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'''Hay''' comes from dried plants and its only value is to feed Farm [[Animals]]. It can be placed into the [[Shipping Bin]] but yields {{Price|0}}.
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'''Hay''' comes from dried plants and is used to feed farm [[animals]].
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Hay can be harvested from [[Grass]] or [[Wheat]] using a [[Scythe]] or [[Golden Scythe]], as long as there is an unfilled [[Silo]] on the farm. For grass, when using a Scythe, there is a 50% chance of producing 1 Hay each time a tile is completely cleared of Grass; using a Golden Scythe, the chance is 75%; and using either scythe on wheat, 40%. Note that although Grass can also be cleared using any [[Weapons|Weapon]] or [[Bomb]], no Hay is produced in these cases. All Hay harvested from Grass is immediately placed directly into the farm's Silos. When harvesting [[Wheat]] using either scythe there is a 40% chance that each harvested Wheat will drop one unit of Hay, which in this case added to the player's inventory (or the [[Junimo Hut]] storage, if harvested by [[Junimo]]s) — Hay from Wheat does not go directly into Silos.
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Hay can be harvested from [[Grass]] or [[Wheat]] using a [[Scythe]] or [[Golden Scythe]]. It can only be harvested from Grass if there is an unfilled [[Silo]] on the farm. For grass, when using a Scythe, there is a 50% chance of producing 1 Hay each time a tile is completely cleared of Grass; using a Golden Scythe, the chance is 75%; and using either scythe on wheat, 40%. Note that although Grass can also be cleared using any [[Weapons|Weapon]] or [[Bomb]], no Hay is produced in these cases. All Hay harvested from Grass is immediately placed directly into the farm's Silos. When harvesting [[Wheat]] using either scythe there is a 40% chance that each harvested Wheat will drop one unit of Hay, which in this case added to the player's inventory (or the [[Junimo Hut]] storage, if harvested by [[Junimo]]s). Hay from Wheat does not go directly into Silos.
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Hay may also be obtained by cutting [[Weeds|weeds]] with a weapon [[Enchantments|enchanted]] with Haymaker, which gives a 1/3 chance for each cut weed to produce a Hay. Hay obtained this way goes directly into Silos if cut on the farm, and into the player's inventory if outside of the farm.
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Hay may also be obtained by cutting [[weeds]] with a weapon with the [[Enchantments|Haymaker enchantment]], which gives a 1/3 chance for each cut weed to produce a Hay. Hay obtained this way goes directly into Silos if cut on the farm, and into the player's inventory if outside of the farm.
    
Each Silo can store up to 240 pieces of Hay. Hay stored in Silos can only be withdrawn using the [[Hay Hopper|Hoppers]] found in [[Coop]]s and [[Barn]]s. When right-clicked, a Hopper will dispense Hay equal to the number of animals living in the building — but no more than the number of empty slots in the building's Feeding Bench. Therefore, it becomes impossible to withdraw Hay from a Hopper in deluxe Coops and Barns where the autofeeder always keeps the feeding bench full (see [[#Tip|Tip]]). Right-clicking on a Hopper if Hay is the active item in the player's inventory will transfer the entire stack of Hay into the Silos. Once retrieved from the hopper, hay can be transferred to chests for storage from the inventory, bypassing the need for multiple silos.
 
Each Silo can store up to 240 pieces of Hay. Hay stored in Silos can only be withdrawn using the [[Hay Hopper|Hoppers]] found in [[Coop]]s and [[Barn]]s. When right-clicked, a Hopper will dispense Hay equal to the number of animals living in the building — but no more than the number of empty slots in the building's Feeding Bench. Therefore, it becomes impossible to withdraw Hay from a Hopper in deluxe Coops and Barns where the autofeeder always keeps the feeding bench full (see [[#Tip|Tip]]). Right-clicking on a Hopper if Hay is the active item in the player's inventory will transfer the entire stack of Hay into the Silos. Once retrieved from the hopper, hay can be transferred to chests for storage from the inventory, bypassing the need for multiple silos.
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Hay can be purchased, either from [[Marnie's Ranch]] for {{Price|50}} or from the [[Desert Trader]] who sells 3 Hay in exchange for 1 [[Omni Geode]]. [[Marnie]] may randomly send you 30 Hay in the mail.
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Hay can be purchased, either from [[Marnie's Ranch]] for {{Price|50}} or from the [[Desert Trader]] who sells 3 Hay in exchange for 1 [[Omni Geode]]. [[Marnie]] may randomly send the player 30 Hay in the mail.
    
