, and seasonal [[Foraging|forage]] items spawn there as well. There is a type of [[Weeds|weed]] which spawns on this farm, which looks unique and will always drop [[Mixed Seeds|mixed seeds]] when cut.||[[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]
 
|-
 
|-
|[[File:Hilltop_Farm_Map_Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Hill-top Farm]]||Lots of cliffs and there is a special mining area in the southwest where ore will spawn, as well as unique geode-bearing stones.||[[File:Mining_Skill_Icon.png|24px|link=]] [[Skills#Mining|Mining]]
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|[[File:Hilltop Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Hill-top Farm]]||Lots of cliffs and there is a special mining area in the southwest where ore will spawn, as well as unique geode-bearing stones.||[[File:Mining Skill Icon.png|24px|link=]] [[Skills#Mining|Mining]]
 
|-
 
|-
|[[File:Riverland_Farm_Map_Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Riverland Farm]]||Lots of water on this map... limiting space for [[crops]] and [[animals]]. Looks nice and [[fishing]] is actually viable on this farm... In fact, players can catch the same [[fish]] that are available in [[Pelican Town|town]].||[[File:Fishing_Skill_Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
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|[[File:Riverland Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Riverland Farm]]||Lots of water on this map... limiting space for [[crops]] and [[animals]]. Looks nice and [[fishing]] is actually viable on this farm... In fact, players can catch the same [[fish]] that are available in [[Pelican Town|town]].||[[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
 
|-
 
|-
|[[File:Wilderness_Farm_Map_Icon.png|27px|link=Farm Maps]]||<span style="white-space: nowrap;">[[Farm Maps|Wilderness Farm]]</span>||A large lake in the southwest corner, and a cliff along the east and south. [[Monsters]] will come out at night. Their stats scale with player combat level. [[Wilderness Golem]]s are unique to this map.||[[File:Combat_Skill_Icon.png|24px|link=]] [[Skills#Combat|Combat]]
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|[[File:Wilderness Farm Map Icon.png|27px|link=Farm Maps]]||<span style="white-space: nowrap;">[[Farm Maps|Wilderness Farm]]</span>||A large lake in the southwest corner, and a cliff along the east and south. [[Monsters]] will come out at night. Their stats scale with player combat level. [[Wilderness Golem]]s are unique to this map.||[[File:Combat Skill Icon.png|24px|link=]] [[Skills#Combat|Combat]]
 
|-
 
|-
 
|[[File:Four Corners Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Four Corners Farm]]||The land is divided into four parcels, each with its own perk. Perfect for a group! ||[[File:Multiplayer Icon.png|24px|link=]] [[Multiplayer]]
 
|[[File:Four Corners Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Four Corners Farm]]||The land is divided into four parcels, each with its own perk. Perfect for a group! ||[[File:Multiplayer Icon.png|24px|link=]] [[Multiplayer]]
 
|-
 
|-
|[[File:Beach Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Beach Farm]]||Good fishing and foraging, and tons of open space. Sometimes, supply crates wash up on shore. However, sprinklers don't work in the sandy soil. Seems more tailored to players who won't rely as much on crops. ||[[File:Foraging_Skill_Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]<br />[[File:Fishing_Skill_Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
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|[[File:Beach Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Beach Farm]]||Good fishing and foraging, and tons of open space. Sometimes, supply crates wash up on shore. However, sprinklers don't work in the sandy soil. Seems more tailored to players who won't rely as much on crops. ||[[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]<br />[[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]]
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|-
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|[[File:Meadowlands Farm Map Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Meadowlands Farm]]||A varied map, containing a river and two small lakes. Starts with a [[Coop]] and two [[Chicken]]s. Chewy blue grass grows on the map, providing an improved source for food for your animals. Encourages farming, specifically raising animals.||[[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]]
 
|}
 
|}
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==Preparing Your First Harvest==
 
==Preparing Your First Harvest==
 
[[File:Parsnipseeds.png|thumb|right|48px|Gift from Mayor Lewis]]
 
[[File:Parsnipseeds.png|thumb|right|48px|Gift from Mayor Lewis]]
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On all farm maps except for Meadowlands, [[Lewis|Mayor Lewis]] gives you 15 [[Parsnip Seeds]] to start with. On Meadowlands, you receive 15 [[Hay]] instead.
 
* Use your [[Axes|axe]], [[Pickaxes|pickaxe]], and [[scythe]] on the logs, stones, grass and bushes on your farm to clear about 15 tiles.
 
* Use your [[Axes|axe]], [[Pickaxes|pickaxe]], and [[scythe]] on the logs, stones, grass and bushes on your farm to clear about 15 tiles.
* Use your [[Hoes|hoe]] to till the soil and plant the 15 [[Parsnip Seeds]] provided by [[Lewis|Mayor Lewis]].  
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* Use your [[Hoes|hoe]] to till the soil and plant the 15 [[Parsnip Seeds]] provided by [[Lewis|Mayor Lewis]]. You obtain these on your first day on the floor inside your home.
 
* Use your [[Watering Cans|watering can]] to water your seeds and soil.
 
* Use your [[Watering Cans|watering can]] to water your seeds and soil.
 
