| '''Health''' is measured by a bar next to the player's [[energy]] bar in the bottom right corner of the user interface (UI). The health bar is only visible while inside of [[The Mines]] or when the health is not full. Outside of the Mines the only way to lose Health is by getting hit by the train on the [[Railroad]], by the [[slimes]] in the [[Secret Woods]] or by the [[slimes]] in the [[Slime Hutch]]. | | '''Health''' is measured by a bar next to the player's [[energy]] bar in the bottom right corner of the user interface (UI). The health bar is only visible while inside of [[The Mines]] or when the health is not full. Outside of the Mines the only way to lose Health is by getting hit by the train on the [[Railroad]], by the [[slimes]] in the [[Secret Woods]] or by the [[slimes]] in the [[Slime Hutch]]. |
− | Health can only be replenished by either consuming [[food]], sleeping ,using the [[Spa]] or eating Stardrops, but not to natural regeneration. Maximum health capacity is increased by 5 for each level gained in the player's [[Combat]] skill. | + | Health can be replenished by either consuming [[food]], sleeping, using the [[Spa]], or eating Stardrops. Maximum health capacity is increased by 5 for each level gained in the player's [[Combat]] skill. |
− | Once the player's health reaches zero, they will pass out after which they will be woken up by either [[Linus]] or [[Maru]], [[Robin]], or [[Harvey]] in the entry room of the mine, their bedroom, or in [[Harvey's Clinic]], respectively. Unconscious player inside the Skull Dungeon will be only awake inside the hospital. The player will lose their money, items, and current progress. | + | Once the player's health reaches zero, they will pass out after which they will be woken up by either [[Linus]], [[Robin]], or [[Harvey]] in the entry room of the mine, their bedroom, or in [[Harvey's Clinic]], respectively. Unconscious player inside the Skull Dungeon will be only awake inside the hospital. The player will lose their money, items, and current progress. |
| If the player is knocked unconscious inside the [[mines]], checkpoint elevators may be lost and the player will be made to reactivate them. | | If the player is knocked unconscious inside the [[mines]], checkpoint elevators may be lost and the player will be made to reactivate them. |