==Feeding Animals==
 
==Feeding Animals==
 
[[File:Chickens_fed.png|thumb|The interior of a basic [[Coop]] showing the locations of the [[Hay Hopper|Hopper]] and feeding bench.]]
 
[[File:Chickens_fed.png|thumb|The interior of a basic [[Coop]] showing the locations of the [[Hay Hopper|Hopper]] and feeding bench.]]
All [[Coop]]-dwelling and [[Barn]]-dwelling Animals expect to eat 1 Hay per day as [[Animals#Food|food]] whenever there is no fresh [[Grass]] available. This Hay must be placed on the feeding bench in the animal's home building; the [[Hay Hopper|Hopper]] in the building facilitates withdrawing Hay from the Silos to place on the bench, although the Hay can come from any source. The autofeeder in Deluxe Barns and Coops automatically fills the feeding bench. If unfed, animals will not die, but they will be [[Animals#Mood|unhappy]].
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All [[Coop]]-dwelling and [[Barn]]-dwelling Animals eat 1 Hay per day as [[Animals#Food|food]] whenever there is no fresh [[Grass]] available. This Hay must be placed on the feeding bench in the animal's home building; the [[Hay Hopper|Hopper]] in the building facilitates withdrawing Hay from the Silos to place on the bench, although the Hay can come from any source. The autofeeder in Deluxe Barns and Coops automatically fills the feeding bench. If unfed, animals will not die, but they will be [[Animals#Mood|unhappy]].
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Given that all Grass on the farm disappears on [[Winter]] 1, it is advisable to Harvest as much Hay as possible by [[Fall]] 28 in preparation for the winter. Building multiple [[Silo]]s may be necessary to provide sufficient storage capacity for Winter. Alternatively, Hay can be withdrawn via a Hopper and placed into Chests. If the farm runs out of stored Hay during the winter, the only ways to feed animals are by purchasing Hay, or by growing [[Wheat]] in the [[Greenhouse]] (if it has been unlocked).
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Given that all Grass on the farm disappears on [[Winter]] 1, it is advisable to Harvest as much Hay as possible by [[Fall]] 28 in preparation for the winter. Building multiple [[Silo]]s may be necessary to provide sufficient storage capacity for Winter. Alternatively, Hay can be withdrawn via a Hopper and placed into Chests. If the farm runs out of stored Hay during the winter, the only ways to feed animals are by purchasing Hay, or by growing [[Wheat]] in the [[Greenhouse]] or the [[Ginger Island#The Farm|Ginger Island Farm]].
    
==Gifting==
 
==Gifting==
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==Quests==
 
==Quests==
Hay is not used in any Quests.
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Hay is not used in any [[quests]].
    
==Bundles==
 
==Bundles==
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==Tip==
 
==Tip==
* The only way to remove Hay from a Feeding Bench is to explode a [[Bomb]]. This makes it possible to withdraw Hay from the building's [[Hay Hopper|Hopper]] when it is otherwise impossible, for example, if all buildings contain Autofeeders or if the player's [[Marriage|Spouse]] has fed the animals.
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*The only way to remove Hay from a Feeding Bench is to use a [[Bomb]]. This makes it possible to withdraw Hay from the building's [[Hay Hopper|Hopper]] when it is otherwise impossible, for example, if all buildings contain Autofeeders or if the player's [[Marriage|Spouse]] has fed the animals.
    
==History==
 
==History==
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