* Continue watering your [[Crops|crops]] every day until they grow in to harvestable crops. Your parsnips will be ready to harvest in 4 days.
 
* Continue watering your [[Crops|crops]] every day until they grow in to harvestable crops. Your parsnips will be ready to harvest in 4 days.
* A helpful tip: Maple, Pine and Oak trees all have the same hit ratio; 10 hits from your axe. The stumps only take 5 hits from your axe.
      
===Watering Can===
 
===Watering Can===
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Crops need to be watered every day. Crops that are not watered will not die, but they will not grow either.  
 
Crops need to be watered every day. Crops that are not watered will not die, but they will not grow either.  
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The best times to upgrade the watering can are the day before it is predicted to rain, as the rain will water the crops, or the 27th day of the [[Seasons|season]] after watering any crops that are expected to ripen on the 28th.  
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The best times to upgrade the watering can are the day before it is predicted to rain, as the rain will water the crops, or the 27th day of the [[Seasons|season]] after watering any crops that are expected to ripen on the 28th. The [[Blacksmith]] will need 2 days to upgrade any tools, including the watering can.  
The [[Blacksmith]] will need 2 days to upgrade any tools, including the watering can.  
      
[[Crafting#Sprinklers|Sprinklers]], which must be crafted and placed, will automatically water surrounding tiles every morning. Throughout the gameplay, sprinklers become available in 3 tiers that can water an increasing number of surrounding tiles, starting with 4 tiles (immediately adjacent to the sprinkler), 8 tiles (in the surrounding 3x3 area), and up to 24 tiles (in the surrounding 5x5 area).
 
[[Crafting#Sprinklers|Sprinklers]], which must be crafted and placed, will automatically water surrounding tiles every morning. Throughout the gameplay, sprinklers become available in 3 tiers that can water an increasing number of surrounding tiles, starting with 4 tiles (immediately adjacent to the sprinkler), 8 tiles (in the surrounding 3x3 area), and up to 24 tiles (in the surrounding 5x5 area).
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[[File:HealthBar.png|thumb|right|60px|Energy & Health]]
 
[[File:HealthBar.png|thumb|right|60px|Energy & Health]]
 
{{main article|Energy}}
 
{{main article|Energy}}
Energy limits productivity. One of the main ways to overcome this is by eating [[Cooking|food]]. Eating food is an action, for which default controls are Right Click or type X with the food highlighted in your inventory and then click Yes in the confirmation dialogue to eat the food. Most [[crops]] and many [[Foraging|foraged items]] can be eaten in order to regain energy.
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Energy limits productivity. One of the main ways to overcome this is by eating [[Cooking|food]]. Eating food is an action, for which default controls are Right Click or type X with the food highlighted in your inventory and then click Yes in the confirmation dialogue to eat the food. Most [[crops]] and many [[Foraging|foraged items]] can be eaten in order to regain energy. Some foods can also subtract energy; hover the cursor over the food to see how much energy it gives/takes away.
    
Sleeping at the end of the day will restore the players' energy. After 12:00AM, the player won't restore 100% of the energy. If the player is exhausted when they go to bed or forced sleep at 2:00AM, they'll wake up in the morning with their energy level about half restored.
 
Sleeping at the end of the day will restore the players' energy. After 12:00AM, the player won't restore 100% of the energy. If the player is exhausted when they go to bed or forced sleep at 2:00AM, they'll wake up in the morning with their energy level about half restored.
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On Multiplayer, lying in bed will regain energy over time.
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In [[Multiplayer]], lying in bed will regain energy over time.
    
The [[Spa]] will fully restore energy over a short period of time.
 
The [[Spa]] will fully restore energy over a short period of time.
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{{main article|Villagers|Friendship}}
 
{{main article|Villagers|Friendship}}
 
:''See also: [[Marriage]], [[List of All Gifts]]''
 
:''See also: [[Marriage]], [[List of All Gifts]]''
Giving gifts to villagers will increase their friendship rating. You can give a gift by highlighting it in your inventory or selecting it by typing its hotkey number and then left clicking on the person to whom you wish to give the item. As friendship is earned villagers will send [[cooking]] recipes or gifts through the mail, give you access to their bedrooms, and treat you differently in dialogue. Unique cutscenes and interactions can also occur as friendship is earned. The player must also earn a high level of friendship in order to date, and eventually marry, an eligible villager.
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Talking and giving gifts to villagers will increase their friendship rating. You can talk to a villager by right-clicking on them. You can give a gift by highlighting it in your inventory or selecting it by typing its hotkey number and then left-clicking on the intended recipient.  
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As friendship is earned villagers will send [[cooking]] recipes or gifts through the mail, give you access to their bedrooms, and treat you differently in dialogue. Unique cutscenes and interactions can also occur as friendship is earned. The player must also earn a high level of friendship in order to date, and eventually marry, an eligible villager.
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Whenever you talk or give a gift to a villager you get friendship points. You need 250 points to get 1 heart with them. Talking gives +20 points which can only be done once per day. Two gifts can be given per week, 1 gift per day.
    
==Television==
 
==Television==
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