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In the game, the player plays as a [[Junimos|Junimo]] in a cart moving to the right side of the screen. The only control they have over the cart is jumping, with the left mouse button or space bar. Holding down the left mouse button or space bar will make the cart jump higher.  Pressing {{key|p}} will pause the game. Along the way, gaps, railway ends, and other level-specific obstacles will be encountered, which must be avoided by jumping. Not jumping at the right time or falling through a gap will result in losing a life. There are two modes in the game: Progress Mode and Endless Mode.
 
In the game, the player plays as a [[Junimos|Junimo]] in a cart moving to the right side of the screen. The only control they have over the cart is jumping, with the left mouse button or space bar. Holding down the left mouse button or space bar will make the cart jump higher.  Pressing {{key|p}} will pause the game. Along the way, gaps, railway ends, and other level-specific obstacles will be encountered, which must be avoided by jumping. Not jumping at the right time or falling through a gap will result in losing a life. There are two modes in the game: Progress Mode and Endless Mode.
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==Progress Mode==
 
In Progress Mode, the player starts 3 extra lives. When all lives are lost, the run will end. After completing a stage, lives will be replenished up to a minimum of 3. Collecting 100 coins will also grant an extra life. Each level also has three pieces of fruit: Cherries, Orange, and Grapes. Each is worth 10 coins, and completing a level after having collected all three pieces of fruit grants another extra life (if the player finishes the level with fewer than 3 lives, this extra life is granted ''after'' their lives are replenished to 3). After finishing 6 levels, the game ends.
 
In Progress Mode, the player starts 3 extra lives. When all lives are lost, the run will end. After completing a stage, lives will be replenished up to a minimum of 3. Collecting 100 coins will also grant an extra life. Each level also has three pieces of fruit: Cherries, Orange, and Grapes. Each is worth 10 coins, and completing a level after having collected all three pieces of fruit grants another extra life (if the player finishes the level with fewer than 3 lives, this extra life is granted ''after'' their lives are replenished to 3). After finishing 6 levels, the game ends.
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==Endless Mode==
 
In Endless Mode, the player only has one life; dying will end the run. Score is tracked along the run, with points gained by moving through levels. Each coin collected gives 40 points, and collecting one of the three fruits gives 1000 points. Finishing a level gives 5000 points, and a bonus 5000 points at the end of a level for collecting all three fruits. All 8 levels are played in order in this mode (all except "???"). In the event that the player finishes the last level in this mode, it will repeat from the first level.  
 
In Endless Mode, the player only has one life; dying will end the run. Score is tracked along the run, with points gained by moving through levels. Each coin collected gives 40 points, and collecting one of the three fruits gives 1000 points. Finishing a level gives 5000 points, and a bonus 5000 points at the end of a level for collecting all three fruits. All 8 levels are played in order in this mode (all except "???"). In the event that the player finishes the last level in this mode, it will repeat from the first level.  
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Endless Mode is also used in one of Mr. Qi's [[Quests#List of Mr. Qi's Special Orders|challenges]]. The player told to score 50,000 points within a 7 day period. The reward is 10 [[Qi Gem]]s.
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Endless Mode is used in Mr. Qi's [[Quests#Let.27s_Play_A_Game|"Let's Play A Game"]] Special Order. The player must score 50,000 points within a 7 day period. The reward is 10 [[Qi Gem]]s.
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==Levels==
 
Some levels reuse existing background music, while others have songs composed specifically for them.
 
Some levels reuse existing background music, while others have songs composed specifically for them.
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==Levels==
   
===Crumble Cavern===
 
===Crumble Cavern===
 
''(Music: Mines (Crystal Bells), Mines (A Flicker In The Deep), or Mines (Star Lumpy) at random)''
 
''(Music: Mines (Crystal Bells), Mines (A Flicker In The Deep), or Mines (Star Lumpy) at random)''
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